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This page was last updated on 27 January 2018, 1:59PM
- Changelogs
-
-
Version 4.11
- Quests
- Implemented workaround for the ability condition bug in Skyrim that would cause it to break eventually.
- Quests
-
Version 4.09
- Shouts
- Splinter Twins: now correctly can't be pickpocketed.
Misc
- Fire Breath is now excluded from duration bonuses.
- Shouts
-
Version 4.05
- Behind the scenes
- Meditation ability script now shuts down when not in High Hrothgar, making it physically impossible to erroneously trigger the OnSit() event elsewhere.
- Scrapped old ability and its issues with new properties altogether. Upon updating, please stand still for about 10 seconds.
This should fix the meditation effects kicking in at random times, and finally leave the update issues behind.
- Behind the scenes
-
Version 4.02
- Quests
- Kyne's Sacrifices: no longer targets cows, chickens or conjured animals.
Behind the scenes
- Slightly improved execution speed of the meditation script and other scripts.
- Speech experience script no longer runs if the speech experience multiplier is 0. (New game only, or remove/add the spell "Persistent" with ID xx0693AB.)
- Some people have reported that the meditation sounds or visuals show up randomly. This seems to be a script processor glitch, but as a workaround, the entire meditation system is now disabled when you are not in the High Hrothgar Library. (New game only, or remove/add the spell "Persistent" with ID xx0693AB.)
MCM
- Added an option to disable meditation sounds and visuals.
- Quests
-
Version 4.01
- General
- Fixed Papyrus error when shouting and gaining 0 XP.
- General
-
Version 4.00
- Misc
- Standardised the names of many magic effects and spells.
- Added IsPlayer conditions in places when shouts do not work correctly on NPCs.
- Updated Hodir's Thu'um Notes.
- When you receive Robes as a reward, there is now properly a message.
Annihilate
- 1 Mind Lock: changed drain amount from 400 instantly -> 200 per second for 10 seconds; increased cooldown from 15 -> 40 seconds.
- 2 Demi: no longer registers a hit event on self; increased cooldown from 20 -> 60 seconds.
- 3 Shockwave Pulsar: changed name of hazard spawner and made it visible in the UI; updated some really old code; no longer works for non-players; can't be cast in Sovngarde.
(Fun fact: https://youtu.be/SNtT68tK3YE?t=7s, https://www.youtube.com/watch?v=SjWn8INiKC0)
Arcane Helix
- 3 Anomalies: updated script; no longer registers a hit event on self; spawned anomalies are no longer invulnerable; changed level scaling from 80% -> 65% but their damage now scales with level.
Armageddon
- 1 Cosmic Strike <- Rain of Fire.
- 2 Cosmic Bombardment <- Greater Rain of Fire: increased radius from 600 -> 700.
- No longer registers a hit event on self.
- Updated script.
- Duration now more closely matches actual effect duration.
Curse
- No longer counts damage double during high latency conditions.
- Updated script.
- No longer erroneously also deals 1 damage per second.
Dance of the Dead
- 2 The Jugglenaut: improved responsiveness.
- 3 War Drums <- Spirit Dance: increased damage from 60 -> 90.
Earthquake
- 1 Eruption: no longer registers a hit event on self.
- 2 Tremors: damage no longer dwindles to zero if target has any amount of armor.
Essence Rip
- No longer registers a hit event on self.
- Updated script.
Geomagnetism <- Magnetic Pull
- 1 Stator <- Attractor: increased force push update rate from 0.2 seconds -> 0.1 seconds for smoother animation.
- 2 Attractor <- Reverse Polarity
- 3 Death Magnetic <- Bird Shooting: no longer applies random force pushes; added help message.
- No longer registers a hit event on self.
- No longer works on enemies that are immune to force pushes.
Iceborn
- 1 Ice Assassin: changed functionality, now quadruples your damage for 5 seconds; increased cooldown from 20 -> 25 seconds.
- 3 Time Freeze: updated script; Ice Needle now deals 5 -> 10 damage.
Jone's Shadow
- 1 Moonlight Shadow: changed message and added special message during Bringing Home Kyne; no longer allows travel between worldspaces.
Kingsbane
- 1 Smite the Weak: increased duration of stagger effect.
- 2 Scatter the Weak: increased duration of stagger effect.
- 3 Time Compression: no longer allows you to move or attack while active, but Time Crush damage increased from 400 -> 500.
Lifestream
- 1 Healing Wave: regenerates 15 health for 5 seconds -> 50 health for 2 seconds.
