File information

Last updated

Original upload

Created by

JeremeW5257

Uploaded by

JeremeW5257

Virus scan

Safe to use

31 comments

  1. deleted150923488
    deleted150923488
    • account closed
    • 11 kudos
    Thank you. Bethesda seems less and less interested in consistency (of world, of lore, etc.) these days and more interested in 'rule of cool'. 
  2. Warsun99
    Warsun99
    • supporter
    • 26 kudos
    OK i know what i was missing. Can i get this for Skyrim SE?
  3. Oxytwist
    Oxytwist
    • supporter
    • 6 kudos
    I really like this idea.
    Can someone explain this one:
    Tess5edit check for errors (errors not dirty edits):

    [05:39] Checking for Errors in [A4] BridgesofSkyrim.esp
    [05:39][REFR:00082742] (places DockStrSol02 [STAT:000BED98] in GRUP Cell Temporary Children of [CELL:00009B75] (in Tamriel "Skyrim" [WRLD:0000003C] at -5,-14)) -> Record marked as deleted but contains: Base
    [05:39] Above errors were found in :GRUP Cell Temporary Children of [CELL:00009B75] (in Tamriel "Skyrim" [WRLD:0000003C] at -5,-14)
    [05:39] Above errors were found in :GRUP Cell Children of [CELL:00009B75] (in Tamriel "Skyrim" [WRLD:0000003C] at -5,-14)
    [05:39]Above errors were found in :GRUP Exterior Cell Sub-Block -2, -1
    [05:39] Above errors were found in :GRUP Exterior Cell Block -1, -1
    [05:39][REFR:000ECC27] (places RockPileM01WetRiverbedEdge01 [STAT:000ECC29] in GRUP Cell Temporary Children of [CELL:000095EB] (in Tamriel "Skyrim" [WRLD:0000003C] at 21,-2)) -> Record marked as deleted but contains: Base
    [05:39] Above errors were found in :GRUP Cell Temporary Children of [CELL:000095EB] (in Tamriel "Skyrim" [WRLD:0000003C] at 21,-2)
    [05:39] Above errors were found in :GRUP Cell Children of [CELL:000095EB] (in Tamriel "Skyrim" [WRLD:0000003C] at 21,-2)
    [05:39][REFR:0010AB12] (places StockadeScaffoldBase2Sided01 [STAT:000533BB] in GRUP Cell Temporary Children of DarkshadeExterior02 [CELL:000095CD] (in Tamriel "Skyrim" [WRLD:0000003C] at 20,-1)) -> Record marked as deleted but contains: Base
    [05:39][REFR:0010AB13] (places StockadeScaffoldTop3Sided01 [STAT:000533BF] in GRUP Cell Temporary Children of DarkshadeExterior02 [CELL:000095CD] (in Tamriel "Skyrim" [WRLD:0000003C] at 20,-1)) -> Record marked as deleted but contains: Base
    [05:39][REFR:0010AB16] (places StockadeStairs01 [STAT:0001AE13] in GRUP Cell Temporary Children of DarkshadeExterior02 [CELL:000095CD] (in Tamriel "Skyrim" [WRLD:0000003C] at 20,-1)) -> Record marked as deleted but contains: Base
    [05:39][REFR:0010AB17] (places Barrel02Static [STAT:0010C0E3] in GRUP Cell Temporary Children of DarkshadeExterior02 [CELL:000095CD] (in Tamriel "Skyrim" [WRLD:0000003C] at 20,-1)) -> Record marked as deleted but contains: Base
    [05:39][REFR:0010AB18] (places Barrel02Static [STAT:0010C0E3] in GRUP Cell Temporary Children of DarkshadeExterior02 [CELL:000095CD] (in Tamriel "Skyrim" [WRLD:0000003C] at 20,-1)) -> Record marked as deleted but contains: Base
    [05:39] Above errors were found in :GRUP Cell Temporary Children of DarkshadeExterior02 [CELL:000095CD] (in Tamriel "Skyrim" [WRLD:0000003C] at 20,-1)
    [05:39] Above errors were found in :GRUP Cell Children of DarkshadeExterior02 [CELL:000095CD] (in Tamriel "Skyrim" [WRLD:0000003C] at 20,-1)
    [05:39]Above errors were found in :GRUP Exterior Cell Sub-Block -1, 2
    [05:39] Above errors were found in :GRUP Exterior Cell Block -1, 0
    [05:39][REFR:0002FD45] (places RockL04Wet [STAT:000BB8BF] in GRUP Cell Temporary Children of POINorthernCoast21 [CELL:00008EBE] (in Tamriel "Skyrim" [WRLD:0000003C] at 29,24)) -> Record marked as deleted but contains: Base
    [05:39] Above errors were found in :GRUP Cell Temporary Children of POINorthernCoast21 [CELL:00008EBE] (in Tamriel "Skyrim" [WRLD:0000003C] at 29,24)
    [05:39] Above errors were found in :GRUP Cell Children of POINorthernCoast21 [CELL:00008EBE] (in Tamriel "Skyrim" [WRLD:0000003C] at 29,24)
    [05:39]Above errors were found in :GRUP Exterior Cell Sub-Block 3, 3
    [05:39] Above errors were found in :GRUP Exterior Cell Block 0, 0
    [05:39] Above errors were found in :GRUP World Children of Tamriel "Skyrim" [WRLD:0000003C]
    [05:39]Above errors were found in :GRUP Top "WRLD"
    [05:39] Above errors were found in :[A4] BridgesofSkyrim.esp

