This is going to be a currently doing/making Topic. Tuesday, august 13 2013 Monks are working to my knowledge, only some of the monks will work with healing spells and cure disease spells, this is because some dialogues don't work, but this is also good and immersive as some people could be bothered with the player or they may not know the spells. Most of the dialogues work, some are a bit weird but they are still ok. Other than that im packing the files now and it will be up in minutes.
SATURDAY, AUGUST 31ST How about some Traps near mountain roads and Up the 7000 steps, one man one said it was dangerous, and i don't find a few wolves a bear and a troll that intimidating. So im going to place traps. not only on these steps but in any other mountain ridge type thing with a path below it.
Images are really bad quality because i have got some pc issues that cannot be resolved till later this year. Please comment with issues and questions. My other mods that go hand in hand with this: Shrines, worshipers & pilgrims - Steam Adds Items, tents and other things that make the shrines look used, along with worshipers & pilgrims The nine traveling bards of Skyrim - NexusSteam Adds nine bards to Skyrim that will sandbox around their respected hold, these bards are also followers.
I'v been getting a couple conflict question's. ill just put it out there there should be no conflicts. and if in doubt build a bashed patch to merge all leveled lists.
Also if it's not included here check: http://skyrim.nexusmods.com/mods/36334//?
Please please like this page: it certainly makes it easier for me, when people ask me questions on there. it is also a god place to submit suggestions. https://www.facebook.com/pages/Jiubiizeekks-Skyrim-mods/146300595538178
love the mod, that being said,not sure why but the dragonslayers are considered hostile by my townsfolk (not to me). they attack and kill any dragonslayers on site, which is chaos if one happens to walk into an inn or show up during the scene with roggvir's execution (both of which i have seen happen)
As to the DB and thief, will they see that (if) the player is master of the correct guild and then, allow passage and even give some of their previous loot ?
Having them attacking their boss being quite immersion breaking..
well they use the same factions and the same Aidata that the original's possess so i believe that they should not attack you the player. for me i never really play the thieves guild or db as i find them quite boring. But i know i want to play an illusion and alteration character in the Dark Brotherhood. and i hope that my npc's don't attack. Which they shouldn't
Yeah, other than that, have you encounter a Monk?? if so could you tell me if he or she has the dialogue for healing or curing diseases? i have seen them work on my game but i don't know if itll work on others.
I have yet to meet a monk. I met Skald and she is working properly. And another dragonslayer in Whiterun market that keeps yelling "don't get to close" at Whiterun Market.
Now as I played more, I found that some of your dragonslayer bard are aggressive. One aggro on me for no reasons, and a couple others goes aggro inside a city and killing citizens inside.
Apologies this that was already addressed, but I noticed issues with faces of some characters (Skald in Whiterun for example). It's a typical 'grey face' issue.
To fix this, you will have to go into CK editor, select all custom NPCs and press CTRL+F4 to recreate their FaceGen data. Then add the following folders to your bsa file:
Other than that, I observed some attacks of scavengers by other NPCs when they get too close to a town. Same thing with stray dogs killing birds from Birds of Skyrim (observed in Whiterun) and then getting attacked by guards. Not sure if it is intentional or a faction issue, but it does add some life to the game.
Good job otherwise! We can always use more diversity in encounters.
ohh, nah that is my test character that i forgot to remove. he/it is used for tests with dialogue. lol sorry. I didn't add stray dogs. and the scavengers i did try avoid the towns and cities, but i do know of the one near windhelm. and yesh i suppose they would pillage some areas. Thanks =)
I too have seen stray dogs running around killings animals. You mentioned that no stray dogs were added in this mod...but its weird that when i disable the mod....they stray dogs are gone.
Ahh thats it thanks =), also, yeah i might just completely redo the shrines with this mod. it took me sometime to do it last time, but now i know where everything is in the CK it should be allot easier.
i dont know if its my game, or other people are having it, but I noticed that the dragonslayer generic npc dont attack dragons.
I noticed it when I saw this dragon at one of those dragon lair places with the word walls, anyway after I had finished killing the dragon I go up to the word wall and noticed that a dragonslayer generic npc was just sitting down right next to where the dragon was previously.
May of been helping when the dragon was attacking, if it was close enough to the npc. Then went onto his/her default package which is to sandbox around then move onto another site. if not i just added a faction to the dragonslayers that should make them attack the dragon.
58 comments
Tuesday, august 13 2013
Monks are working to my knowledge, only some of the monks will work with healing spells and cure disease spells, this is because some dialogues don't work, but this is also good and immersive as some people could be bothered with the player or they may not know the spells.
Most of the dialogues work, some are a bit weird but they are still ok.
Other than that im packing the files now and it will be up in minutes.
SATURDAY, AUGUST 31ST How about some Traps near mountain roads and Up the 7000 steps, one man one said it was dangerous, and i don't find a few wolves a bear and a troll that intimidating. So im going to place traps. not only on these steps but in any other mountain ridge type thing with a path below it.
Please comment with issues and questions.
My other mods that go hand in hand with this:
Shrines, worshipers & pilgrims - Steam
Adds Items, tents and other things that make the shrines look used, along with worshipers & pilgrims
The nine traveling bards of Skyrim - Nexus Steam
Adds nine bards to Skyrim that will sandbox around their respected hold, these bards are also followers.
I'v been getting a couple conflict question's. ill just put it out there there should be no conflicts. and if in doubt build a bashed patch to merge all leveled lists.
Also if it's not included here check: http://skyrim.nexusmods.com/mods/36334//?
Please please like this page: it certainly makes it easier for me, when people ask me questions on there. it is also a god place to submit suggestions.
https://www.facebook.com/pages/Jiubiizeekks-Skyrim-mods/146300595538178
Having them attacking their boss being quite immersion breaking..
Otherwhise, nice mod, for now, tracking.
Thanks Jiubbiizeekk.
But i know i want to play an illusion and alteration character in the Dark Brotherhood. and i hope that my npc's don't attack. Which they shouldn't
To fix this, you will have to go into CK editor, select all custom NPCs and press CTRL+F4 to recreate their FaceGen data.
Then add the following folders to your bsa file:
meshes\actors\character\FaceGenData\FaceGeom\JIRE.esp
textures\actors\character\FaceGenData\FaceTint\JIRE.esp
Other than that, I observed some attacks of scavengers by other NPCs when they get too close to a town. Same thing with stray dogs killing birds from Birds of Skyrim (observed in Whiterun) and then getting attacked by guards. Not sure if it is intentional or a faction issue, but it does add some life to the game.
Good job otherwise! We can always use more diversity in encounters.
I didn't add stray dogs.
and the scavengers i did try avoid the towns and cities, but i do know of the one near windhelm. and yesh i suppose they would pillage some areas.
Thanks =)
I added some user screenshots by the way.
you should merge this mod with your pilgrims mod
as for the dogs: immersive patrols contains an immersive-events.esp that adds wilderness encounters such as hunters, stray dogs etc, i believe
I noticed it when I saw this dragon at one of those dragon lair places with the word walls, anyway after I had finished killing the dragon I go up to the word wall and noticed that a dragonslayer generic npc was just sitting down right next to where the dragon was previously.
if not i just added a faction to the dragonslayers that should make them attack the dragon.