- 2 Rejuvenating Wave <- Greater Healing Wave: regenerates 40 health/magicka/stamina for 5 seconds -> 25 health for 10 seconds.
- 3 Lifetide: reduced area of effect from 500 -> 400; healing pulses are more gradual (still heals the same amount total); added warning about interiors; can't be cast in Sovngarde.
Lightning Shield
- 1 Shock Shield: improved description; increased damage from 10 per second -> 12 per second.
- 2 Grounding Shield <- Dispersion Shield: improved description; removed silly immersion switch condition; proc now has a description; increased damage from 15 -> 25.
- 3 Thunderstone <- Bulwark.
Oblivion
- 1 Absorb Knowledge: script no longer uses an update loop; now has a description; no longer increases enemy cooldowns.
- 2 Eldritch Scream: no longer has an unrealistically strong stagger effect.
- 3 Blackstorm: now correctly disintegrates targets below the threshold and damages them if not, instead of potentially both; added note about Sovngarde.
Phantom Decoy
- 3 Spirit Nova: no longer has an unrealistically high stagger strength.
Riftwalk
- 1 Fracture Magic <- Shatter Spell.
- 2 Warp: added message if teleport obstructed or target too big; increased stagger strength.
- 3 Maelstrom: no longer deposits targets along the diagonals of the worldspace. (Math is hard.)
Shattersphere
- 1 Rending Sphere <- Shattersphere: changed damage from 150 frost -> 125 frost, 125 unresistable.
- 2 Silent Sphere <- Silent Shattersphere.
- 3 Biamhac <- Greater Shattersphere: reworked, now summons a storm of increased Magicka and Stamina regeneration.
Shor's Wrath
- 2 Tempest: no longer adds a dummy effect to your magic effects list; increased duration from 20 -> 30 seconds.
- 3 Shor's Avatar: changed level from 45 -> 1.25x caster level (min 45).
Shroud of Snowfall
- Mechanics were reworked completely, removing the update loop and ensuring much faster response; restealth time now depends on shout level.
Speak Unto The Stars
- 1 Starfire: added minor stagger; reduced reset delay; added help message.
- 2 Touch The Stars <- Closer To The Stars: added warning if cast indoors; levitation speed reduced and falls off eventually; added re-entry explosion.
- 3 Stellar Extinction: now only works for the player; added warning if cast indoors; no longer has a hard duration cutoff; no longer displays an inaccurate duration.
Splinter Twins
- Each of the three levels now has distinct strengths and weaknesses.
- 1 Amethyst Twins <- Lesser Twins: now has +100% health, -50% damage; duration 30 seconds.
- 2 Ruby Twins <- Twins: now has +100% damage, -50% health; duration 30 seconds.
- 3 Diamond Twins <- Greater Twins: now has +50% health and damage; duration 45 seconds.
Stormblast
- Now requires a power attack.
- Reduced duration to proc effect from 20 -> 15 seconds.
- 1 Stormstrike: increased damage from 120 -> 125; increased blast radius from 5 -> 6.
- 2 Forked Lightning <- Greater Stormstrike: now calls down chain lightning, increased damage from 175 -> 200.
The Conqueror
- 1 Strength of Kings <- One Stands Tall: changed functionality, now levitates enemies just off the ground, absorbing attack damage; increased cooldown from 30 -> 45 seconds.
- 2 Hammer of Kings <- One Stands Taller: same as above, but absorbs less attack damage but if you hit them with a weapon, they get launched; increased cooldown from 45 -> 60 seconds.
- 3 Supernova: reduced radius from 350 -> 200.
Trueshot
- No longer enchants all your arrows during the duration, but only enchants your next arrow.
- Reduced duration to proc effect from 30 -> 15 seconds.
- 2 Wings of Kyne <- Greater Flight Arrow: now also launches the target.
- 3 Skystrike: increased magic damage from 120 -> 250; causes more force on death.
Wanderlust
- 1 Pilgrim's Boon <- Vivid Memory: reworked, now grants carry weight and infinite stamina out of combat.
- 3 Wonderlust <- Town Portal: reworked, now grants 50% chance to add a random shout when you shout.
Warcry
- Massively improved scripting.
- 3 Ancient Vigor: increased missing Health per second from 5% -> 10%.
- Misc
-
Version 3.27
- Shouts
- Iceborn 1: now correctly increases damage by 25% instead of 0.25%.
- The Conqueror 1 & 2: fixed buff description displaying 0 Health damage.
- Shouts
-
Version 3.26
- Some people are still having issues updating from older versions even though there SHOULD be no issue whatsoever and I did everything right and implemented failsafes upon failsafes. Want to bet it's just their install?
