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B1gBadDaddy

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RichWebster

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45 comments

  1. Stephrodas
    Stephrodas
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    Just to let people know that I successfully ported this to Skyrim Special edition, took me 5 min and it's working seamlessly :)
  2. Elektrosumo
    Elektrosumo
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    • 0 kudos
    Is this also Perma Compatible?
  3. LeddBate
    LeddBate
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    • 28 kudos
    For anyone wanting to know:

    I've had this mod installed for about a month now. Works flawlessly. I was able to level up all skills as explained in the description by persistent training. Takes a while, but that's the point, right? I've found this to be a useful mod when you're in a major city and you want to kill time while waiting for a certain event to occur. Beats the heck out of using the "wait" command.

    Besides Falskaar I have all three of the DLCs as well as a ton of mods including Legend of the Dragonborn (gallery) which includes Moonpaths to Elsewyer. I also have a metric ton of mods (over 200) and have not experienced any issues.

    For those of you who think the archery targets aren't working, you have to fire from waaay back for it to "count". If you see a message in the upper-left corner of your screen after you hit a target that says "good shot", you're far enough back to receive the XP. If you don't see that message, back up some more.

    Very nice mod. Wish I could endorse twice!
    1. NexTextGorilla
      NexTextGorilla
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      If I remember right, you get XP without the message, but get bonus XP when you do get the message. You don't have to be that far back for this to work. Maybe 15-20 ft. This has been my experience at least.
    2. Browzy
      Browzy
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      if fDistance < 130 && fDistance >= 0
      Debug.Notification("Too close to work on your skill." )

      elseif fDistance < 512 && fDistance >= 130
      Debug.Notification("Too close to work on your skill." )

      elseif fDistance < 1024 && fDistance >= 512
      Game.AdvanceSkill("Marksman", 0.0)

      elseif fDistance >= 1024 && fDistance < 2048
      Game.AdvanceSkill("Marksman", 0.0)

      elseif fDistance >= 2048
      Game.AdvanceSkill("Marksman", 0.0)
      Debug.Notification("Nice shot!" )

      those are the distance from the source scripts
  4. LizardCor
    LizardCor
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    I got Falskaar but This mod don't work for me in Skyrim. So I assume this mod WORKS only when we are on Falskaa Island ?
    1. Browzy
      Browzy
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      than you must have something installed wrong or some compatibility issues. It works for Dummies and Targets in the normal game + falskaar. It's not only for Faalskar.
  5. Browzy
    Browzy
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    ok so. Lately i wanted to try the SXP mod, but as most of people know - it disables normal skill growth in the game.
    So my question is - is there a way to make them both work properly? (I know i can add the exp gain to the script but i don't know if there will be any actual and hard compatibility issues. And also it'll require me to unpack the bsa)
  6. HircineMANDA
    HircineMANDA
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    Are you still working on this?
    1. RichWebster
      RichWebster
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      It's complete. I haven't got any plans currently to add anything else yet with my other project in the works.
    2. ZalrokSoulDeath1
      ZalrokSoulDeath1
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      What about a complete all 3 dlc and Wyrmstooth and Falskaar Archery targets mod?
    3. Asstrole
      Asstrole
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      • 0 kudos
      https://drive.google.com/folderview?id=0B0o3cG8Q52tpaGdsNTRBNWN2ZUE&usp=sharing&tid=0B0o3cG8Q52tpNG5jaTVybmhZUGM
      Choose Training Dummies

      Think it's old or for a different version, though. The master it requires is missing for me.
  7. NexTextGorilla
    NexTextGorilla
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    This is very nice. Found an archery target at Helgen, so whipped out the bow & around a dozen shots, leveled it up one. Used Jaxonz Positioner to grab it & take it with me, ha ha. Thanks much. Endorsed!
  8. darkwolf1304
    darkwolf1304
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    you state that this mod is only for users with falskaar, but is it also usable on vanilla game training targets, such as the ones near the companions?
    1. RichWebster
      RichWebster
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      That statement doesn't have anything to do with where the objects are that you can interact with. Everything you need to know is in the description.
  9. SunnyHL
    SunnyHL
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    Has it support for Hearthfire, Dragonborn and Dawnguard ? Best Regards
    1. RichWebster
      RichWebster
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      No not yet mate.
    2. Oxytwist
      Oxytwist
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      And with the DLC patch from your standard dummy mod?
    3. RichWebster
      RichWebster
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      Go to that mod and check,I'm sure it'll say.
    4. lozeldatkm
      lozeldatkm
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      Honestly a little disappointed about no Hearthfire support. The reason I actually downloaded this was to use on the dummies in my cellar, just to find out it had no effect. Is this something you're working on?
  10. wildkitty
    wildkitty
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    hi sry for nab question...but where i can see if the mod is static or nor?
    1. RichWebster
      RichWebster
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      The creation kit would be the only place, possible also TES5Edit.