Skyrim

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Rajti15

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rajti15

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45 comments

  1. jarlarthas
    jarlarthas
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    how come there are more akaviri nifs then you include in your esp? also when i try to use those they show up as a red triangle. anyone know what to do here?
    1. geekiejo
      geekiejo
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      same issue here
  2. Tarshana
    Tarshana
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    You can remake the collision meshes. In Nifskope, select the mesh- Transform- Scale - set all 3 scales to 0.1 DO NOT SAVE MESH. Select mesh again and select Havok - Create Convex Shape DO NOT SAVE. You will that your collision data is updated and two unneeded branches. Select the bhkCollision object and copy branch- load the mesh again and delete the bhk branch and then under BSFadeNode, right click and copy branch. In the BSFadenode info box you can scroll down and select the line/number of the collision data, add it and the collision is taken care of. More info here: http://www.creationkit.com/Exporting_meshes_to_Creation_Kit

  3. Taiine
    Taiine
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    DO NOT USE THIS RESOURCE AS IS: LEFT OVER DATA AND COLLISION MAKE IT UNUSEABLE

    Pretty much this resource is badly messed up. It may look nice, but all he did was delete the nodes from bigger mesh's to make smaller bits.. but he left behind all the collision data, shape data, and texture data from the original mesh. So even if you're working with a smaller chunk, the games still going to treat it as the full mesh even if the rest of it isn't seen.

    http://i.imgur.com/i3PoLwu.png
    All that is green is the left over collision, stuff that will be solid in game even though its not seen. So want to use them as nice steps up to a door? Nope, inviz wall at the end.

    http://i.imgur.com/5TC7mps.png
    Another example that is even worse.


    http://i.imgur.com/UCk1ZSL.png
    That one is even more worse. That is to be a small stairway hallway.. but the left over collision data holy cow...
    http://i.imgur.com/8K7FdPQ.png
    A pillar from the same area, and yep... holy collision.

    Plus all the texture and data from the rest of the original mesh is left in, bloating the file size (and its like that for every nif). This whole resource kit needs a big time overhaul as most of the nifs are unuseable with all this left over junk.

    Some are even fully missing the collision so you just walk/fall right through. (most the floors and some stairways appear to be this way)

    Would not recommend anyone use this as it is, you'll just be wasting your time.

    I mean geez..
    http://i.imgur.com/tAWjeyB.png
    You want to use a nice looking tower, but end up getting the rest of the build included, hidden from the eye so you walk into an inviz wall or up an invix stairway.

    btw using Nifskope Alpha that allows collision box's to be viewed
    http://niftools.sourceforge.net/forum/viewtopic.php?f=4&t=5793



  4. Undivide
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    MeshResourcesAkaviriTemplePiece.nif just flatout doesn't work for me. The .nif appears fine in nifskope, but is invisible when applied to the CK.
    1. joshuaadriel
      joshuaadriel
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      I have the same issue with the Solitude's Spiral Staircase.
  5. Anuket
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    I was really happy with this resource, and spent a ridiculously long time building a castle. However, with the collision planes still attached, it has made my castle unusable. I didn't know what the problem was until I read through the comments here from more knowledgeable modders. I might try messing about with Nifscope to delete the collision planes, which somebody has apparently done successfully, but I have never used it before so am basically clueless there. Would you mind posting here whether you intend to amend the meshes so they don't have strange invisible collision planes attached? If you can't do that, then I guess it's back to the drawing board for me.
    Great idea though, I would love it if it worked okay.
    1. Elianora
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      In response to post #14732229.

      Just open the nif in Nifskope, from the left panel find bhkcollision object, right-click it and select Remove. Problem solved.

      Edit: This makes you able to walk through the meshes though, and you won't be able to walk on them, so you need to add collision planes or boxes on them if you wish to make them have some collision.
    2. Anuket
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      Thanks! Just what I needed - the advice was specific enough for this nifscope noob to follow.All the collision planes are a bit of a pain, but at least my test prisoner guy can run around and see the views now and I can carry on. Appreciate you taking the time.
  6. waylonbearce
    waylonbearce
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    This would be a great mod but sadly your mod will NOT show up in CK only red triangles, and yes it should be way easyer like we need a meshes and texture file along with the esp. I waited all week to get home with this mod from vacation only to see red triangles cuz there are no meshes or tetures, only esp's.
    1. JDcrafter
      JDcrafter
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      there are meshes no need for textures as it uses the default game -_-
    2. Elianora
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      It's not a mod, it's a resource.
    3. JDcrafter
      JDcrafter
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      Exactly.
    4. JDcrafter
      JDcrafter
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      Oh and ready the description next time: Please note that I have misnamed the folder in which the .nif files are stored. You will find, that the folder is not named "ArchitecturalMeshExpansion" as refered to in this description, but "RajtiMeshExpansion". Now, since the .esp looks for the ArchitecturalMeshExpansion folder, please rename this "RajtiMeshExpansion" folder (which you will find under skyrim/data/meshes/architecture, into "ArchitecturalMeshExpansion".

      Btw this isn't a mod it's a recourse for those making mods.
  7. jarlarthas
    jarlarthas
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    all i get are red triangles with exclamation points in it when i try to use it. i've tried downloading it again, but it doesnt work
    1. jarlarthas
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      nvm. fixed it
  8. JDcrafter
    JDcrafter
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    I'd love to see the collision updated for the resources though, still these are great!
  9. Kraeten
    Kraeten
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    This resource might look interesting, but its value is hampered by the fact the collision hasn't been updated to reflect your changes. The worst example of this is the Emperor's Tower, which still loads the entire collision of the Solitude castle mesh.
  10. BloodrendX001
    BloodrendX001
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    Just to clarify, will texture packs change the textures of these meshes as they would change those of vanilla meshes?