Skyrim

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  1. I2edShift
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    Read the front page, related articles, scan the readme, and the last few pages of comments before you post. The VAST MAJORITY of posts have already been answered already.

    *(Old versions, Non-DLC/SKSE/SkyUI/Certain-dragon-type-versions)* - Not going to happen. Full stop. Asking is a waste of your own time and mine. The answer is no and it will always be no.

    *" Deadly Monsters " has been removed* from v6.4.0 and is no longer supported or recommended for use. Use Enemy Enhancer by 3jiou in it's place.

    *(Bug Reports)* - Besides the two issues below, the mod works without any major issues. It does not cause crashing, save bloat, break quests, break soul absorption, cause strange dragon behavior, and the base-line difficulty is decently tuned (if intentionally difficult & mandate you use elemental resistance gear). Bug reports in the last year have been from mod conflicts, borked save games, user error, underpowered characters, vanilla errors, or not understanding what the mod actually does.

    Issue #1) The Assault timer can spawn dragons in interior locations that it shouldn't. There are conditions set with the system that only allow Assault Dragons to spawn in cell marked as exteriors with an open sky. There are 20'ish locations marked as both. This is a game/system limitation.

    Issue #2) Apparently, dragons that have respawned at word-walls have the health/damage bonus values stacked a second time. I cannot personally verify this but there have been reports.

    Issue #3) After investigation and peer review (by individuals much more knowledgeable on scripting than myself), Papyrus logs showing "nFrostBlastScript.psc" errors are bogus. This is not actually an error nor is it a cause for CTD's. Papyrus logs are not a tool to diagnose crashes.


    About Skyrim: Special Edition and Creation Club

    Deadly Dragons needs Skyrim Script Extender. Without the functions of SKSE this mod is pretty much irrelevant. So, to be blunt and to the point:

    1) Deadly Dragons will not be ported over in any way for Creation Club or specifically for consoles. Nothing personal to those of you still playing, but my passions and priorities moved away from Skyrim several years ago.

    2) SKSE has entered its "Alpha" release. Once it enters "beta" release I'll tinker with the mod and see if I can get it working. I give no promises and no time-table for this.
  2. lucasmolla
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    THis mod is overated. I used for years but after some time i noticed it only make the dragon annoyings...HP WALLS.

    Use Ultimate Dragons + Elemental Dragons and will have a better quality of gameplay and challenge people.
    Zim Dragon Improviments now is a nice addition too, I recommend. They will have variaty, unique names and some cool skills.

    1. deleted34647540
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      Exactly! I see no reason why so many people download this mod... The "goal" of the mod is to make dragons more challenging, but in reality it only makes them annoying flying creatures that you try to avoid at all costs! Even in the vanilla settings of the mod the normal dragons are extremely tough, has spider-sense (yes, they are unaffected by the stealth advantage) and has massive damage with those fire / ice tracking breaths, fighting with them in plain terrain is nearly impossible, without some cover you're certainly screwed. And there is the special dragons, which are basically godlike creatures with unique powers that killed my level 103 dragonborn with legendary daedric armor fully upgraded by perks, plus lord's stone and agent of mara (+50 armor and 40% magic resistance), like a random low-level thug with fur armor! lol

      This mod is only for you to quickly use "Bend Will" in those OP dragons and slaughter everyone in your path, one of these as your ally you are practically invincible.

      Balance? It seems that the author of this mod doesn't even know what that is...
    2. Duriel7
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      So in reality, you don't know how to play, you don't know how to properly use this mod, and you say that this mod is bad right ?
    3. InDarkestNight
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      I find that ultimate dragons doesn't play too nice with elemental dragons. Yeah, it'll technically function, but it defaults to assuming a dragon breaths fire if it doesn't have the vanilla frost resist ability for dragons. This means you'll have non-sense like blizzard dragons switching back and forth between fire and frost breath attacks. If that doesn't bother you, that's great, but not everyone can stand that.

      Another thing is that elemental dragons is infamous for being buggy. My one play-through with it a number of the dragons gave me crashes, and even then quite a few dragons had breath attacks that dropped my frames hard. It also disables the vanilla dragons, which means that it doesn't play nice with mods that try to use them (such as Legacy of the Dragonborn). Oh, and the thing doesn't cover all of the named dragons, annoyingly enough, meaning that all the dlc dragons besides Durneviir will have their vanilla stats and abilities, and due to how much ED changes dragons this is VERY apparent. And of course, there's no patches for mods that add in other dragons, such as Wyrmstooth. I've also seen complaints that the mod gives you overpowered items which can break the rest of the game. And of course many people complain that there's no way to adjust difficulty with that mod, so if the dragons are too easy or too hard for you, tough luck. It also doesn't help that the thing's long abandoned, so its clearly not going to get any fixes anytime soon. Asking about this, people have told me that fixing elemental dragons would require it to be rebuilt from the ground up, meaning a fixed version isn't going to be seen any time soon.

