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DanielUA

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DanielUA

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18 comments

  1. MoonNymph
    MoonNymph
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    I'm not sure what it is cause I can't see a conflict in TesEdit but if the mod is bashed town guards will be walking around headless. Just FYI if anyone else has this issue. In my case keeping True Soldiers from being bashed resolves this.
  2. Darkladylexy
    Darkladylexy
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    hey I worked out you need to add a Stats Tag in Wyre Bash when you create the bash Patch otherwise the weight and cost changes end up being overwritten by WARF
    1. DanielUA
      DanielUA
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      well this is meant to be loaded after WARF.
      I also don't use Wrye Bash currently
    2. Darkladylexy
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      yes but without a Stats tag when you create the bash patch WARF will win even thou this mod merges into the bash patch. With a Stats tag this will win.

      You don't even need Wrye Bash if you add {{BASH:Stats}} to the mods file header Wrye Bash will see that and act accordingly.
    3. DanielUA
      DanielUA
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      Could you please give me an example of a mod with such file header?
    4. Darkladylexy
      Darkladylexy
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      SNAM - Description SRLE Extended Legacy of the Dragonborn {{BASHelev,Factions,Invent,Names,Relev,Stats}}
    5. Darkladylexy
      Darkladylexy
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      SNAM - Description SRLE Extended Legacy of the Dragonborn {{BASH:Delev,Factions,Invent,Names,Relev,Stats}}

      Stupid emoticons
    6. DanielUA
      DanielUA
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      I would like to have an actual ESP file with the correct header
  3. Trappedintime00
    Trappedintime00
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    I just thought I'd say I love this mod. The little mods like this make everything more immersive. I hope to see it on SSE at some point. I know SKSE is not out yet(I'm never sure which mods require it and which don't), but it'll be awesome if this mod does surface on SSE at some point(even if it is awhile from now)!!
    1. DanielUA
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      Hi, this mod is just one ESP file and it doesn't require SKSE. Why don't you just test it on the SSE and tell me if it works fine
  4. U1849KA
    U1849KA
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    The main reason this stuff has such low stats is because you get it immediately at the start of the game. This basically means that players get Scaled / Steel right off at the start of the game, which throws off the armor progression for the first several hours, and causes a rift in heavy vs. light armor balance at the start (light armor gets a scaled set immediately while heavy gets steel at best, or if they go imperials they get nothing.)

    Sadly balance concerns due to ease of access are the reason why these are so low-quality as armor, and I'm not too sure how to remedy that.
    1. DanielUA
      DanielUA
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      I understand it. But I am happy user of Alternate Start - Live Another Life and Skyrim Scaling Stopper So it's not a problem personally to me. I made this simple mod for myself and felt that I should upload it and share to community.
    2. U1849KA
      U1849KA
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      Fair enough. (:
    3. DanielUA
      DanielUA
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      Also notice that if you side with Hadvar you still can take one of the dead Stormcloak's cuirasses.
    4. Trappedintime00
      Trappedintime00
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      I'm glad this mod was made balance be damned. It just doesn't feel right the guards being so weak. If I recall in previous games it was like don't f with the guards. Their armor is so weak and this helps in someway.
  5. mantakno
    mantakno
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    this mod do fix all the dead patrol all over the Places and now i actual see them more before they go berserk on each other,,, great mod

    and now the town guard should be better against vampire attack...bloody nice mod
  6. Jahvenius
    Jahvenius
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    I have been searching like a vampire in the night.. and finally I find what I was looking for, most appreciated! This mod really deserves more attention!
  7. bv2097
    bv2097
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    Cool I notice that too nice work.