I'm making a final attempt at fixing this, if it fails, I'll just take the mod offline.
- Some people are still having issues updating from older versions even though there SHOULD be no issue whatsoever and I did everything right and implemented failsafes upon failsafes. Want to bet it's just their install?
-
Version 3.25
- It is not possible to update the properties of an ability script in mid playthrough despite the official Creation Kit wiki stating the opposite. This tripped me up when I finally optimised the meditation script a few patches ago.
This update adds a script that removes and adds the ability again (and then shuts down). This SHOULD fix the issue. Let me know if it doesn't!
- It is not possible to update the properties of an ability script in mid playthrough despite the official Creation Kit wiki stating the opposite. This tripped me up when I finally optimised the meditation script a few patches ago.
-
Version 3.23
- Fixed inability to meditate and player ref NONE in the Papyrus log for users upgrading from certain older versions.
The issue seems to be that adding a property to a script is SUPPOSED to work just fine:
http://www.creationkit.com/Save_File_Notes_(Papyrus)
Except when it doesn't, for no good reason.
- Fixed inability to meditate and player ref NONE in the Papyrus log for users upgrading from certain older versions.
-
Version 3.22
- Fixed inability to meditate and Space Dinosaur Error in the Papyrus log for users upgrading from certain older versions.
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Version 3.21
- Fixed Kyne's statue, which was an older version.
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Version 3.20
- High Hrothgar
- Upgraded the model of Kyne's shrine in High Hrothgar. (If you don't like it, there's an MCM switch to revert to a slightly improved version of the old shrine.)
Meditation
- The script that handles meditation has been refactored. It is slightly faster and no longer calls a separate function to add words or spawn Voicewraiths, reducing the likelihood of a stack dump in high script latency conditions.
Acolyte of the Voice
- Improved all intermediate quest descriptions.
Champion of Kyne
- Leap of Faith objective: improved description to indicate that you have to fall for 4 seconds; reduced minimum Z delta from 4000 -> 3750; script runs faster; no longer claims you completed the quest if you fall to your death.
- The Champion of Kyne ability now tells you that the shout power bonus caps at +200%. (Note: even after the quest completes and the bonus is capped, you still get the "Kyne is pleased" message because you may still receive random Dragon Souls.)
Pillars of the Voice
- The pillars now give a more informative message if you don't have the entire shout unlocked, instead of the unhelpful message "The pillar sleeps."
Shouts
- Annihilate 3: corrected on-screen help message; increased chance from 30% -> 40%.
- Armageddon 3: increased meteor damage from 500 -> 750; fixed buff description.
- Dance of the Dead 3: increased beat damage from 50 -> 60.
- Iceborn 1: improved buff description.
- Iceborn 3: projectiles now have a collision size of 1 -> 6, making it much easier to hit enemies.
- Oblivion 3: now 33% less likely to hit the player.
- Splinter Twins: ghosts can no longer be activated (and pickpocketed, etc) if combat ends without the death of the target.
- The Conqueror: improved buff description.
Vanilla shouts
- Disarm 3: increased level cap from 35 -> 50.
- Dismay 3: increased level cap from 30 -> 50.
Abilities
- Thundering Echoes: added a small delay to prevent a collision with the And The Universe Listens perk in Ordinator.
MCM
- Added an option to turn off gaining Dragon Souls.
- High Hrothgar
-
Version 3.15
- Removing SKI_playerloadgamealias.psc is like sorting masters. It makes no real difference, but it makes people stop complaining. There is no reason to upgrade from 3.14 to this. In Ordinator tradition, have a song instead: https://www.youtube.com/watch?v=5Xt181Nf7Po
Misc
- Removed SKI_playerloadgamealias.psc.
- Removing SKI_playerloadgamealias.psc is like sorting masters. It makes no real difference, but it makes people stop complaining. There is no reason to upgrade from 3.14 to this. In Ordinator tradition, have a song instead: https://www.youtube.com/watch?v=5Xt181Nf7Po
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Version 3.14
- There really isn't much to say here, but there ls no point in waiting for more bugs to pop up and roll them all into one update when there are so few remaining bugs. Rather than wait months for this one to get fixed, I just released a patch with one fix in it. Whee.
Misc
- Shout effectiveness scaling from favor now includes Storm Call (not flagged as a shout in vanilla Skyrim).
- There really isn't much to say here, but there ls no point in waiting for more bugs to pop up and roll them all into one update when there are so few remaining bugs. Rather than wait months for this one to get fixed, I just released a patch with one fix in it. Whee.
