0 of 0

File information

Last updated

Original upload

Created by

Scope2008

Uploaded by

scope2008

Virus scan

Safe to use

13 comments

  1. fireundubh
    fireundubh
    • premium
    • 238 kudos
    FYI: Your perk changes override the non-perk fixes made by the Unofficial Skyrim Patch and Unofficial Dragonborn Patch. For anyone using these patches, which should be everyone by now, you'll need to use TES5Edit to copy over the USKP and UDGP changes. It's a painless drag-and-drop process but there are a good number of NPC records to update.
    1. Galishai
      Galishai
      • premium
      • 13 kudos
      It ALSO messes up things like EEO and Bijin for the characters if it ends up in your bashed patch, which it will, or if it is below these mods in the mod order.
  2. XtnBol
    XtnBol
    • member
    • 1 kudos
    I don't know if this is still active, but does it apply to standalone followers?
  3. NWelf
    NWelf
    • premium
    • 37 kudos
    An easier solution would be to edit the follower in the CK and check the box by "Does not affect stealth meter". That way no follower that you use, stealthy or otherwise, will affect stealth. Now granted it's not "lore-friendly" doing it this way, so if you like realism, this probably isn't the way to go. But if you just want it so that they don't get detected, this is probably the easier, and more compatible way to do it. I haven't actually tested it yet with a stealth character, as I am not playing one atm. But all of the follower mods I have made, all use the "does not affect stealth meter", and I haven't had any reports that it wasn't working.

    But don't take my comment the wrong way, this is still a nice mod. And like I said, I haven't had a chance to test it with a stealth character yet, so I don't know if followers can even do stealth kills with just that box checked.
    1. kryptopyr
      kryptopyr
      • premium
      • 3,606 kudos
      Actually, I think what the "does not affect stealth meter" setting does is that it makes it so that the stealth "eye" does not react when the follower detects the player. This is generally used on non-hostile animals and followers because otherwise it would be impossible for the player to determine whether they were detected by the enemy or simply by the follower who was right behind them. I don't believe that it has any effect on whether or not the enemy can detect the follower.
    2. scope2008
      scope2008
      • member
      • 0 kudos
      I also thought that "does not affect stealth meter", was the setting that determined if you were still considered hidden if the actor could see you. I believe there is a mod which adds this effect to horses as they do not react to hidden characters regardless of faction, so you can tell if your hidden to enemies or not when sneaking near yours or an enemy horse.
    3. moisan4
      moisan4
      • premium
      • 3 kudos
      According to http://www.creationkit.com/Category:Actor checking the " Doesn't affect stealth meter" is used so " When this actor detects the player, the stealth meter does not react. Typically used for non-hostile actors such as foxes, rabbits, deer, etc."
  4. axfvh
    axfvh
    • member
    • 3 kudos
    is it compatible with ufo and its compatibility beta version
  5. ismynamegeoff
    ismynamegeoff
    • premium
    • 0 kudos
    Any chance of a version that doesn't require the DLC? I would love to use this, but I am too poor for the DLC right now...
  6. Zerix
    Zerix
    • supporter
    • 3 kudos
    Are DG and DB DLC's required? Wryebash is flagging it as missing masters.
    1. fireundubh
      fireundubh
      • premium
      • 238 kudos
      I think you answered your own question.
  7. kryptopyr
    kryptopyr
    • premium
    • 3,606 kudos
    This looks great and will probably be very useful for sneaking with followers. Thanks.
    1. scope2008
      scope2008
      • member
      • 0 kudos
      I forgot to mention, but I also added the Stealth Perks to Karliah - making this 100% compatible with your "Nightingale Hall" mod.