Skyrim

About this mod

The March Of The Dwemer is a massive Quest mod describing the events that see the Dwemer return to Tamriel along with their many amazing technological advancements, a story that has the Dragonborn entangled in the Deep Elves' plans for not only the mortal world, but to Aetherius and beyond...

Requirements
Permissions and credits
Mirrors
Changelogs

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"The Gods are old...pointless...they have no place in the modern age, the age of technology!

It's time to start anew, start from fresh...dispose of the inefficient, the slow and the unnecessary...

...we're going to kill the Gods..."
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The story that began over two hundred years ago is still taking place, spanning across eras and secretly gaining power unbeknownst to the many citizens of Tamriel; the story of one hero, who freed the enslaved, and faced the evil sorcerer in his Conservatory, the story of one hero who saved a city in peril, and defeated the evil sorcerer once again, the story of one hero, who at the end of their road, found that the evil they had been chasing...

...was just the beginning...

This story sees the reappearance and resurrection of House Dwemer, an elven race long since lost to the pages of the Elder Scrolls; once believed dead, the race was merely split and divided among dimensions, biding their time for a moment just right for their return, and that time is now...

With the Hero Of Cyrodiil long gone, and the portal between the worlds open, over the past two hundred years the Dwemer have been passing through and building their forces up for a complete and total invasion of not only Skyrim, not only Tamriel, or the world, but the very stars in the heavens themselves...


In order to begin The March Of The Dwemer, simply spend one night at The Bannered Mare inn, and sleep in the bed for rent; you will experience a vivid dream of The Storyteller, and when you awake, the journey that once belonged to another will now be yours...

While this is the final chapter in a three part story, this standalone mod is designed to be played by itself, all lore and information necessary to understand the plot is contained in this one project, where the previous mods do not need to be finished in order to experience it; the previous two chapters, The Dwarves Of The Mountain (https://www.nexusmods.com/oblivion/mods/22268) and The Society Of The Atronach (https://www.nexusmods.com/oblivion/mods/32677), took place during the Oblivion Crisis, and can be found on the Oblivion Nexus at their respective links...

With over 4300 hours spent in production in The Creation Kit alone, a thorough 900 hours of testing, and an estimated playtime exceeding 20 hours, The March Of The Dwemer currently consists of twenty-seven individual quests, twenty-one of which relate to the Main Storyline, and six being side quests, though there will be plenty more as the mod continues it's many stages of construction:



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aaaMOTDQuest00 - "Hall Of The Storyteller"

After falling asleep at The Bannered Mare inn, you become aware and awake within your own dream, where you are transported to an ancient fortress, filled with whispers and words, all telling of an ancient story spoken by The Storyteller...
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aaaMOTDQuest01 - "Lending A Hand"

A young woman has been pleading with The Bannered Mare's innkeeper to put up a few fliers, asking for help on her farm, but she doesn't appear to be getting anywhere, and no one seems to want to help her, or even acknowledge her...
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aaaMOTDQuest02 - "A Bad Omen"

After all your hard work on the Hopkins Family Farm, a decent night's sleep would be appreciated, but as your dreams become reality again, sleep is the furthest thought from your mind, since this dream may be more real than you first imagined, and a young elf's life may be at stake...
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aaaMOTDQuest03 - "Respect Your Elders"

At first, helping an elderly old elf seemed like the better half of a bargain, but this loud mouthed, obnoxious old fart may just be the one to push you over the limits of your vow never to kill the innocent, and it's still the first day...
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aaaMOTDQuest04 - "A Matter Of Life And Death"

At first the dream you had on the farm seemed like just that, and even the words of a spiritual woman who dedicated her life to interpreting dreams only seemed like a novelty, but when the elf appears before you in the flesh, it's a race against time to save him before he breathes his last...
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aaaMOTDQuest05 - "Some Unwanted Guests"

