The further I play in Skyrim, the more I encounter items that are not included in my mod, simply because these items are MESG form items (and perhaps some are script-based or event-based within the game).
This type of items is not part of the regular item lists of weapons, armors, etc, and as such I can only identify them after I actually encounter them in game, and then I have to search for them individually in CK. Luckily, there doesn't seem to be that many of them that pop up, and I've manage to quickly add the ones I've seen so far.
I will only be releasing the new version(s) once I feel there are enough added items to justify it. However, if you guys want to see more frequent updates with whatever additions I've added, please let me know. Also, if you encounter unsorted items, please report them to me, preferably along with a picture, if possible. Your feedback and support is highly appreciated!!
No worry I guess (as to waiting for you to release that update).
Still, as to compatibility, a major one would be "Weapons and Armor Fixes - Remade". (Mandatory as to correct both perks & others mismatches).
Then, The "Categorized Favorites Menu" mods. Falskar Wyrmstooth
Also, following on the updates of the land adding mods (so far, Shadow of morrowind and more important : "Beyond Skyrim" (I guess taking in account progress on this one would be a good idea as it should add quite some item when released).
I've actually started working on a WAF patch a few days ago. But the list of changes in it is long, so it will take a bit more. The changes are minor in themselves SO FAR, like weights and values, and rarely a +/- 1 or 2 points in damage.
WAF Perk changes? I usually do not touch those, so they should be unaffected; unless they are linked into certain items, and in that case I will be copying over all the WAF records anyway in the WAF Patch.
Falskar & Wyrmstooth are also in the pipeline. CFM should be compatible for the most part. I currently use the default SkyUI Fav menu. But I will take a look at CFM.
I am currently working on Hunterborn btw.
There are quite a few changes in upcoming release v1.4. I will also be splitting Rez Spell Edit Mod into a separate mod. As for the new patches, so far I did:
- Frostfall - Dovahkriid: The Dragon Lords - Insanity Weapons (several of them) - Warrior Within Weapons - Alternate Start - Live Another Life
(1) WAF Armor and Weapon fixes are coming along nicely. I might be done with them today. I am applying them directly into the main sorting mod and not into a patch, as I feel the changes and fixes are essential.
The WAF fixes mostly included minor changes to: - Value, Weight, Keyword.
And to a lesser extent: - Name, Armor Rating, Damage, Sound, Shield properties.
I have also included a lot of fixes of my own to many consistency issues that WAF missed, especially in the Weapons category.
PS: My mod does not touch any PERKs (except to rename the Dwarven perk to Dwemer -- patch/fix included), which means if you load WAF after Skyrim's original files, then WAF's perks/changes should apply.
(2) After WAF, I will finish Hunterborn patch and then release v1.4, which could be today or tomorrow, I hope. EDIT: WAF is done, working on HB. EDIT: HB is done but I need some feedback.
(3) After 1.4 is released, I will start working on more patches, like Falskar & Wyrmstooth
Thank you all for your support. Please remember to endorse if you find RSM useful.
Hunterborn patch is done but I need some feedback on the list of changes from anyone who uses it.
Since I do not use this mod, I made jugement calls on many items depending on their apparent function. If you have this mod and know the items have a different function and should be renamed, please tell me. The list is here.
I love the way your mod sorts and am looking forward to the WAF patch since I like it as well. From your description, it doesn't look like the WAF patch carries over the item names (I like how descriptive they are as far as the clothes and such.) but that is a personal preference and - if it 'bugs' me too much, I can always patch the patch myself in TES5Edit (for personal use/non-release, of course)
Keep up the great work. I tried making my own renaming mod once and quit out halfway through armors/weapons.
SOLVED: temporary fix for Complete Crafting Overhaul Remade 1.5 "legendary" version: you can put the old COMPLETE_CRAFTING_OVERHAUL_DRAGONBORN.ESP file in your data folder and then install CCOR 1.5 and LOOT will sort it just fine. So long as the 1.5 file(s) come after the old Dragonborn patch in load order it works. I actually extracted the COMPLETE_CRAFTING_OVERHAUL_DRAGONBORN.ESP from CCOR 1.3, made a RAR of it and then used Mod Organizer to install both it and CCOR 1.5 with no problems. Everytihng looks OK on the inventories and I'm running all of STEP Extended, Frostfall, WiC and I plan to try PERMA as well.