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Version 3.13
- Quest
- Now checks if your location is High Hrothgar before entering or leaving meditation. The OnSit() and OnGetUp() functions are temperamental and are occasionally delayed by a very long time for no clear reason, causing them to trigger at random times while playing; this change should stop them from doing so outside High Hrothgar (and log the event when it does).
Vanilla shouts
- Fixed Throw Voice being flagged as an Alteration spell.
- Fixed Unrelenting Force 2 and 3 being flagged as Destruction spells.
- Quest
-
Version 3.12
- ----Thunderchild----
Armageddon
- #3 Final Impact: Projectile no longer always spawned at (0,0,3000).
- ----Thunderchild----
-
Version 3.11
- ----Thunderchild----
Iceborn
- #3 Time Freeze: Increased damage by 25%. Increased Empowered Iceborn from +40% to +50%.
Oblivion
- #3 Blackstorm: No longer marks items from slain enemies as stolen.
- ----Thunderchild----
-
Version 3.10
-
---- Thunderchild ----
A straight leap from 3.06 to 3.10 because 3.08 was designed for touch screens. Kyne will now serve as your personal assistant and manage your everyday life at home and at the office. Kyne is only available in some countries/regions of Nirn. Check at your local Temple of the Divines for more information.
Quest
- Favor message now appears correctly above 1000 favor.
- Fixed bug that caused Acolyte of the Voice to never progress to stage 30. (Fix may not apply to existing saves)
Any
- Improved responsiveness of multicast shouts (voice blast + projectile).
- Most lower level shouts have reduced stagger strength.
Alessia's Love
- #1 Healing Presence: Greatly improved script execution speed. Improved description. Can no longer be cast on dead
actors.
- #2 Vitality Bond: Improved script execution speed. If the target dies, the spell now ends instead of killing the caster.
Can no longer be cast on dead actors (and will certainly not instantly kill you if you do so).
- #3 Greater Vitality Bond: Improved script execution speed. If the target dies, the spell now ends instead of killing the
caster. Can no longer be cast on dead actors. No longer fails if magicka is 0.
Annihilate
- Lost History replaced -> Mind Lock (deals 400 magic damage to magicka and stamina).
Arcane Helix
- #3 Anomalies: Renamed from "Apparitions". Slightly improved script execution speed. Now only works on the player. No longer aggro when struck by friendly hits.
Armageddon
- #3 Final Impact: Damage increased from 260 -> 500.
Curse
- All levels: Improved script execution speed. Enabled magic effect on affected actors. Changed description. Updated
shout description.
Dance of the Dead
- #3 Spirit Dance: Slightly improved script execution speed. Corrected magic effect name.
Earthquake
- #1 Eruption: Improved script execution speed.
- #2 Tremors: Slightly improved script execution speed.
- #3 Petrify: Applied some good coding practices to the script.
Essence Rip
- Instead of just gaining range and more valid targets, #2 now swaps stamina instead of health, and #3 swaps
magicka. Other stats and animations adjusted to match.
Evocation
- #2 Imprint: Changed implementation to ensure concentration spells are excluded. Because of this, no longer
interrupts your spellcasting after 2 seconds.
- #3 Mage Tower: Slightly improved script execution speed.
Iceborn
- Greater Frozen Heart replaced -> Reverb (removes shout cooldowns when you perform a killmove).
- Frozen Heart renamed -> Ice Assassin.
- #1 Ice Assassin: Reduced attack damage bonus from 50% -> 25%. Reduced cooldown from 30 -> 20 seconds. Reduced size of glow effect.
- #3 Time Freeze: New projectile.
Jone's Shadow
- #3 Naked Moon: No longer erroneously works on animals.
Lifestream
- #3 Lifetide: The old pillar bonus "does not also heal enemies" is now the default, and the pillar bonus makes it work on nonliving targets.
Lightning Shield
- #2 Dispersion Shield: No longer activates when the caster hits themselves.
Oblivion
- Overwhelm replaced -> Eldritch Scream (randomly deals 25 or 300 magic damage).
- #1 Absorb Knowledge: Improved script execution speed. Reduced stagger strength from 0.5 -> 0.25.
- #3 Blackstorm: Reduced maximum hit delay from 9 -> 8. Slightly improved script execution speed.
Phantom Decoy
- #3 Disjunction: Slightly improved script execution speed.
Riftwalk
- #2 Warp: Slightly improved accuracy. No longer works on dead targets.
- #3 Maelstrom: Slightly improved accuracy.
Shattersphere
- #3 Greater Shattersphere: Increased damage from 350 -> 450.