With the young elf stabilized by Darrium's skill and expertise, thoughts turn back to business as the old elf wishes to share his biggest project with you, but the only way he can is by showing you, and between you and the big secret is a wall of Falmer that are less than willing to let you pass...
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aaaMOTDQuest06 - "My Grandfather's Keeper"

The life of an old man is now in your hands, as you must search far and wide across the province of Skyrim, expertly scrounging together and tracking down the many, many parts to build him a colossal new body that may just save his life...
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aaaMOTDQuest07 - "Paid In Blood"

In search of the fragments of the elusive Colossal Black Soul Gem, your journey leads you to the Palace Of The Kings, where the court magician seems to know more than he first lets on, but it seems his information will come at a price...
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aaaMOTDQuest08 - "The Less You Know"

To complete the grand project, you are in need of a powerful artifact that has been lost to time, and while there are no recorded documents on it's current location, the young, amnesia riddled elf may have the information locked away deep inside his mind, and it's time to bring it out...
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aaaMOTDQuest09 - "The Infinity Orb"

The location of the Infinity Orb still remaining a mystery, the only lead left is the Dwemer ruins of Bcherym, along the south-eastern border of Skyrim, where the orb once sat guarded for thousands of years, and may at this very moment be waiting for it's next wielder...
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aaaMOTDQuest10 - "Escape From Ntherymend"

Awakening five days after the betrayal by someone you believed you could trust, you find yourself incarcerated deep within the ancient ruins of Ntherymend, and faced with a tortured life of imprisonment, you are left with no other choice but to attempt to escape...
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aaaMOTDQuest11 - "The Second Keening"

Kagrenac desires another of his lost Tools, the tuning blade Keening, and while he knows the blade is within the borders of Skyrim, he cannot find it's exact location, but when he enlists you to find it, the Geomancer firmly refuses and suggests a much better idea...
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aaaMOTDQuest12 - "An Unstoppable Force"

In order to ensure your compliance, Kagrenac reveals to you one of the Dwemer's greatest achievements, a super soldier known as a Dwemer Immortal, a being that has been augmented so unnaturally as to have shrugged off the restraints of it's mortal coils...
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aaaMOTDQuest13 - "Behind The Iron Curtain"

The mysterious Dwemer have always possessed technologies far beyond the comprehension of the era they resided within, but after so much time has passed, many greater magical and technological breakthroughs have been discovered, and the arrogant Kagrenac isn't afraid to share them with you...
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aaaMOTDQuest14 - "Five Below Zero"

A massive creature experimented on by the Dwemer has escaped and is destroying the facility that contained it, setting free the hordes of insane, infected patients held prisoner within the bowels of the city, with the only way to escape the destruction being to head deep into the halls of chaos...
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aaaMOTDQuest15 - "Affairs Of The Heart"

With Kagrenac's plans made abundantly clear, and with the Geomancer's very life on the line, both you and the golden haired elf are forced to set off to the
turbulent island nation of Vvardenfell, in search of what may remain of the Divine Artifact, the Heart Of Lorkhan, to complete the mad elf's creation...
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aaaMOTDQuest16 - "Plight Of The People"

The final piece of the puzzle now lays in Kagrenac's hands, House Dwemer stands uncontested, and with no clear way to undo the damage done, the disheveled heroes elect to drown their sorrows, only to find themselves making rather strange bedfellows in the process...
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aaaMOTDQuest17 - "Permanently Borrowed"

A shining glimmer of hope appears, and making no hesitation to grab it, wheels are finally set in motion to upset the balance of power in the Dwarven city, beginning with breaking into the depths of the Ancient Archives District to obtain vital secret information essential to the rebel's efforts...
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aaaMOTDQuest18 - "Keep The Change"

An expected retaliation by the city guard for the previous heist comes sooner than thought, the slums and it's residents heads are suddenly found on the proverbial chopping block, as an obscene bounty of silver must be found before the deadline runs out...
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aaaMOTDQuest19 - "Most Wanted"

However far your efforts have brought the rebellion, an impassable wall has been reached, and must be blown out of your way, the only unfortunate detail being that the slum's demolition expert is currently incarcerated in Ntherymend's high security Prison District, with no hope for parole...
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aaaMOTDQuest20 - "Going Out With A Bang"

The time for action is finally here, the fight taken directly to the Dwemer's literal doorstep, as the plan devised over centuries by an unseen hand sees a direct assault on the Grand Palace by the rebellion in a bid to cripple the Deep Elves' mission before Nirn's time runs out...
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Many more quests remain, and will be released with future BETA's, so stay tuned, and enjoy!

