File information
Last updated
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Created by
Emerald DemondUploaded by
Emerald DemondVirus scan
Tags for this mod
- Companions/Followers
- Lore-Friendly
- Fair and balanced
- English
- Models/Meshes
- Textures
- Leveled Lists
- Quests
- Races - Modified
- Scripted Events
- Armour & Shields
- Books
- Clothing - Female Only
- Clothing - Male Only
- Clothing
- Creatures
- Items - Furniture
- Locations - Buildings
- Locations - Caverns
- Locations - Dungeons
- Locations - World Map
- Magic - Potions
- NPC Vendors
- NPCs
- Items - Ingredients
- Items - Clutter
- Weapons
- Skyrim Script Extender (SKSE)
- DLC: Dawnguard
- DLC: Hearthfire
- DLC: Dragonborn
Activity logs
This page was last updated on 05 February 2023, 11:06AM
- Changelogs
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Version v0.5
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- CHANGES -
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- Hall Of The Storyteller completely remade, entire area has been demolished and rebuilt with a Dwemer tileset...
- All quests will now automatically be marked as Active when started, showing quest markers without needing to toggle them in the Journal...
- Cassandra will not stop walking if she greets you as she goes to leave The Bannered Mare tavern...
- Her teleport is much cleaner, slowly disappearing instead of instantly, and it happens sooner, while the player's movement is no longer completely disabled...
- Full Water Bucket has been changed to make the water clearer and less like it had just been used to wash clothing...
- Large Pile Of Firewood has had a change to it's model to make it appear more appealing in the item menu...
- When you hand in the Large Pile Of Firewood, it appears inside the house downstairs...
- Finely Milled Flour model was scrapped and changed to that of one similar to the Hearthfire flour sack model...
- The vegetable digging sound has been fixed, so saving and then loading, or changing areas will no longer trigger an odd digging sound...
- The three sacks of vegetables have been retextured to be less pink and more beige, along with a muddy look, and the models have also been changed to look better in the item menu...
- Svenya has a new piece of dialogue that stops her from pausing while walking if she greets you as she leads you to the basement of the Vilemyr Inn...
- Bear Pelt Oil now has an actual description as opposed to a generic poison damage message...
- The Dwemer Engine now has a proper model, instead of the object used for the Blood Extractor...
- Eternal Ice Crystal appears as the same model as a Grand Soul Gem instead of a Common Soul Gem...
- Darrium has a new greeting that prevents him pausing while moving towards the cottage workshop when going to rescue The Geomancer...
- Darrium's Toolkit is now a Quest Object, and the five generic Dwarven Oil ingredient items necessary for the quest have been changed to a new single item, Darrium's Dwarven Oil, also a Quest Object...
- All three pieces of Dwarven armor necessary to build the machine have been added to the outer ruin, along with several more items added to the workshop to make crafting all necessary materials easier...
- The workshop has been decorated with various objects, along with the mountains of books archived to match the NPC's dialogue about them...
- The stacks of books found throughout Ntherymend have been retextured to look like normal books, instead of the Apocrypha style...
- Darrium now has his angry dialogue work, so that now he says the lines with any amount of any of the items less than what he asked for, not just the highest quantity item...
- All Colossal Black Soul Gem items have been made to appear larger in the item menu, and the Blunt shard has been elongated to make it appear thinner...
- The shards of the Colossal Black Soul Gem have been made Quest Items again, but are handed in for a single object that can be used alone to forge the gem...
- The Colossal Black Soul Gem has been given a custom model, to appear longer and thinner, and to make it seem more like the original Oblivion version when viewed in the item menu...
- The second scene when viewing The Geomancer's past in the Ocularital Dome has been shortened, removing some unnecessary pieces of dialogue that make it drag on longer than it should...
- Fixed an issue where occasionally a character wouldn't finish their current package, permanently freezing the third lexicon memory...
- The Geomancer no longer moves when being attacked during the third scene in The Geomancer's past, and when he leaves he will go out of the door and down the hall instead of standing in front of it...
- The Bcherym Seal, once open, will remain indefinitely open for the remainder of the game instead of playing the opening animation each time the Player enters the cell...
- Cinder no longer has the irritating, interrupting idle animation as she talks, and when moving towards the player, she will no longer run into them and push them aside...
- The Geomancer will not stutter his movements when attacking Dumac, and his spells will contact with his body instead of going straight through...
- Added a light that makes the Prisoner Stash easier to find in the starter cell...
- Removed some lights from prison cells to stop the flickering bug...
- Reduced the lock level of the door leading to a valve in the Prison District Waterworks...
- Fixed the Navmesh causing issues for NPC pathfinding in the Architectural Development District...
- Modified the green alarm light objects around the city so the dark red aura from the original red version now appears as green...
- Yagrum Bagarn's skin now shows the debilitating effects of the Corprus blight he suffers from...
- Made Kagrenac's disappearance to the Grand Palace District smoother and cleaner...
- Created a new Misc Quest marker that leads you to the Grand Palace District once you have spoken with Cinder to reduce confusion...
