Skyrim

Documentation

Readme

View as plain text

What this does;
Well this mod adds lots of new npc's that have various job's and professions. Somethijgn that should have been in skyrim.

If you read below you will see that there is quite a few npc's included in the game form this mod yet you wont see them often. Which means they act like encounters that you run into in skyrim. Except with this you will find monk's at various shrines, Dragonslayers at Dragon sightings, Adventurers outside or entering dungeons/bandit camps, lumberjack's in the cities and mill's, couriers that arnt looking for the Dragonborn, bards looking for stories to tell, assassins that are tougher with differences, Thief's that are tougher with differences and Barbarians and scavengers hiding on the roads to avail them self's of your goods.

Install/uninstall?;
Note! This mod should not be uninstalled or it will wreck your save, as it affect's vanilla leveled lists which will make npc's appear nude with no head like a floating headless statue.

Download with nexus mod manager, and activate it using the program.
Download manually and open the .rar and drag and drop the contents into you're Skyrim directory.

Use NMM to deactivate the mod.
Delete the contents of the .rar that have been placed in your skyrim/data directory.

Lumberjack's;
There is four Unique lumberjacks that live in Skyrim, they are;
Kambujiya Lumberjack � Anga's mill
Dagmar Lumberjack � Riften/Heartwood mill
Zeferino Lumberjack � Riverwood
Vittorio Lumberjack � Solitude sawmill and on the road north of the mill.

There is also many (5) non unique lumberjacks. Which will sandbox at all the sawmills and taverns/towns. They will be at 18 various locations in skyrim mainly mill's and cities.

Dragon slayers;
There is three unique dragonslayers that will travel as a group, they are;
Maxim Steelslayer � Boss dragonslayer
Arcana Scale Shield � Dragonslayer
Victor Scorched Scales - Dragonslayer
also there is allot of not unique dragonslayers that are just called dragonslayer. Both unique and not unique will travel to 13 dragon locations (like mountains and mounds) and 5 other locations (taverns and cities).

These are also implemented with an encounter quest, (see Adventurer's for more info) this quest will place them at dragon locations.

Couriers;
I have made two new courier templates, and I have included these into the courier leveled list.
I have changed the outfit's of the couriers, so now they will wear farm clothes(cuirass) and armored boots/gauntlets, the hat/hood will either be nothing, various farm hats or some armored helms.

Monks/worshipers;
These have a package that has them sandbox at various Shrine locations in the wilderness.
There is only nine of them so they wont be found often.

Bards;
There is a group of people, one is a bard, one is a merchant, and one is a warrior. These npc's will travel as a group to various dragon areas on Tuesday, Thursday, Saturday and Sunday and cities on the other days.
Geirn� Song Maiden � Bard
Harland Hairy Visage � Merchant
Lorena � Guard/warrior

There will also be four of other bards that you will find in various locations. Like Dragonslayer skald of which will be sand boxing where the usual Dragonslayers sandbox. And normal bard's/skald's, depending on levels, of which will be at places like bandit camps and dungeons.

Adventurer's;
Well these not unique people will mainly be implemented with a encounter quest that scripts them into the skyrim world randomly, just like the scavenger that you see around and the odd mercenary or Nord that you find on your travels. These Encounter quests, containing adventurers will be placed at dungeons and bandit camps.

These npc's will have a range of levels and they are randomly generated through a leveled list that I have made.
There is also a few that are manually placed in the world that have packages that place them at various handpicked locations that I had chosen.

Barbarians and scavengers;
Are npc's that are barbarians and scavengers. They will trick and fool you. You will find them in various hand picked locations and they will attack when the Dragonborn come's within range without warning.

Thief�s and Dark Brotherhood Encounters;
Thief�s,
Outfits and levels have been changed, they are now stronger.
I have also created Four new templates that are added to the vanilla leveled lists, which means you wont always see the same thief attempting to rob you. And they have varying abilities, like there is now thief archers. So it will be a bit different.

Dark brotherhood,
Outfits and levels have been changed, they are now stronger.
I have also created Four new templates that are added to the vanilla leveled lists, which means you wont always see the same Assassin trying to kill you. And they have varying abilities, like there is now assassin archers, and some of them have some magic skill. So it will be a bit different.

And if your still reading WOW, good for you, and thanks =) please download and endorse, it only takes a few seconds and it wont wreck you're game unless you remove it.


Credits;
A big Thank you to;
Asguard Viking for allowing me to use his weapons in this mod, they are placed on various npc's that have been made with this mod. - http://skyrim.nexusmods.com/mods/26634 (btw I did make custom texture so it is now black/blackened steel)

Dlobo1999 for the hook and saw that are included on the lumberjack's and assassin's. - http://skyrim.nexusmods.com/mods/36489//?