Version 2.0 is here with four different versions: A regular version, a version for those who have Hearthfire DLC: and a version for those who have the Dragonborn DLC> * I changed the name of the spell to Arcane Craftworks suggested by asc_kel * I also added a lesser power for non-spellcasters and those who who use two handed weapons and bows * The Hearthfire version has all that the regular version has plus an extra menu option for baking with the oven. * The Dragonborn version has all of the features of the original version plus an extra menu option for staff enchanting. * The All 3 DLCs version has all of the features of the original, hearthfire, and dragonborn versions plus crossbow crafting is included at the skyforge.
Please only download one of these files because they do not work in combination with each other!
Whats sad, after all this time I figured out a way to prevent the player from teleporting to the crafting station (if they are in the same cell). Link the workstations to the ones in qasmoke, since that is a test cell, the player will never be in there (unless they use a console command to teleport in).
I found that running the mod through the Cathedral Assets Optimizer allows it to work in SE with no issues.
Functional and effective, very handy for incomplete homes or campsites. Word of warning, don't have the spell and the power on your toon at the same time, it seems to cause wonkieness. Pick one and go with it; I perfer the power myself.
I love this mod, Thank you so much MimiTheAlchemist.
I will just let below some tips for the new players:
1.Because the reference is the Skyforge in Whiterun is better use the forges around when in the city. Because when we use the menu inside Whiterun the player is teleported in front the Skyforge and if someone are using the Skyforge the menu will not show, but a message on top left corner will inform that the forge is in use.
2.Because the reference is the Calcemo Enchanting table the same teleport described above will happen when try enchant option inside the Markarth Keep.
3.Because the reference is the Moth gro-Bagol Sharpening Stone the same teleport described above will happen when try sharpening a weapon inside the Markarth Keep.
This is essentially a bug. I've used the Dwemer Storage Cube cell markers for it, meaning they're never in use by anybody and I cannot be teleported to the stations unless I'm actually inside the cube itself. And it doesn't even need the cube to be installed, I guess it just assigns the cell anyway.
Nice mod - downloaded and tested it. Seems to work like a charm. Well done, giving it a thumbs up by endorsing it.
Just a suggestion... Might wanna think about integrating racemenu into this crafting spell. Using console commands to get it but rather see it build in this spell system ( if you think its a nice idea too, don't forget to ask permission 1st ).
Thanks for your nice comment. I'm glad you are enjoying my mod. As for your request, there is already a mod that has a spell for racemenu. You can find it here: http://www.nexusmods.com/skyrim/mods/38573
Awesome and perfectly functional mod! Neat idea, to use a spell-based menu for the most common crafting activities! Endorsed! Kudos!
Mod is especially useful indoors, when your character is stuck inside some dusty dungeon and you suddenly feel the need to do some kind of crafting with weapons and/or armor.
For those of us who want a more visual representation of the crafting, take a look at the following mod.
I know it's been a while but I did think of a name to suggest if you're still interested: Arcane Craftworks. Seems more fancy, but still simple, and doesn't require any extensive lore knowledge to figure out who it's named after.
Thank you for this mod... my game bugs when I try to use crafting stations normally (forces to 3rd person then does nothing) so this really let me continue playing!
26 comments
A regular version, a version for those who have Hearthfire DLC: and a version for those who have the Dragonborn DLC>
* I changed the name of the spell to Arcane Craftworks suggested by asc_kel
* I also added a lesser power for non-spellcasters and those who
who use two handed weapons and bows
* The Hearthfire version has all that the regular version has
plus an extra menu option for baking with the oven.
* The Dragonborn version has all of the features of the
original version plus an extra menu option for staff enchanting.
* The All 3 DLCs version has all of the features of the
original, hearthfire, and dragonborn versions plus
crossbow crafting is included at the skyforge.
Please only download one of these files because they do
not work in combination with each other!
Link the workstations to the ones in qasmoke, since that is a test cell, the player will never be in there (unless they use a console command to teleport in).
I found that running the mod through the Cathedral Assets Optimizer allows it to work in SE with no issues.
i wish create 1 mod for summon followers :(
I will just let below some tips for the new players:
1.Because the reference is the Skyforge in Whiterun is better use the forges around when in the city. Because when we use the menu inside Whiterun the player is teleported in front the Skyforge and if someone are using the Skyforge the menu will not show, but a message on top left corner will inform that the forge is in use.
2.Because the reference is the Calcemo Enchanting table the same teleport described above will happen when try enchant option inside the Markarth Keep.
3.Because the reference is the Moth gro-Bagol Sharpening Stone the same teleport described above will happen when try sharpening a weapon inside the Markarth Keep.
Seems to work like a charm.
Well done, giving it a thumbs up by endorsing it.
Just a suggestion...
Might wanna think about integrating racemenu into this crafting spell.
Using console commands to get it but rather see it build in this spell system ( if you think its a nice idea too, don't forget to ask permission 1st ).
As for your request, there is already a mod that has a spell for
racemenu. You can find it here:
http://www.nexusmods.com/skyrim/mods/38573
Mod is especially useful indoors, when your character is stuck inside some dusty dungeon and you suddenly feel the need to do some kind of crafting with weapons and/or armor.
For those of us who want a more visual representation of the crafting, take a look at the following mod.
Pocket Crafting Shop:
http://www.nexusmods.com/skyrim/mods/29418/?
As far as I can determine, both mods can coexist peacefully.
menu. lol. I will try and get a renamed version out ASAP.