Shor's Wrath
- #1 Purge: Reduced stagger strength from 1 -> 0.5. Reduced damage to 25%.
- #2 Tempest: Shout cooldown is immediately reset when cast.
Speak Unto The Stars
- Renamed EDIDs for clarity.
- #1 Starfire: No longer deals scripted damage, ensuring it deals correct damage at any difficulty setting (but damage is
now incremented each 5 stars instead of each star).
- #2 Closer to the Stars: Increased damage from 20 -> 30.
- #3 Stellar Extinction: No longer misses stars during heavy script load conditions. Stars respond much faster to being
hit.
Splinter Twins
- Reduced number of conditions.
Stormblast
- Fixed script error.
The Conqueror
- #3 Supernova: Improved script execution speed. Removed useless 0.1 second delay. Removed log messages.
Trueshot
- No longer deals scripted damage, ensuring it deals correct damage at any difficulty setting (but damage is now
incremented each 500 units). Distance records are now in foot instead of points of damage.
- #1 Flight Arrow: Now deals +15 damage per 25 foot.
- #2 Greater Flight Arrow: Now deals +25 damage per 25 foot.
- #3 Skystrike: Damage increased from 90 -> 120.
Wail of the Banshee
- Changed #1 and #2:
- #1 Tormenting Wail: Now deals 50% of missing health as magic damage.
- #2 Leeching Wail: Now deals 50% of missing health as magic damage and heals the caster by this amount.
- #3 Killing Wail: Kill threshold increased from 33% -> 50% but cooldown increased from 60 -> 240 seconds.
Wanderlust
- Fixed awkward shout description.
- #1 Vivid Memory: Slightly improved script execution speed.
- #3 Town Portal: Slightly improved script execution speed.
Warcry
- Random spit and polish.
Misc
- Improved descriptions in Hodir's Thu'um Notes.
- Hodir's Thu'um Notes are now on the meditation mat instead of in a dark corner.
- Slightly improved script execution speed.
- Fixed invalid reference on Voidwraiths.
- Ported USKP fix to Become Ethereal.
- Ported USKP fix to Frost Breath.
- Removed Elemental Fury changes so they don't block the USKP fix (the fix is too complex to simply port over).
MCM
- Removed scripted damage scaling due to obsoleteness (new saves only).
---- Compatibility patches ----
! File date has not changed because these patches were updated by using TES5Edit, which somehow does not change the modify date.
- Parity changes.
-
-
Version 3.06
- ----Thunderchild----
Quests
- Champion of Kyne: The quest now ends when you have maximum favour and Acolyte of the Voice has ended (ie. you meditate but you know every word in the world). This change may not apply to existing saves; when you reach the point where your favour stops increasing and Acolyte of the Voice has ended, type:
CompleteQuest TC_Questline_Quest_ChampionOfKyne
- Pillars of the Voice: The quest now ends when you activate the second pillar. There are no more quest markers indicating where the pillars are. Instead, they now have regular map markers. This change may not apply to existing saves; when you are at the stage with the quest markers, type:
CompleteQuest TC_Questline_Quest_PillarsOfTheVoice_New
!! Do not type these commands frivolously. The quests are more than display text; most of the mod's functionality is inside.
Shouts
- Armageddon: Level 1 damage 25 -> 20.
Pillars of the Voice
- Empowered Disarm and Dismay have a level cap of 999 instead of 99.
- Added missing Storm Call word.
- Added missing Dismay buff spell.
- ----Thunderchild----
-
Version 3.05
- Thunderchild v3.05
- Several users are having trouble getting Champion of Kyne to start. This seems to be caused by the same bug in the game's script engine that causes the Dwemertech issues: when you call another script during heavy load conditions, the game may ignore this altogether.
I made another attempt at fixing it by making every ref alias optional and moving the quest start to the start of the script. (Does not affect running quests)
This is complicated by the fact that pretty much any significant change to that script results in a compatibility break, which is fatal on the Workshop.
- Thunderchild v3.05
-
Version 3.04
- Thunderchild v3.04
- Arngeir is now an optional ref alias. This fixes a rare issue where the quest "Champion of Kyne" does not start after your first meditation because another quest claimed dibs on Arngeir. If you are suffering from this issue, complete a meditation and then type "startquest TC_Questline_Quest_ChampionOfKyne" into the console.
Do not use this command at any other time or you will break sequence and render the quest uncompletable. Make sure you actually have this version of the mod.
- Thunderchild v3.04
-
Version 3.03
- Thunderchild v3.03
- The tracker spell is applied to the player a second time in case the first assignment fails (for no good reason, mind you).
