Skyrim
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Thicketford

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Thicketford

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16 comments

  1. User_1685555
    User_1685555
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    It's an outrage! You work hard, waste time and health working, and they pay you pennies? Down with capitalists!!!

    Just a joke there.True, the mod makes things a bit more immersive.
  2. yonaratner
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    it is more then realistic, you guys take consideration of today, but this is in the pre-medieval stage where ore was hard to find and miners werent cheap because mines werent safe at all, even today there alot of dangers so think about then, i say you should even higher it, as for firewood 5-10g for normal ppl (rank 1/0 idk -,-) and then increas 1-7g for each rank, about 30 for marriege ( cant have husband just work and work without getting a thing, he has dragons to kill, vampires to slay ancient secret's of hermeus mora to learn ^^{and even more if there are some mods like kynsguard -,-}), lol a speech !!!
    1. yonaratner
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      ill track and see how this is going
    2. Dereek
      Dereek
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      But what you missed out is that septims is also hard to achieve in the good ol' days aswell. Afterall, people would also have to mine to get the resources to create septims.
      It is alot more unrealistic if everyone were filthy rich and would give away a pouch of septims just for an ore. Only noble people would do such snobby thing, but not everyone, and definitely not a miner who held a mine in his possesion.
    3. yonaratner
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      Sorry for relpying so late but no i havent missed a thing, people will offer more money to people they trust to do the job, rather then someone they just met ( but you still brouht him the ore that makes you reliable isnt it???!!!) no more, you should add a lock to mines ( add tons more ore's just explode the mine with ores, and you will see why) and you need to either be a friend of the mine owner (the silver mine is not gonna be included cuz it's a prison) or to buy "mining membership" to mine (must be renewed every ingame month), and increase the ore money per ore type ( it is allready like this but a very small difference from iron to ebony payment -.- and ebony is supposed to be rare, and fill the raven rock mine with ebony just for that purpose,) and increase/decrease the ore money you get for each ore by the place let's say darkwater crossing will pay more ( or less up to you to decide) because they need ore to build theyre town ( theory no need to add this)
      and markarth is allready build but need silver and other ores to sustain itself, think on all of this.

      P.S: i am still the same about firewood but add a patch for frostfall items ( dense stone and deadwood if im not mistaken)
    4. yonaratner
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      Btw i was talking to Thicketford incase he is reading.
  3. Leafynn
    Leafynn
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    • 4 kudos
    Much more realistic, plus it encourages the player to use the smithing skill to make the ore worth something instead of selling it.
    1. SilverNirvash
      SilverNirvash
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      the low amount you got for your hardwork which could potentially take hours in of itself if you go out of your way to mine or chop more than you could actually hold WALK it back to a person looking to buy it then return and repeat the process made it worth more to make stuff out of the materials in the first place. you can try and exploit the jobs available in skyrim all you want but at the end of the day it was far more profitable to make stuff from the materials on the whole than it was to mine it and sell the materials. So this mod just makes it even more pointless to sell the materials.
  4. legedaryplaya
    legedaryplaya
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    Seriously.
    Why would you want to sell stuff for less?
    I would never download this mod
    about firewood, I can understand though.
  5. ziggy72
    ziggy72
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    Great idea - one question though, would this conflict/effect the "Cutthroat Merchants" mod by Phitt, do you reckon?
    1. Thicketford
      Thicketford
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      This mod only modifies the 'Job' globals that affect how much NPCs pay you through dialogue. Leveled lists and vendors are untouched so I assume it will be compatible.
    2. ziggy72
      ziggy72
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      Excellent - will use and endorse
  6. Calzien
    Calzien
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    • 59 kudos
    People actually sell the ore? More often than not I always just smelted it myself instead of selling it off to a miner. As for the firewood I think it's better off as it was. Unless you used a mod that skipped the chopping animation and made each sequence indefinite you still had to work to earn those septims. Chopping animation was slow, and wood typically weighs a lot requiring you to lug it back slowly if you chopped too much (Which usually, you had to so it would be even worth it.) to someone who would actually buy it from you. All in all it was a lot more profitable to find some bandits in the wilderness, slaughter them, then take all their gold and loot back to a merchant to sell it.
  7. Dereek
    Dereek
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    I like this mod, one thing bothered me the most was firewood. 5 septims seemed a little steep for just a quarter of a log.
  8. Nudedragon
    Nudedragon
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    They don't give you full value. They give you vendor value - buying ore costs much more. Not that this isn't realistic, I'm just saying that vanilla prices would still allow for the mine owners to make a profit
    1. Thicketford
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      That's a pretty good point. Maybe the mine owners have 100 speechcraft?

      I actually thought about that before making the mod, but the emphasis was on how much the player made.