Skyrim
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greentea101

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greentea101

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209 comments

  1. DonFlymoor
    DonFlymoor
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    • 0 kudos
    Does this work with the silent shouts from Dragonborn Speak naturally? I'd like to shout myself, then hear the echo and thunder effect.
    1. greentea101
      greentea101
      • supporter
      • 100 kudos
      Nope, the echo is baked into the original audio, the mod doesn't add it dynamically.
    2. DonFlymoor
      DonFlymoor
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      • 0 kudos
      Would it be possible to make a separate version with the initial shout cut out, but with the thunder and echos?
  2. Lito32
    Lito32
    • supporter
    • 0 kudos
    Hello! This mod is not working for me. Can someone please tell me what to do to fix this problem?
    Thank you in advance!
  3. Alex56115
    Alex56115
    • member
    • 2 kudos
    Skyrim SE can't read BSA? What? Why? Aren't they are better than loose files and load faster in the game?
    1. greentea101
      greentea101
      • supporter
      • 100 kudos
      Skyrim SE uses a new version of the archive format, so the loose files can be packed into new archives, but the old ones no longer work.
  4. pollan
    pollan
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    • 0 kudos
    Hi greentea101,
    I'm sorry to bother u with this comment, I know that u are done with this game and its mods
    But I need a little help here, I noticed that u use preset in editing these shouts in 1 of ur images
    would u mind giving me the preset if u happen to still have it?
    I want to edit something by myself

    thx for this wonderful mod btw
    again, sorry to bother
    1. greentea101
      greentea101
      • supporter
      • 100 kudos
      Sorry, I no longer have the preset (lost it when I installed new Windows).
  5. Locklear308
    Locklear308
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    Does this not work on females?
    1. greentea101
      greentea101
      • supporter
      • 100 kudos
      It does work on females. If it appears that it doesn't, then there's some kind of problem on your end.
  6. Whumpers
    Whumpers
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    • 0 kudos
    Er, the point of Aura Whisper and Throw Voice is to remain undetected..... Maybe you should make the "thundering" aspect absent from those, I also suggest that you consider what the point of a particular Thu'um is to be. I can understand having a thundering echo to Unrelenting Force, but I can't understand adding it to Aura Whisper (see aura of living, undead, and maybe automatons) or to Throw Voice (which throws the "voice" of the player so that the player can remain hidden).

    Just..... Think about which Thu'um shouts can have the thundering echo added, and which ones are meant to be stealthy.
  7. ShagatiBlack
    ShagatiBlack
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    • 11 kudos
    Until now, I never knew how much I needed this. You've made me a happy Dovahkiin.
    1. darthvader45
      darthvader45
      • member
      • 0 kudos
      I am indeed happy as well.
  8. KoderOne
    KoderOne
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    • 0 kudos
    I was going to complain, then I discovered the "No Pitch" version. Endorsed.
    1. darthvader45
      darthvader45
      • member
      • 0 kudos
      Agreed, normal pitch is better in my humble opinion. Endorsed!
  9. shadowwarrior44
    shadowwarrior44
    • supporter
    • 3 kudos
    to the person who uploaded this to Bethesda.net can you please upload it to the skyrim nexus special edition i dont want to extract any files to my data folder im a noob at installing anything manually
    1. Havrakhad
      Havrakhad
      • supporter
      • 0 kudos
      bro.......you dont have to manually install. download manually, drag to desktop, use the fancy "add mod from file" feature that both NMM and MO have, profit
    2. shadowwarrior44
      shadowwarrior44
      • supporter
      • 3 kudos
      thats exactly what i did i just meant in the NMM its says version ?? i just wanted to have the manager identify it with all the correct info is all
  10. OrikonTheModder
    OrikonTheModder
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    Guys, if any of you want to use the mod in SSE, all your have to do is extract the .bsa files (OR SIMPLY DOWNLOAD THE LOOSE FILES) using Bethesda's BSA Extractor (you can find it here on Nexus) and manually place the audio files in the data folder.

    The reason original Skyrim mods "don't work" (spoiler: they all do) is because Bethesda updated the SEE engine, which can't read the old .bsa files anymore. That's why when you try to install this mod SSE refuses to launch.

    Use the loose files, drop them in your data folder, and simply activate the .esp file in the Mod Manager and it works like a charm. I'm using the mod right now and its not causing any problems. You can also use the same procedure for pretty much ANY vanilla Skyrim mod, with the exception of SKSE and animation mods.
    1. greentea101
      greentea101
      • supporter
      • 100 kudos
      So that's why it doesn't work, the engine can't read the BSA archive. In that case, there's no need for the plugin file (.esp), just dump the loose files in the data folder. The plugin file is empty (contains no records), and its only purpose was to make the game load the BSA archive, so it's not needed if you use loose files.
    2. Simbiose
      Simbiose
      • member
      • 1 kudos
      Thanks for sharing that! I'll test here.