- Thunderchild v3.03
-
Version 3.02
- Thunderchild v3.02
- Removed a few outdated ITMs and erroneously touched objects.
- Thunderchild v3.02
-
Version 3.01
- Thunderchild v3.01
- The shout power bonus from Champion of Kyne is no longer erroneously capped at 51%; to compensate, it now increases by 2% instead of 5% per 100 favor. This may or may not affect existing playthroughs since it's a script change.
- Iceborn: Damage per target^2 reverted to 60 from 100.
- Thunderchild v3.01
-
Version 3.00
- Thunderchild v3.00
!! The entire quest scripting is overhauled, making it incompatible with the previous versions. !!
For the sake of clarity, the Champion of Kyne quest is split in two: Acolyte of the Voice progresses each time you can meditate for new words, while Champion of Kyne contains the tests of faith. Each single shot quest objective rewards you with an ability, while the repeatable ones don't. (The unholy mess of rewards has been straightened out)
Favor with Kyne is no longer visible. Instead, each time you gain favor, your shouts permanently become more powerful (the "Champion of Kyne" ability now tells you by how much instead of telling you how much favor you have). The Acolyte of the Voice quest progresses in a visible way when you reach the former favor thresholds, but the amount of favor you can get (and therefore the power boost to your shouts) is unlimited.
Several abilities (Nordic Welcome, Scorched Earth) were tossed, but in return you now get the free power buff from favor.
Other changes
- Quest objectives that involve a specific location (Bringing Home Kyne, Pledge) now have quest markers.
- Phantom Decoy shout is now given for free when you are crowned by the Greybeards.
- High Hrothgar Library navmesh is now connected to the High Hrothgar navmesh and has several idle markers for NPCs who end up there.
- Gift of Kyne and Gift of Talos have new effects.
- Leap of Faith no longer fires off a proc but handles everything in one script for improved responsiveness.
- Meditation completion message differentiates between succeeding and learning words vs succeeding when there isn't anything to learn.
- Greybeard Robes of Snow are now given out as reward for a skill challenge involving Iceborn 3.
- Thunderchild v3.00
-
Version 2.02
- Thunderchild v2.02
- Bringing Home Kyne: Clarified quest text. Yep, that's it.
- Thunderchild v2.02
-
Version 2.01
- Thunderchild v2.01
Non-retroactive changes (ones that may not affect existing playthroughs after the quest has started or the High Hrothgar map has loaded) are indicated with (NR).
- The Champion of Kyne tracker no longer disappears when you reach maximum favor. (NR)
- Kyne's Sacrifice: The hunted animal buff is no longer invisible.
- Leap of Faith: Reduced fall distance from 7000 to 4000 and reduced fall time from 4 to 3.5 seconds.
- Thunderchild v2.01
-
Version 2.00
- Thunderchild v2.00
Non-retroactive changes (ones that may not affect existing playthroughs after the quest has started or the High Hrothgar map has loaded) are indicated with (NR).
Objects
- Kyne's Fire is now a sconce instead of the stupid thing it was previously. (NR)
- The High Hrotgar Library door is no longer invisible until the quest is completed, but now has an unpickable lock on it instead. (NR)
Quests
- Champion of Kyne: Improved the wording of several quest objectives.
Rewards
- Dragon souls are no longer received every 250 favor but randomly: each time you gain X favor, there is a chance of X/Y to receive a dragon soul, where Y is 250 and increases by 50 each time you receive a dragon soul. Due to this, the maximum favor setting has been removed from the MCM. (NR)
Best practices
- Improved internal names of various records to match the naming conventions in my other mods.
- Deleted descriptions of several invisible magiceffects to reduce translation efforts.
- Deleted several unused quests.
- The script to increase favour now runs faster. (NR)
- Removed debug script path in Meditation script. (NR)
- Removed unnecessary condition from Champion of Kyne ability.
- Removed code related to a removed "Immersion" switch. (NR)
Minigames
- Bringing Home Kyne: You can now receive more than one reward for the same run. (NR)
- Bringing Home Kyne: Now sets itself to completed when you beat the fastest time. (NR)
- Leap of Faith: Tweaked scripting to improve responsiveness. (NR)
- Reduced Jugglenaut achievement threshold from 4 to 3.
Shouts
- Time slowing effects applied by certain shouts are no longer considered shouts themselves, preventing other mods from increasing their power or duration.
- Dance of the Dead 2: Improved script performance; damage now scales with difficulty.
- Iceborn 2: Improved script performance.