Thank you for sharing this fix Just, there is no v1.3 of CCOR anymore. I just thought of placing a dummy dragonborn.esp, soo we dont get the missing master message. I meant to just taking the v1.5 legendary esp, c+p and rename it this results in two mcm-entries, but as long as you make the same settings it should be fine So, if you can provide us with a mirror, that would be greate your version is cleaner
Best way to do a sorting mod IMO is with scripts like in Fallout's Project Nevada. Would save you TONS of time although might not do everything perfectly. Too late now, though .
Hey there, not sure if this is a stupid question - you mention that your mod was inspired/based off Agony's Sorting Frenzy and that you were updating it. Does that mean all the mods that are supported by AGF are also supported here?
Does this mod use SkyUI? The reason for which I was asking is the fact that in your screen shots it looks like the SKYUI inventory screen and the way for which it's set up.
Also is this mod even supported any longer? As I see it's been a while since there's been an update or any posting here about it.
69 comments
The further I play in Skyrim, the more I encounter items that are not included in my mod, simply because these items are MESG form items (and perhaps some are script-based or event-based within the game).
This type of items is not part of the regular item lists of weapons, armors, etc, and as such I can only identify them after I actually encounter them in game, and then I have to search for them individually in CK. Luckily, there doesn't seem to be that many of them that pop up, and I've manage to quickly add the ones I've seen so far.
I will only be releasing the new version(s) once I feel there are enough added items to justify it. However, if you guys want to see more frequent updates with whatever additions I've added, please let me know. Also, if you encounter unsorted items, please report them to me, preferably along with a picture, if possible. Your feedback and support is highly appreciated!!
Still, as to compatibility, a major one would be "Weapons and Armor Fixes - Remade".
(Mandatory as to correct both perks & others mismatches).
Then,
The "Categorized Favorites Menu" mods.
Falskar
Wyrmstooth
Also, following on the updates of the land adding mods (so far, Shadow of morrowind and more important : "Beyond Skyrim" (I guess taking in account progress on this one would be a good idea as it should add quite some item when released).
WAF Perk changes? I usually do not touch those, so they should be unaffected; unless they are linked into certain items, and in that case I will be copying over all the WAF records anyway in the WAF Patch.
Falskar & Wyrmstooth are also in the pipeline.
CFM should be compatible for the most part. I currently use the default SkyUI Fav menu. But I will take a look at CFM.
I am currently working on Hunterborn btw.
There are quite a few changes in upcoming release v1.4. I will also be splitting Rez Spell Edit Mod into a separate mod. As for the new patches, so far I did:
- Frostfall
- Dovahkriid: The Dragon Lords
- Insanity Weapons (several of them)
- Warrior Within Weapons
- Alternate Start - Live Another Life
(1) WAF Armor and Weapon fixes are coming along nicely. I might be done with them today.
I am applying them directly into the main sorting mod and not into a patch, as I feel the changes and fixes are essential.
The WAF fixes mostly included minor changes to:
- Value, Weight, Keyword.
And to a lesser extent:
- Name, Armor Rating, Damage, Sound, Shield properties.
I have also included a lot of fixes of my own to many consistency issues that WAF missed, especially in the Weapons category.
PS: My mod does not touch any PERKs (except to rename the Dwarven perk to Dwemer -- patch/fix included), which means if you load WAF after Skyrim's original files, then WAF's perks/changes should apply.
(2) After WAF, I will finish Hunterborn patch and then release v1.4, which could be today or tomorrow, I hope.
EDIT: WAF is done, working on HB.
EDIT: HB is done but I need some feedback.
(3) After 1.4 is released, I will start working on more patches, like Falskar & Wyrmstooth
Thank you all for your support. Please remember to endorse if you find RSM useful.
And as always, have fun
Rez
Since I do not use this mod, I made jugement calls on many items depending on their apparent function. If you have this mod and know the items have a different function and should be renamed, please tell me.
The list is here.
Please reinstall and do not forget to endorse!
I also split and renamed the "Rez Spell Edit Mod" into a separate one which I called "Rez Modified Spells and Settings".
As always, enjoy
Rez
________________________________________
My Mods:
> REZ SORTING MOD
> Rez Modified Spells and Settings
> No More Click-EY Clicks_AHK Script
________________________________________
Keep up the great work. I tried making my own renaming mod once and quit out halfway through armors/weapons.
I guess it just needs patches for other mods.
Just, there is no v1.3 of CCOR anymore. I just thought of placing a dummy dragonborn.esp, soo we dont get the missing master message. I meant to just taking the v1.5 legendary esp, c+p and rename it
So, if you can provide us with a mirror, that would be greate
Regards
is this mod still suppoerted or abanonded?
Also is this mod even supported any longer? As I see it's been a while since there's been an update or any posting here about it.