some of the lighter armors look.. overworked. a bit tooo much texture for metals/whatever that should be quite a bit more smooth. just my personal opinion anyway.
Can you take some shots without ENB? Most of the armour look like they're going through oxidation or something. The dragon gear looks good, although it's hard to tell how it would look under different lighting with the ENB so strong.
I was curious about this too and downloaded a couple of them to take a look. The pics are an accurate representation and are not overly affected by the ENB. That extreme texturing (steel plate looks like they fell in mud and dried out and glass looks more like coral**) is caused by the normalmaps that 32cm did.
If you are comfortable playing around with files and still want to use these textures you could use the default normalmaps. Use BSAopt and extract the High Res ones from the official High Res Texture Pack. Or, you could use the normalmaps from other mod authors like Cabal and just combine those with these textures.
Bravo. Behind others, like Cabal, you're one of the most good tasting Skyrim designer around, to me. Very professional. And I'm saying this being a graphic (not modder) designer myself.
51 comments
overworked.
a bit tooo much texture for metals/whatever that should be quite a bit more smooth.
just my personal opinion anyway.
but the heavy armors?
DAMN, SON.
dayum.
sexy as HELL.
8I
If you are comfortable playing around with files and still want to use these textures you could use the default normalmaps. Use BSAopt and extract the High Res ones from the official High Res Texture Pack. Or, you could use the normalmaps from other mod authors like Cabal and just combine those with these textures.
** Not a criticism of this work.
Oh, and an AIO version would be great too.