- Iceborn 3: Damage now scales with difficulty.
- Kingsbane 3: Improved script performance; damage now scales with difficulty.
- Magnet Pull 1: Improved responsiveness.
- Magnet Pull 2: Improved responsiveness.
- Magnet Pull 3: Improved responsiveness; damage is a flat 50 and scales with difficulty.
- Oblivion 1: Cooldown reduction now correctly ticks at a rate of once per second.
- Oblivion 2: No longer erroneously multiplies damage dealt by 0.
- Oblivion 3: Now deals magic damage; damage is a flat 500 and scales with difficulty.
- Shattersphere 1: Increased damage from 80 to 150.
- Shattersphere 2: Increased damage from 120 to 250.
- Shattersphere 3: Increased damage from 250 to 350.
- Shor's Wrath 1: Improved script performance.
- The Conqueror 3: Damage now correctly ticks at a rate of twice per second.
SkyRe Compatibility Patch
- Now includes some code to automatically set the shout experience multiplier.
- Thunderchild v2.00
-
Version 1.07
- Thunderchild v1.07
- Fixed scripting issue that made variable damage spells deal no damage.
- Added a configuration menu (MCM) for SkyUI users.
- Thunderchild v1.07
-
Version 1.06
- Thunderchild v1.06
- Leap of Faith: reduced fall distance threshold from 8000 to 7000.
- Leap of Faith: Reduced minimum fall duration from 4.15 seconds to 4 seconds.
- Leap of Faith: Optimised script to reduce scripting lag and ensuing deaths.
- Pillars of the Voice: Modified functionality to prevent quest not starting. If you already started the quest, it will be reset.
- Thunderchild v1.06
-
Version 1.05
- Thunderchild v1.05
- Contributing to the monastery now costs the correct amount of gold.
- Test of Faith: Kyne's Sacrifices no longer has the glowing eyes, because (due to a vanilla Skyrim bug) they tended to end up on the character instead.
- Test of Faith: Kyne's Sacrifices now correctly returns the animal to full opacity after it wears off.
- Corrected a typo in Hodir's Thu'um Notes.
- Thunderchild v1.05
-
Version 1.04
- Thunderchild v1.04
- The stamina freeze while meditating is now a Value Modifier instead of Peak Value Modifier, making it less likely to get overridden by other magic effects (which caused those effects to work against the stamina drain, making meditation very slow or impossible).
- Test of Faith: Kyne's Sacrifices no longer targets companion dogs or horses.
- Ability: Scorched Earth's bonus to Fire Breath no longer affects Paarthurnax.
- Thunderchild v1.04
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Version 1.03
- Thunderchild v1.03
- High Hrothgar Library is no longer High Hrotgar Library.
- Modified some quest descriptions.
- Test of Faith: Shout to the Sky: Favor granted for shouting reduced from 5 to 4.
- Test of Faith: Kyne's Sacrifices: No longer targets player teammates.
- Test of Faith: Kyne's Sacrifices: Fixed aura not going away when quest ends.
- Fixed vanilla bug: Frost Breath spelling corrected.
- Oblivion 3: No longer hits and erases essential actors.
- Wanderlust 3: Next city range indicator duration reduced to 60 seconds.
- Thunderchild v1.03
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Version 1.02
- Thunderchild v1.02
- By popular demand, added a large number of balance changes to existing shouts.
- Fixed vanilla bug: Ice Form scaling with Destruction skill.
- Fixed vanilla bug: Kyne's Peace scaling with Alteration skill.
- Failsafe: Champion of Kyne quest also launched when The Way of the Voice hits stage 290.
SkyRe Compatibility Patch v1.02 for Thunderchild
- Fixed excessively fast experience gain. More tweaks will follow! - SkyRe Compatibility Patch v1.06 for Thunderchild
- Increased speechcraft experience gain from shouting by 40%.
- Violent Voice perk now works correctly.
- Violent Voice perk reduced to 15% per point down from 25%.
- Clear Skies: No longer dispels certain other shouts from self.