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aaaMOTDSideQuest01 - "Bad Beehive-ior"

The Grand Palace District is stricken by a swarm of bees that have made their nest in the blossom glade in the center of the plaza, and the custodian tasked with clearing out the nest has run out of ideas and needs a little assistance...
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aaaMOTDSideQuest02 - "An Acquired Taste"

After paying a visit to the local bakery in the Bazaar District, you are approached by a rather shady looking Khajiit with an even shadier proposition, and while what he has to say about the true nature of Peaches And Cream seems far-fetched, there may be some truth to his words...
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aaaMOTDSideQuest03 - "Cooking The Books"

With the less than legal transactions going on in the bakery's financial records, the city guard is becoming suspicious and an audit isn't far away, so the youngest of the Dwemer sisters has offered to employ you, pleading with you to do some baking for the store off the books to even the numbers...
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aaaMOTDSideQuest04 - "Please Come Home"

One of the missing Hopkins' men has finally returned home badly injured and in need of care, but despite his wounds all he can concern himself with is the safety of his still missing father, whom he believes may yet be saved, if only he had the energy to search...
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aaaMOTDSideQuest05 - "Just One Last Goodbye"

After her many years of searching for a means to contact her parents she lost so long ago, Svenya believes she may have found a ritual that will bring them back to her, but with Darrium no longer in business, Svenya has no way of acquiring the rare and exotic items she so desperately needs...
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aaaMOTDSideQuest06 - "Forging A Friendship"

The local blacksmith at the City Forge in the Bazaar District is being run ragged by the overload of smithing requests being piled up on him, and after proving your worth as a blacksmith, he enlists you to help craft a Noble's new set of dress armor...
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Many more quests remain, and will be released with future BETA's, so stay tuned, and enjoy!

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Quest Reward Token System

Among the usual spoils of completing quests, a greater majority of main and side quests now include a new token system involving a Dwemer currency known as Silver Dumacs, which can be traded for goods and services, along with many secret, powerful objects and rare forging blueprints that simply cannot be obtained through any other means...
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Unique Real World Perk System

With the inability to create additional Perk Trees without editing base trees, a new system that appears in the world in the city of Ntherymend will allow additional and powerful statistical upgrades to your character using a new perk point substitute item, early prototypes for Lexicons called Genesis Compendiums, that can be obtained via the main quest and various side quests throughout the story...
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Craftable Circlets And Armored Jewelry

Along with the knowledge and facilities to craft all kinds of circlets, you can now also craft three new types of circlets involving two new types of gems, and even add stronger metals and alloys to create armored circlets, rings and necklaces, in both Light and Heavy armor so that it will not conflict with any existing armor perks...
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Deeply Revised Cooking Setup

Within the walls of the city, the cooking system is overhauled into something that makes much more sense, with the addition of new cooking apparatus and methods, creating a vast increase to the number of foods that can now be cooked, with herbs and supplements that can be combined with meats to make powerfully restorative food items...
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The Return Of Slavery

While slavery is both illegal and immoral, the Dwemer do not care for the customs and restrictions of the outside world, and therefore still partake in the act of ownership and trading of living beings, but it is within your power to free each and every single slave you come across if you so happen to find the keys to their bracers, the bracers of which may be used as proof of your good deeds...
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Maceration And Reclamation

The Dwemer have perfected many arts, including the fields of smelting and smithing, and from their research have come two machines, the Macerator, which is capable of breaking down ores to get the most out of each vein, effectively cutting ore requirements for ingots by half, and the Reclaimer, which is able to recover the once irretrievable crafting elements from armor, weapons, and household junk...
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Two New Weapon And Armor Tiers

