This page was last updated on 24 February 2017, 8:37PM
Changelogs
Version 2.9a
Fixed Navmesh in the backroad.
Removed Marked for death from Maduin.
Version 2.9
New Dungeon added related to a questline for Dragonwood Manor
New voiced dialogue added for Sasha and a new vistor.
Dragonwood Manor now requires the player to pay for the home.
Dragon's Nest Inn player room now requires 200gold per visit. When a player leaves, the room locks behind them.
Added new action markers for those who like to stock pile companions in the manor.
Version 2.8
The back path has been gutted and remade to be more attractive while also making Ebonvale compatible with other mods which were close to Whiterun.
Fixed a navmesh issue in the house where companions were not able to make it into the second floor.
Fixed lighting in the INN and Assassins shop to be a little brighter.
Added new pictures with more graphic intensive mods.
Next update will be focused on Dragonwood Manor.
Version 2.7
Fixed the 16 deleted navmesh islands reported by boss. They have been restored instead of disabled.
Added 8 Divine shrines in player home.
Fixed the 4 bookshelves that were not interacting in the player home.
Made the Inn slightly brighter.
Please report any unusual behavior you may encounter from the npcs.
Version 2.6
Added new interactive bookshelves and dagger racks in the playerhome.
Ebonvale was properly cleaned with Tesedit. All deleted references have been disabled which may potentially help those who have been experiencing crash to desktop.
Version 2.5
This version is a patch to fix a few of the visual issues and storage issues around Ebonvale.
Applied name to Cave near Dragonwood Manor. It is now called Dragonwood Grotto.
Fixed some floating furniture and holes around Ebonvale main gates.
Removed hammering markers along the walkways near shops.
Fixed holes all around the mine and inside the grotto.
Cleaned up the entrance to the player home and added a new storage container.
Added new storage containers beside the alchemy lab and enchanting area.
Version 2.4
Ebonvale mine, stores and guards have been rebalanced.
The Silver quiver and Divine Gauntlet merchandise has been lowered in rank to avoid it's contents to be an end solution to gear. Most gear has had its rank dropped from level 4-5 to 1-2. The Shadow armor has also had its ranks significantly dropped and has had its weight increased.
The Ebony mine now only has 4 Ebony Veins from 8 previously.
All the gaurds armor has been replaced with none playable gear. So if they are killed, they will not drop their gear.
Found more holes around town.
The next update will be related to the player home which I will be looking for a way to sell it properly instead of having it just available to the players.
Sasha Ebonheart is no longer a trainer
Version 2.3
Fixed exterior and interior holes pointed out by players.
Cleaned some edits in TES5edit
Fixed lighting in the Inn
Added Plane Markers inside Ebonvale Structures to help reduce fps loss when approaching town