    I check 220 mods and this mod has a big error list.
    1. Glanzer
      Glanzer
      • premium
      • 257 kudos
      Those look like deleted rocks and stuff for the better placement of the bridges. I can understand that he might want to remove rocks, but in my opinion he should have moved them down into the ground out of the way so as to negate the errors.
    2. Oxytwist
      Oxytwist
      • supporter
      • 6 kudos
      Oh thx for the reply. Kudos. Cool than i can use this mod.
  4. Puckad
    Puckad
    • member
    • 0 kudos
    I love it. The only problem I've stumbled upon this far is the bridge in Ivarstead: http://imgur.com/a/mKeI7

    If this is a Navmesh issue I don't know. But other than that, the mod is awesome
    1. Glanzer
      Glanzer
      • premium
      • 257 kudos
      I don't think that's a navmesh error, navmeshes are invisible and only provide guidelines for NPCs and followers to use for where they can walk.
    2. valc
      valc
      • premium
      • 16 kudos
      Did you notice the Warning in the description? Followers will not use the bridges because they are not Navmeshed.
  5. Xannon98
    Xannon98
    • premium
    • 66 kudos
    Hello I'm gonna take a look at this navmeshes and see what I can do. If I decide to fix them then I'll provide you the file or release it as patch for this mod like I did with Navmesh Patch for Ancient Refuge.
    1. Glanzer
      Glanzer
      • premium
      • 257 kudos
      Yes please do! Thanks so much, I was just looking at this mod today and wondering about the navmeshes. I have 4 followers and I use Frostfall so these bridges would be a great help to me.
  6. jedp15
    jedp15
    • supporter
    • 28 kudos
    Cool idea for a mod. You know those wooden bridges seem to have more "support beams" than they need. Maybe reducing by 2x would look more realistic.
  7. deleted1841891
    deleted1841891
    • account closed
    • 0 kudos
    Good mod. Really adds to the realism of the game. A heads up, I found a conflict, if I load this mod and ScenicCarriages, the game crashes to the Desktop. I tried loading only one mod. And had no problems but both won't work.
  8. EuroNexarnian7
    EuroNexarnian7
    • member
    • 1 kudos
    Thanks for this mod. It does make more sense to have those bridges. /)
  9. JeremeW5257
    JeremeW5257
    • premium
    • 115 kudos
    I do realize all the flaws and potential for this mod, but don't have the time or desire to put into it. Ideally, they would be Nav Meshed, some would be made of stone, some have snow on them, some more "worn down" looking, and some have lanterns. If someone wants to put the time into "tweaking" this mod, they can. I just got tired of swimming across every stream, especially in cold areas.

    I literally spend less than 2 hours making it, so "Mod of the Month" it is not. Thanks for the few nice comments though.
    1. --JawZ--
      --JawZ--
      • premium
      • 410 kudos
      Ok, well good that you cleared that up for all of us.
      And it's understandable if you don't have the time for it and only did this in the first place to get rid of an annoying factor you had with there not being any bridges around, or at least not enough.

      Maybe I will look into adding the things I want added to it later on for myself

      Either way thanks for sharing this mod as it presented a very good idea, that I myself think is worth expanding a bit
  10. DaRip74
    DaRip74
    • member
    • 2 kudos
    These are a pretty good start, another thing i would suggest is getting some of the bridges 5-10ft off the the rivers so that they may allow for flood conditions and or river traffic that would occur naturally.

    Another thing is if you could nick the stone bridge mesh that would be a good idea.

    Another option is just to nick a fallen tree and use it as the mesh. There is a path already in the game that uses a fallen tree to cross a gorge and sometimes has a highwayman spawning on it.This could be used to cross short streams also sometimes a wooden board will do