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Abakus

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abakus

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33 comments

  1. Renay
    Renay
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    Well I got here from good Gophers video and saw what he means. Maybe the ear problem can be fixed by removing the ears when the helmet is equipped, I'm sure it's possible now with the creation kit.
    1. cloudfefe
      cloudfefe
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      Pretty sure that would require an .esp; the better solution might be making the helmet a little bigger (if possible). If not I would rather have clipping than another edition to my already full-to-burst load order.
    2. kryptopyr
      kryptopyr
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      This mod fixes the issue with the ears: http://www.nexusmods.com/skyrim/mods/37169/?
  2. SeraphTC
    SeraphTC
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    Looking at the helmet in the construction set, it looks like all you have to do is highlight ears under the list of Biped object for the helmet (i.e. the slots it takes up), then press ok. Of course, this would have to be done for every enchanted version as well, but still trivially easy.


    Yep - this works. You don't have to do it for all the variants as they use the default glass helmet as a base model, so changing it once does the job.

    The problem is that orcs clip with the narrow helm even worse than elves - especially at full body weight. I've tried adding a new model for orcs and scaling up the thinner one in NifSkope, but at full weight it reverts to the default clipping model for some reason. I'm afraid I just don't know enough about 3D modeling to resolve that - it really needs a whole new mesh for Orcs.


    Any chance for a Screenshot on a Argonian? <img class=">


    It makes no difference to the beast races.
    1. Bugsbugme
      Bugsbugme
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      Fixed. http://skyrim.nexusmods.com/mods/37169//?
  3. Bugsbugme
    Bugsbugme
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    I have made a fix for the clipping problem. As per your permissions, I'd like to go ahead and include your mesh with it, if you have a problem with that please let me know. Thanks for this mesh, it is much more appealing than the over sized vanilla one.

    Edit: I have also fixed these meshes so they now use the normal map.
  4. Dyflinn432
    Dyflinn432
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    Can you please make a compatibility patch with Amidianborn Glass Retex, the textures are amazing, but i cant bear to look at he helmet without this mod!

    Edit: My 100th post !!!
    1. Bugsbugme
      Bugsbugme
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      • 15 kudos
      you don't need a patch for that...
  5. eLbiLL
    eLbiLL
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    Thank you! Looks great on my wood elf character Yes, there are some slight ear clipping issues (as others have pointed out), but that's a small price to pay for the removal of those ridiculous-looking gaps between the character's head and the sides of the vanilla helm.
  6. Vasellias
    Vasellias
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    Thank you for this! Finally my Bosmer doesn't look like a bubble-head! Much appreciated!

    Endorsed
  7. skulleris
    skulleris
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    Any chance for a Screenshot on a Argonian?
  8. JeffSteel
    JeffSteel
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    • 10 kudos
    Looking at the helmet in the construction set, it looks like all you have to do is highlight "ears" under the list of Biped object for the helmet (i.e. the slots it takes up), then press ok. Of course, this would have to be done for every enchanted version as well, but still trivially easy.

    Edit: It would be nice if the author did something similar with the leather helmet, it has the same wideness issue as the glass helmet.
  9. Gopher
    Gopher
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    Actually I noticed that my dark elfs ears already clip out of the helmet even on vanilla. We need a squashable ears mod
  10. Gopher
    Gopher
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    Yeah Dark Elf ears stick out a little. Can you keep the helmt narrow but shape out the area behind the ears (where dark elf ears tend to go) to be a little wider?

    I don't think you can remove ears the same way hair gets removed. You will have to use something like Blender to edit the mesh instead of Nifscope.

    EDIT: Is it possible to release another version that is not quite so narrow. An optional file just for dark elves? It would not have to be much wider to cover the ears, and would still look better than the default deep see diver helmet