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Nattens_Madrigal

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  1. Sticky
    Update 1.02:

    Two new spells available:

    Warrior's Meditation: By meditating the Warrior expels his Ki as a wave of pure Yang energy, resulting in a nearly unbearable physical distress. While the Warrior is Meditating, he is invulnerable and engulfed in Ki, that damages his enemies, while also restoring a very small portion of Health.

    Warrior's Yin Side: "From the Void comes life", and by exploring the Void within yourself, you can enter a superior state of being. While in Yin state you are not part of this world, not receiving damage or hurting your opponents. Your stamina regenerates a bit faster while in Yin state. (*** NOTE: Due to the nature of the Ethereal form, the player cannot be harmed while in ghost form, so no Damage Health could be applied. Instead I greatly reduced the Stamina regeneration to 5pts per second, since this spell does not have any drawback).
    1. furacaol
      furacaol
      • member
      • 0 kudos
      Hey, why won't you do the Warrior's Warcry and Warrior's Perception with power instead of spell?
      I think will be most badass.
      A suggestion for a new power:
      Warrior's Step: the same effect of the shout power "Whirlwind Sprint".
    2. Szustek
      Szustek
      • member
      • 0 kudos
      Warrior's Leap saounds better, but yeah, it's an awesome idea
  2. KakushiSenshi
    KakushiSenshi
    • member
    • 3 kudos
    Too bad this mod looks abandoned, it would have been cool to get more updates to it.
  3. lopo90
    lopo90
    • member
    • 0 kudos
    little detail, if i channel yin side and then channel meditation i go into an imortal damaging stance where everyone around me dies and im immortal, as simple as puting yin in right hand and meditation on the left
  4. notmyhome
    notmyhome
    • supporter
    • 6 kudos
    Has someone already tried starting the Companions Guild with this mod activated?
    (I literally disabled my other mods one after the other!)
    I just did, and it seems like this mod prevents the quest "Take Up Arms" to continue properly: After exchanging a few strikes with Vilkas, he sheathes his weapon and says his line, but without giving me a dialouge or the next quest.
    Now I am somewhat afraid that this might also affect the later quests of the Companions - or even other, likewise unrelated elements.
    1. rmn878
      rmn878
      • supporter
      • 0 kudos
      Hoyl crap! I LOOKED EVERYWHERE FOR WHAT WAS CAUSING THIS. Happened to me too, I used the console to get past it, but Farkas wouldn't turn into a werewolf in the trial quest. He just killed everyone with his hands and the conversation acted like he turned. I'm about to become a werewolf hopefully that works ok
  5. furacaol
    furacaol
    • member
    • 0 kudos
    Hey, why won't you do the Warrior's Warcry and Warrior's Perception with power instead of spell?
    I think will be most badass.
    A suggestion for a new power:
    Warrior's Step: the same effect of the shout power "Whirlwind Sprint".
  6. Restutitor Orbis
    Restutitor Orbis
    • member
    • 76 kudos
    I finally got to install and try out this mod, and I love it, so: Endorsed!
    However, there appear to have been no updates in a while. Are you planning to develop this idea any further? I would encourage you to do so because it is unique within the world of Skyrim.
  7. Psychemotion
    Psychemotion
    • member
    • 0 kudos
    Is there a certain level of something you have to acquire before Farengar starts selling these spells? Because he isn't selling any spells of this mod to me...
  8. thewogabovkid
    thewogabovkid
    • member
    • 3 kudos
    still tracking. waiting for a long ranged offensive spell. Actually your warrior's might is a prety cool magic. it's just that i keep on spamming it because of the no-stamina cost thing. keep the good work
  9. Kayanakoe
    Kayanakoe
    • member
    • 2 kudos
    Also I do like where this mod is going as well. Will track.
    Edit: I figured what I did wrong. Sorry for the waste of post...

    *Since no one has posted since I did, I would like to add a suggestion for a new spell. Would it be possible to have a new spell that acts as drain? Seeing how trying to run a character with just these spells is difficult since none of them actually cause damage to enemies unless you fling them up in the air about 100 feet and hope they don't survive when they hit the ground. Would be convenient.
  10. sorc91
    sorc91
    • BANNED
    • 2 kudos
    you could make books about these inner ki abilities and scatter them around skyrim in hard to get places with guarding wraiths or something, would be epic
    1. notmyhome
      notmyhome
      • supporter
      • 6 kudos
      I do support this idea, although I am aware of the shitload of work it would require...
  11. Nattens_Madrigal
    Nattens_Madrigal
    • member
    • 5 kudos
    Post reserved for updates comunications.

    A couple of news:

    - The new vendor is giving much more trouble than it's worth it, he won't speak to the player for reasons unknown to me, I decided to delete him for now... Spells are still at Farengar's, especially since Eorlund cannot sell spells.

    - Tested some powers version, and as I expected, it is not possible to create a power version of the Channeled spells (Mantra, Will);
    It is only possible to create Powers with a fire and forget type of casting, like Fireball for example.
    I can however work on some variations of the actual spells to work as lesser powers, if you want (except the ward, that is simply not possible).

    -While still waiting for suggestions to come (at the moment there is no need for a topic in the Forum tab, I'm writing down suggestions when I see them :p) I'm working on Spells like:

    -Warrior's Pure Ki form: Basically a Become Ethereal with enhanced Health recovery, however it will drain stamina for every second in spiritual form.

    -Warrior's Kiai: an AoE disarming spell. Possibly an advanced form of the Warcry spell, throwing enemies away, or at least staggering them.
    1. elite403
      elite403
      • member
      • 33 kudos
      Vendor NPCs need to be of a few very specific voice-types to show the dialogs (Take a look, some call this junk I call them treasures etc). One of the easiest ways is to copy/duplicate Belethor then rename/re-ID him in CK and change his merchant chest to your own, ie one selling the Ki skills. Oh yes and don't forget to move him to wherever you want him to be

      Or, if you mean when you try to test it after creating this vendor and you don't even get a response (not even a "Hmm?" from him/her), do a save and reload. This is the Skyrim dialogue bug which requires an SEQ file to skip the save/reload part.

      EDIT - Ooops sorry I didn't mean to reply into your post. My profuse apologies!