      I will admit though, if you want dragons to be spectacular you don't really have too many other options. Even Diverse Dragons isn't a replacement; they're all just new models with breath attacks that are neither fire nor frost. They look nice, but they don't function fundamentally different from the vanilla dragons. It honestly feels more like you're playing with a model replacer at times. Elemental Dragons may have its flaws, and I didn't even list all of them, but what it offers is unique and no one has made a functional replacement for it yet. If you play with it, you just need to keep its issues in mind, along with its lack of compatibility for pretty much anything other than the base game. I mean, the thing's not even technically compatible with the DLC, despite requiring it (though now I sorta think that may be simply so the thing could make use of the new dragon models added by the dlc such as the revered and serpentine dragons).
  3. mangaboy111
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    There is a script patch that stops the STAT stacking issue. https://www.nexusmods.com/skyrim/mods/77547 (this should be in your main description page or implemented directly into your mod to be honest mate. Its been around for ages and needs to be in a new save for best implementation so its REALLY important people know about it before wasting tonnes of hours to find a stat stacked dragon with I quote '209930459348053' hp.)

    Sorry to be like that but its tilting as hell always restarting games because of stuff like that. Not to mention the dragons can have invulnerability spells etc, So YKNOW xD its gets unplayable pretty fast unless one spends the time to fix it with other mods. And the reason ppl get really mad is because its 90% great but 1 % of the 10% that isnt great breaks the dragon fights entirely after someone has played the game a lot on that save. So rather than abandon the mod, they express their frustration so it can be da tru epics. From reading the posts of the author with players testing it seems one of the biggest issues is that the script for their stat increase multiplies the HP rather than just adding. So you load the dragon in (in the distance) enter a cave do some stuff. Come back out dragon gets reloaded. Now it does the multiply again. So if the multiple was x2 each time, after 3 loads it is x6, after 4 loads it is x12 etc etc. This is how you get dragons with over 100 billion hp.

    In the edit patch it is additive so, even if the script that prevents it from stacking in the first place fails. now each time it ADDS the base hp instead of multiplying it so that after 3 loads its x3 base hp rather than x12. TO MY UNDERSTANDING atleast. Still annoying but you wont reach a billion HP any time soon in any new save. If the save is old, there is a way to find the original hp of teh dragon in console commands and to set the dragon to that. That dragon may or may not get more hp later down the road, so it might just get super nerfed by comparison. But if you did the math in your head you could set its hp to x2 of base hp or any value you want. Its just not very immersive to debug all your dragons but HEYO thats the way the cookie crumbles..
    1. Majorman86
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      There's also Simply Stronger Dragons (SSD) (since 2019) that's script free and allows you to adjust stats, melee and breath attack damage. So it's a safe alternative that I'm gonna use on my next playthrough.
    2. generalshu
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      So, you're complaining that, a mod that was released AFTER this one, was not INCLUDED in this one? ... What kind of time travel world you live in?
    3. InDarkestNight
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      Another thing I'd like to add about Simply Stronger Dragons is it DOESN'T multiply health; peeking inside the mod, I found that in reality if you tell it to multiply health, it instead adds a flat hp buff to the various passive effects which buff a dragon's unarmed damage (which comes in multiple ranks). This means that this health multiplication glitch can NEVER happen because health isn't actually being multiplied! Also, its out of the box compatible with all dragons added by mods, so no need for patches, unlike this. Of course, it doesn't give as much granularity as this mod, and you have no way to boost armor or magic resist, but its something. As best as I can tell, you can even use it alongside this mod as long as you don't use the stat sliders, so you can get the extra dragons, the new abilities, the wall effect from breath attacks, and even the assault system.

      Of course a minor caveat of how SSD works is that each dragon's health isn't actually a multiple of that dragon's vanilla health, which I discovered when I checked dragons' health in-game and found that they weren't actually double what they are without the mod, though they are normally pretty close to it. Again, health isn't being multiplied, they just get a flat leveled buff to it.
  4. Thebestpally
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    This mod doesnt not work correctly. the settings dont f***ing matter. i downloaded loremonger and immediately got some new special dragon. i unticked special abilities and the dragons all still do new unknown attacks constantly. i unchecked weather effects and there was so many weather effects i couldnt even fight the dragon. non stop constant screen whitening lightning strikes that blinded my whole screen. and the dragons can easily one shot you even at high levels in high end gear. over 400 armor rating with over 50% magicka resistance and I still get hit with breath attacks and random DoT's that kill me before i can cast a single spell only choice is to just chug health potions endlessly till the attack or the DoT stops. Do not reccomend this mod in 2021 find a different dragon mod with settings that work.
    1. Daimon119
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      Same problem here. The Mod seems broken.
  5. Darklocq
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    Anyone else getting these problems and know how to fix/avoid them:

    1) Dragons spawning indoors, and making a mess then being unkillable unless you use TCL in the console to go find them where ever they went in the void outside the building's walls.

