This page was last updated on 29 January 2018, 3:14PM
Changelogs
Version 2.1
Fixed a bug with wrstonebase01.dds and wrstonebase02.dds where they had transparent holes in them, causing many black dots on each texture. These textures cover the small stone walls on the inside of Whiterun. You can view the unfixed image here: https://i.sli.mg/OxwgYh.jpg The red you see denotes where the transparency was on wrstonebase02.dds for your viewing pleasure.
Texture wrstonebase02.dds was not seamless, perhaps due to the problem above. This has been corrected by getting an 8px brush, finding a seamless area near it, then using a healing tool to remove the seam line.
I said I'd do this ages ago for Cabal, but I never received the source files to be able to do so. I still don't have them, but I used some trickery to get around this and blend everything nicely. I did request the source files, but perhaps Cabal was too busy and they never came. This is a great mod, and before I dedicate my time to other projects, I thought I'd finally keep my promise.
- SparrowPrince
Version 2.0
-Added temple, rugs and covered almost every surface (just the jarl throne and a roof not retextured)
-Remade some more important textures.
-Brought back white woodbeams and other parts (parallax maps NOT included).
Version 1.1
Added parallax maps support for Project Parallax Whiterun:
-Read CAREFULLY the PPW description and install my textures after it overriding PPW files.
-Aded main door textures (city gate/dragonsreach).
-New textures for grass (seems like i uploaded a placeholder previously, sorry).
-Some tweaks on stair texture.
-Fixed a brightness mismatching between city walls and city plaster walls.
-Added stone trims and other shared textures (wrwoodfloorint01 which is almost everywhere).