Lol, I have been gone awhile modding Oblivion and have returned for this release. That long period of lazy and inexperienced Skyrim modding has ceased! I have learned a whole lot over the years and sharpened my skills and presentation as a modder. Enjoy, you all deserve this for sure.
Also, don't forget to check out the remastered version 2 on the Special Edition Nexus here: https://www.nexusmods.com/skyrimspecialedition/mods/23997
I like the mod but decided not to use it due to the buildings all looking the same and it looks odd that the wooden supports for the building are resting on those 3 boxes interesting idea but it doesn't really seem practical.
In addition to the above request for slight variations in the trading posts, I also wonder if you can change it so that the beds in the tent for the Solitude post actually let you sleep? I believe right now instead of sleep the cots are set on "wait". I say this because I have waiting disabled on Frostfall and so I can't use those cots - whereas I can use normal beds that are not owned.
Two more minor requests - 1 is if you can make them disappear on the map until I discover them naturally, and 2 is if you can make it adjustable how much gold the merchants have? They're the only ones in Skyrim who are loaded with gold from the get go.
No offense, but could you change the building accordingly to what city is closer to make it match and... for some variation... they are basically the same! Even the boxes (which i'm not sure what's their function)
Frostfall means realism, realism means immersion, immersion means variety. If i see the same building with the same guy in different places, it breaks the immersion. A small shack or a small camp would adapt better, or you are going to tell me that these people had the idea and resources to build that shop (have to admit, is not small either) in several places in the middle of nowhere?
You have to think, "who is going to use my mod, and for what? Are there mods that already fulfill this function? Can I improve it if there is?" and if you are talking about immersion or realism try to see it if you had to go and build it yourself. I can just try to find a hunter or a khajiit camp from the vanilla game, or use the travelling merchants from Immersive Patrols... and there are few more that add the same, for more immersion.
Great mod to add to the road. I was wondering if you are going to add a few more things to these outposts. for example - add an extra 2 or more guards to defend against bandits that are remotely even considering to ransack - have a guard on the roof overlooking the outpost; have another npc working as an assistant - traveling adventurers and/or merchants camped nearby or next to these outposts - chests placed inside these outposts (maybe even in a cellar) filled with valuables - lantern/torches to the light the area (examples based on watching Nozi87's mod review and I haven't downloaded yet - I'm planning to start playing a modded Skyrim for the first time in the future. Wish I had done so already. Skyrim looks a whole lot better with mods than the vanilla console haha)
40 comments
Also, don't forget to check out the remastered version 2 on the Special Edition Nexus here:
https://www.nexusmods.com/skyrimspecialedition/mods/23997
-Sincerely DemonLord7654
Two more minor requests - 1 is if you can make them disappear on the map until I discover them naturally, and 2 is if you can make it adjustable how much gold the merchants have? They're the only ones in Skyrim who are loaded with gold from the get go.
Frostfall means realism, realism means immersion, immersion means variety. If i see the same building with the same guy in different places, it breaks the immersion. A small shack or a small camp would adapt better, or you are going to tell me that these people had the idea and resources to build that shop (have to admit, is not small either) in several places in the middle of nowhere?
You have to think, "who is going to use my mod, and for what? Are there mods that already fulfill this function? Can I improve it if there is?" and if you are talking about immersion or realism try to see it if you had to go and build it yourself.
I can just try to find a hunter or a khajiit camp from the vanilla game, or use the travelling merchants from Immersive Patrols... and there are few more that add the same, for more immersion.
Come on, some more love
for example
- add an extra 2 or more guards to defend against bandits that are remotely even considering to ransack
- have a guard on the roof overlooking the outpost; have another npc working as an assistant
- traveling adventurers and/or merchants camped nearby or next to these outposts
- chests placed inside these outposts (maybe even in a cellar) filled with valuables
- lantern/torches to the light the area
(examples based on watching Nozi87's mod review and I haven't downloaded yet - I'm planning to start playing a modded Skyrim for the first time in the future. Wish I had done so already. Skyrim looks a whole lot better with mods than the vanilla console haha)