The crafting of Aetherium has long since been lost to time, and all that remains of the ancient art is the Aetherium Forge found deep within Bthalft, but one lone elf has taken upon himself to experiment with what little he has of the crystal, and with his efforts he has created ways of using the rare material to forge armor and weapons stronger than Daedric, yet lighter than Glass...
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Convenient Underground Travel

Known for their mastery of underground movement, the Dwemer utilize vast networks of tunnels and rivers that run beneath the fields of Skyrim, readily accessible to those with the means to travel them, with the Palace owning their own express train line, and the rebellion making use of the countless smuggler river ports, it's a simple task to appear at any major city on the surface, in a fraction of the time of a carriage, and without the risk of pesky sun damage...
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More features are being conceived and created for future BETA's, so there will be even more than just these!

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This mod requires the Dawnguard, Hearthfire and the Dragonborn official plugins to function!

This mod does not come with voice files, and is therefore difficult, or sometimes impossible, to read dialogue, and without voice files, scenes do not progress; I strongly suggest you download "Fuz Ro D-oh - Silent Voice" by shadeMe (https://www.nexusmods.com/skyrim/mods/14884) before playing this mod...

While this mod has been tested with a follower in tow, any mod that changes how followers function, such as allowing them to teleport to you in a way they normally wouldn't, can ruin the immersion of a scene at best, and could easily break the function of most set events at worst, so the use of your own follower is done so at your discretion...



Chain, for their Obsidian Dwemer Armor assets used in this mod - https://www.nexusmods.com/skyrim/mods/9958
Volvaga0, for their Dwemer Scouter and Goggle assets used in this mod - https://www.nexusmods.com/skyrim/mods/13133
Krazz, for their Sunder assets used in this mod - https://www.nexusmods.com/skyrim/mods/6157
QuickFox, for their Open Dwarven Helmet assets used in this mod - https://www.nexusmods.com/skyrim/mods/15149
Topvman, for their Separate Armor assets used in this mod - https://www.nexusmods.com/skyrim/mods/23173
Anuiel, for their Dwemer Beard assets used in this mod - https://www.nexusmods.com/skyrim/mods/30062
Volvaga0, for their Bandana assets used in this mod - https://www.nexusmods.com/skyrim/mods/20900
InsanitySorrow, for their Dwemer Coin assets used in this mod - https://www.nexusmods.com/skyrim/mods/33812
Rafuel, for their Telvanni Robes assets used in this mod - https://www.nexusmods.com/skyrim/mods/35776
Rafuel, for their Reclamation Robes assets used in this mod - https://www.nexusmods.com/skyrim/mods/35893
Mysteryman88, for their Dwemer Sorcerer Armor assets used in this mod - https://www.nexusmods.com/skyrim/mods/57825
lautasantenni, for their Aetherium Power Armor assets used in this mod - https://www.nexusmods.com/skyrim/mods/23530
Volvaga0, for their Face Mask assets used in this mod - https://www.nexusmods.com/skyrim/mods/33391
Zairaam and Natterforme, for their Tribunal Robes and Masks assets used in this mod - https://www.nexusmods.com/skyrim/mods/20077
Nostromo79, for their Pierced Ears assets used in this mod - https://www.nexusmods.com/skyrim/mods/60901
Cyrkon, for their Medium And Light Dwarven Armor assets used in this mod - https://www.nexusmods.com/skyrim/mods/48984
Aelthwyn, for their bow concept I recreated for this mod - https://forums.nexusmods.com/index.php?/topic/2316419-more-elegant-winged-glass-bow/

A big thank you goes out to the modders and members of the Bethesda Softworks Forums, for their continued help, assistance and problem solving that went on in the production of this quest mod...

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All Feedback, Endorsements and User Images are greatly appreciated; Donations are not necessary and will be politely declined...

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