    2) Boatloads of dragons spawning all at once (I think I had 5 show up simultaneously once).  I guess I wouldn't mind 2 occasionally, but 5 is just silly. Dragons aren't herd animals.

    I know issue no. 1 isn't unique to me, since I saw it demonstrated in a mod review on YouTube.  "Deadly Dragons Script Patch" doesn't mention either of these issues.
  6. JayayePea
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    Not even gonna lie, the first line of the description is kinda dumb, their is nothing within the lore saying or otherwise stating that a non dragonborn cannot kill a dragon, just that it is difficult, but still possible, a Redguard named Cyrus did it, as well as that, during the dragon wars, loads of Nords killed dragons, they were however not of dragon blood, so the dragons were not truly dead, but instead, they lay dormant, this was even mentioned by the blades themselves in game 
    1. EmperorVukodlak
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      Any Dragon not killed by the dragonborn can be resurrected by Alduin.
  7. Darklocq
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    Does this mod make any changes to dragon mounds (which are actually pits, but whatever)?  I crash out every time I get near one in Falkreath Hold (so far).
    1. ShigeruThalmorSlayer
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      This mod only changes dragons and their status. If you crash every time you approach a cell, then I believe it is just like a broken save or memory issues. Try loading your game, kill your character (open the console and type player.kill) and then reload your save and see if it lets you load the next cell without a crash. If it does, you just have the vanilla transition bug.
    2. Darklocq
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      A'ight, I'll try that. I wasn't aware of the player.kill trick.  I've found this kind of problem can be caused by mods adding stuff with broken meshes. A recent statics mod (kind of an SMIM add-on) did exactly that at Halted Stream Camp and several other places (it was changed trap meshes that had problems).  But I'm hard pressed to think of a reason for a dragon mound to have such a problem.  Or a RAM/VRAM problem. It's just a pit in the ground.  I could hear a dragon in the area the first time the crash happened.  I was  sprinting and actually reached the mound and got the "You've discovered [whatever] Dragon Mound" message before the crash that time.  That's what made me think this mod might be involved - that dragon spawning.  I've CTDed on another dragon earlier (though a replay from prior save worked out).  In this case, even if I inch my way toward this dragon mound, as soon as it is within enough range to be recognizable for what it is (i.e., not LOD), I CTD.
    3. Darklocq
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      The player.kill trick didn't work in this case.  The dragon mound remains inaccessible to me, and I've run into a similar problem in the cell containing a bounty giant.  FML.  I have 96 GB of RAM and an 11 GB VRAM video card, so it's not likely a memory issue.  Might be some kind of error in Skyrim Immersive Creatures or another mod.  I"ve used TB in console to see cell boundaries and the crash happens upon crossing it into the cell with the problem area. I have tried a recently released cell-transition bug fix mod; didn't help. [shrug]
  8. Sianuwa
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    Awwww sh*t - why this mod requires f*cking heartfire?   x.x
    1. ShigeruThalmorSlayer
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      Because this mod requires USLEEP in order to work.
  9. starscreamM14
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    for some weird reason i couldnt damage alduin when you fight him at the throat of the world (or whatever its called) and tried tips i found online.
    i tried letting him finish his conversation with paarthurnax, but that didnt help.
    so i tried something that i couldnt find anywhere. something i came up with myself.
    i uninstalled this mod. and that worked for some reason. i reinstalled before the battle in sovngarde and that did work.
    i cant open any of the links on this mods page for some reason. so i dont know if i did anything wrong.
    anyway, maybe wait with installing this until after your first battle with alduin.
  10. Monkinsane
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    Really don't know what everyone's complaining about, I love Deadly Dragons. Been using it since its earliest versions. Without it killing dragons is just way too easy.

    Especially love the Assault function, miss the deadly monsters module though.
    1. Duriel7
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      Man use Enemy Enhancer, it's really good, just activate it before DD, and then don't touch dragons settings in there, and you should be good to go. I use it myself with some other mods to make the game more coherent about damage and life threats. All in all, dragons are powerful and with EE all living things are now powerful and you should take care not to be overwhelmed.
  11. Donthrudgelmir
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    Holy s***, i'm playing for more than 100 hours in a game and just now, after 3 hours battle with a dragon that one shot me dealing 900hp with 60% magic resist, i noticed that something wasn't right.. IF YOU'RE READING THIS BEFORE INSTALLING, DON'T DO IT. The script is bugged and will fkup you'r savefile