wow because you have to get used to drann, it almost seems like the Dova self-talk, I have the fun allowed me then to marry myself, would be nice to find a way to make the ring redundant so that the (twin ) no longer disappears .... But despite a really great mod
Actually, i noticed a bug. I've been playing as a Dumner (dark elf) and... The follower option is not available. So i tested further on. In fact, all elvish character can't have themselves for followers, as it bugs. All human races works perfectly! Didn't test on those cat and lizard folks. And one more thing... Is this mod not compatible with ECE? I made my character smaller than usual and... My duplicate is... Taller than me! Thanks for listenning.
Sorry, can't tell you with which mods it's compatible or not.
Funny fact about the dark elf race. I guess, the wrong voicetype is selected then. Not all voicetypes support follower dialogues. Sorry about that... I can't fix it, I think.
So it creates a duplicate of yourself? I think that's what people would be interested in knowing. You know, a description that actually describes what happens after you press the button; Meeting yourself is a little vague.
The duplicate acts as follower and should be marryable. Feel free to post your own screenshots. I wont add screenies, as the duplicate char looks the same than your player char, and thus for each player the dup. looks different.
this is really a surprise for me D: i was working on converting my characters look to a follower with the CK and ran into a lots of problems with it myself as a total noob with the program (watched tutorials all day yesterday) u r a hero, sir
i have one issue with it though. i'm using Enhanced Character Edit and if i exit the game then load a save with the newly created follower "me" the ECE face changes don't apply on it so it turns into a deformed vanilla face. but if i write in the console "setnpcweight 55" (or whatever number) it regenerates the face like it should be. can you think of a fix for that?
Sorry, I cannot fix that. As the player character is always changeable by the gameengine, there's no way. (You can't export the FaceGenData of actor "Player" because it's useless.)
the SPF command saves the player's face data to a .npc file in the main directory. isn't that useful? (i worked with that one, but my test follower's face changed back too though. maybe it's only my bad, it could be more use to you)
btw i thought after the new player npc is created it's a fix thing, and i could make more with different appearances.. that would be cool like an ingame npc factory x) (modded showracemenu is more detailed than the CK :/)
is the button one use only? after i killed it i couldn't make a new one
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I removed the button and added a chest.
The duplicate of the player will now appear as ghost.
More info: Read the description page.
P.s.: I'm sooooo going to endorse this mod!
Funny fact about the dark elf race. I guess, the wrong voicetype is selected then. Not all voicetypes support follower dialogues.
Sorry about that... I can't fix it, I think.
but I aint falling for it. besides, i've got way too many mods already.
No need of additional downloads.
I thought it was clear defined in the title "Meet yourself" -> who could be meant with "yourself"?
you can also modify the inventory and equip your duplicate as you wish
Feel free to post your own screenshots.
I wont add screenies, as the duplicate char looks the same than your player char, and thus for each player the dup. looks different.
i was working on converting my characters look to a follower with the CK and ran into a lots of problems with it myself as a total noob with the program (watched tutorials all day yesterday)
u r a hero, sir
i have one issue with it though. i'm using Enhanced Character Edit and if i exit the game then load a save with the newly created follower "me" the ECE face changes don't apply on it so it turns into a deformed vanilla face. but if i write in the console "setnpcweight 55" (or whatever number) it regenerates the face like it should be.
can you think of a fix for that?
As the player character is always changeable by the gameengine, there's no way.
(You can't export the FaceGenData of actor "Player" because it's useless.)
btw i thought after the new player npc is created it's a fix thing, and i could make more with different appearances..
that would be cool like an ingame npc factory x) (modded showracemenu is more detailed than the CK :/)
is the button one use only? after i killed it i couldn't make a new one
You'll find a button inside Breezehome.
When you press it, you meet yourself.
That's all...