- Made many appearance changes to the Central Hub, and removed several unnecessary lights to reduce flickering bug chance...
- Changed all of the Dwarven banners and rugs to repair the holes in them to give them a new look...
- Added several collision boxes to statues and small areas within shops in the Bazaar District...
- Gave the Toffee Apple a proper appearance with a custom model, instead of it looking like an ordinary Poached Apple...
- Changed the necessary items for "A Sweet Deal" from the default, ordinary baked goods that could be picked up anywhere, to unique 'fresh' versions that must be cooked by yourself...
- Bakery design slightly changed, and all candy jars have a better fitting texture with a new normal map...
- Changed the item type of Slave Bracer Keys so they cannot be bought from the NPC that carries them via the barter menu...
- Altered the Slave Bracer mesh to make it appear better in the player's inventory...
- The Kitchen Larder and Freezer have been redesigned, and are both filled with ingredients and the ability to collect them has been added, preparing for the cooking questline that will be added later to properly introduce them and ration how much you can take...
- Added a temporary testing chest in the Kitchens to add the many new dishes before they are properly added to the cooking questline...
- Added a temporary testing chest to the Bazaar to allow use of dyed cloth before the textiles shop is added...
- Added a temporary testing chest in the Perk area to add Genesis Compendiums for BETA testing purposes...
- Added a dialogue option that allows you to sell Genesis Compendiums for Silver Dumacs or Perk Points if you do not wish to invest in an augment, and cannot drop the item due to it being a Quest Object...
- The Genesis Compendium can now be dropped safely...
- Increased the speed that the Generals leave the Throne Room, reducing the wait time before you are able to speak to Kagrenac...
- Added a new dialogue branch when talking to The Geomancer that massively reduces dialogue option clutter when talking with him...
- The exit through Kagrenac's Workshop, and the entrance to the city through the Central Lobby, remain locked until you accept the quest The Second Keening from Kagrenac in the Grand Palace...
- Vast amount of dialogue edits, cuts, re-writes and optimizations...
===========
- ADDITIONS -
===========
- Quests "The Second Keening", "An Unstoppable Force", "Behind The Iron Curtain", "Five Below Zero" and "Forging A Friendship" have been added...
- Ancient Archives District, Arcane Research District, Bazaar City Forge, Elemental Studies, Profound Studies, Infinity Reactor, Starship Hanger, Eclipse Chamber and all adjacent areas relating to them have been added...
- The functions of Maceration and Reclamation have been added with the addition of the City Forge, allowing for double ingot production and retrieval of crafting materials from existing objects...
- Two new tiers of armor and weapons, Aetherium and Nega-Aetherium, in both Light and Heavy varieties, have been implemented, with Aetherium able to be crafted, and Nega-Aetherium available via a Test Chest until it is properly introduced in a later version...
- Aetherium veins have been added to Blackreach, with treasure maps purchased with Silver Dumacs that give vague clues as to where they may be located...
- Chef outfits and ladle weapons have been added with a Test Chest, along with samples of all major dishes that will be created and earned during the future cooking questline...
- ==========
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- Author's activity
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October 2022
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27 Oct 2022, 6:36AM | Action by: EmeraldDemond
File added
'MOTD v0-6 [version v0.6]'
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27 Oct 2022, 6:21AM | Action by: EmeraldDemond
Attribute change
'File \'(SPOILER) March Of The Dwemer Plot - Text\' description changed.'
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27 Oct 2022, 6:20AM | Action by: EmeraldDemond
Attribute change
'File \'MOTD v0-5\' category changed to Old versions.'
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26 Oct 2022, 1:25PM | Action by: EmeraldDemond
Mod image added
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26 Oct 2022, 1:25PM | Action by: EmeraldDemond
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26 Oct 2022, 1:24PM | Action by: EmeraldDemond
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26 Oct 2022, 1:24PM | Action by: EmeraldDemond
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26 Oct 2022, 1:24PM | Action by: EmeraldDemond
Mod image added
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26 Oct 2022, 1:24PM | Action by: EmeraldDemond
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26 Oct 2022, 1:24PM | Action by: EmeraldDemond
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26 Oct 2022, 1:24PM | Action by: EmeraldDemond
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26 Oct 2022, 1:23PM | Action by: EmeraldDemond
Mod image added
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26 Oct 2022, 12:50PM | Action by: EmeraldDemond
Attribute change
'Description changed.'
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26 Oct 2022, 12:46PM | Action by: EmeraldDemond
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'Description changed.'
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26 Oct 2022, 12:44PM | Action by: EmeraldDemond
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26 Oct 2022, 12:41PM | Action by: EmeraldDemond
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26 Oct 2022, 12:40PM | Action by: EmeraldDemond
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'Description changed.'
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26 Oct 2022, 12:38PM | Action by: EmeraldDemond
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'Description changed.'
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26 Oct 2022, 12:34PM | Action by: EmeraldDemond
Attribute change
'Description changed.'
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26 Oct 2022, 12:32PM | Action by: EmeraldDemond
Attribute change
'Description changed.'
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May 2025
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