- Increased the damage of these shouts to keep up with SkyRe's shout damage perks:
-- Annihilate 1
-- Iceborn 3
-- Kingsbane 3
-- Speak Unto The Stars 1
-- Stormblast 3
-- Trueshot 3
-- Wail of the Banshee 1
-- Wail of the Banshee 2
- Thunderchild v1.02
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- Author's activity
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April 2018
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23 Apr 2018, 10:41PM | Action by: EnaiSiaion
Attribute change
file visible to the public
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23 Apr 2018, 9:29PM | Action by: EnaiSiaion
Attribute change
file hidden from public viewing
January 2018
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27 Jan 2018, 2:33PM | Action by: EnaiSiaion
Attribute change
Thunderchild - Magic Duel Reborn Compatibility Patch small description changed
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27 Jan 2018, 2:33PM | Action by: EnaiSiaion
Attribute change
Thunderchild - Wyrmstooth Compatibility Patch small description changed
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27 Jan 2018, 2:32PM | Action by: EnaiSiaion
Attribute change
Thunderchild - Dragon Language Words Patch small description changed
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27 Jan 2018, 2:32PM | Action by: EnaiSiaion
Attribute change
Thunderchild - Requiem Compatibility Patch small description changed
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27 Jan 2018, 2:32PM | Action by: EnaiSiaion
Attribute change
Thunderchild - SkyRe Compatibility Patch small description changed
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27 Jan 2018, 2:32PM | Action by: EnaiSiaion
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Thunderchild - PerMa Compatibility Patch small description changed
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27 Jan 2018, 2:32PM | Action by: EnaiSiaion
Attribute change
Thunderchild - Magic Duel Reborn Compatibility Patch small description changed
Thunderchild - Magic Duel Reborn Compatibility Patch version changed
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27 Jan 2018, 2:31PM | Action by: EnaiSiaion
Attribute change
Thunderchild - Wyrmstooth Compatibility Patch small description changed
Thunderchild - Wyrmstooth Compatibility Patch version changed
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27 Jan 2018, 2:31PM | Action by: EnaiSiaion
Attribute change
Thunderchild - Dragon Language Words Patch small description changed
Thunderchild - Dragon Language Words Patch version changed
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27 Jan 2018, 2:31PM | Action by: EnaiSiaion
Attribute change
Thunderchild - Requiem Compatibility Patch small description changed
Thunderchild - Requiem Compatibility Patch version changed
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27 Jan 2018, 2:31PM | Action by: EnaiSiaion
Attribute change
Thunderchild - SkyRe Compatibility Patch small description changed
Thunderchild - SkyRe Compatibility Patch version changed
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27 Jan 2018, 2:31PM | Action by: EnaiSiaion
Attribute change
Thunderchild - PerMa Compatibility Patch small description changed
Thunderchild - PerMa Compatibility Patch version changed
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27 Jan 2018, 1:59PM | Action by: EnaiSiaion
Attribute change
Description changed.
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27 Jan 2018, 1:58PM | Action by: EnaiSiaion
Attribute change
Description changed.
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05 Jan 2018, 2:06AM | Action by: EnaiSiaion
Attribute change
Summary changed.
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05 Jan 2018, 2:03AM | Action by: EnaiSiaion
Attribute change
Summary changed.
Description changed.
December 2017
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03 Dec 2017, 2:04AM | Action by: EnaiSiaion
Changelog added
Change log added for version 4.11
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03 Dec 2017, 2:03AM | Action by: EnaiSiaion
File added
Thunderchild v411
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- Mod page activity
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May 2025
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20 May 2025, 12:27PM | Action by: OliverYingsak
Tracked
'Thunderchild - Epic Shouts and Immersion'
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20 May 2025, 10:31AM | Action by: zeno115
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19 May 2025, 4:38PM | Action by: Caboose5545
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19 May 2025, 2:13AM | Action by: AxeAttacks
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18 May 2025, 4:54PM | Action by: Shadowkueken
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17 May 2025, 11:45AM | Action by: qkrwltkd
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16 May 2025, 2:01AM | Action by: HypnosCraft
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15 May 2025, 6:03PM | Action by: AndrejMisev
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14 May 2025, 10:36AM | Action by: wizzyoshi
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11 May 2025, 1:24PM | Action by: danNEdvin
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10 May 2025, 8:47AM | Action by: fluffy022
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09 May 2025, 5:38PM | Action by: Kleytos92
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09 May 2025, 3:19AM | Action by: GabaGabaGhoul
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08 May 2025, 1:19AM | Action by: CharlesSparrow
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07 May 2025, 7:52PM | Action by: ImmortalGirl88
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06 May 2025, 7:19PM | Action by: Yurisnel
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'Thunderchild - Epic Shouts and Immersion'
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06 May 2025, 1:02AM | Action by: netxklw
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05 May 2025, 11:34PM | Action by: Merancape
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05 May 2025, 12:04PM | Action by: Vodinok
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'Thunderchild - Epic Shouts and Immersion'
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04 May 2025, 7:02PM | Action by: Julian2
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Thunderchild - Epic Shouts and Immersion
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