Updated ENB to V3 - Again delete all versions and file/folders belonging to them. First let me say this update took a lot of tweaking and re-tweaking for each preset! Since I've upgraded to a newer enbeffect.fx file (thanks to JawZ, Tansarville and WolfGrimDark), the interior lighting problem has been resolved. Interiors should look relatively the same except light sources will be slightly brighter from a distance, then dim a little as you walk into it (adaptation). Nighteye is actually useful in dungeons now! Exteriors for all presets may look slightly different than previous releases. Instead of explaining everything that may look slightly different from the previous versions, I'd rather you try 'em and let me know what you think. I took screenshots throughout Skyrim with the old presets and then tweaked the new fx file until I attained, close to it at least, the look of the old ones. If you're hoping for exact carbon copies of the old versions don't get your hopes up. I doubt I'll be able to do it. If you think contrast is too strong you can adjust it in-game with the GUI under effect.txt.
Other updates I've made were to the weather. Solstheim ash-lands have more of the vanilla look (gold atmosphere). Fog weather has stronger fog thanks to the new mist settings. Snow weather should look good for all presets now (previously I had the problem with blue fog. Should look more white now.)
Other things: the new chilly and warm versions may not have as strong of bloom for daytime exteriors as the old versions. Vibrant, however, is still.... vibrant and bloomy. If the image is too sharp or has a shimmer, enable FXAA.
Thanks for the support and liking Tundra ENB!
UPDATE: V3.0.1 - I adjusted the fog weather for all versions. Previously I had the ambient lighting curve too high along with the bloom which made ambient light appear light blue. Hopefully I've remedied that. Also I fixed the skylighting shadows for Warm Edition; now each weather has its own shadow settings.
UPDATE: V3.0.4 - Again, I adjusted the fog weathers since for some areas (like Riften) it looked bad due to high mist density and darkness. Hopefully fog weathers transition well through the days now. Also added a weather type for the map when it is opened which removes mist. I mainly added this because I use Warburgs 3D Paper Word Map and with previous versions mist would fog up the entire map when zoomed out.
UPDATE: V3.1 - Added Scegielski's Nighteye effect to Tundra ENB. I did some tweaking today and I mostly wanted to have the traditional nighteye look with the blue overtone like Oblivion and Skyrim. So most of the other effects from the nighteye code aren't used. It might be pretty bright in areas where there's light which I thought was more realistic and it encourages to you to only use nighteye when you really need to.
Update V3.2.1 - Updated Scegielski's Nighteye code to the latest version fixing the interior nighteye inconsistencies. With this new version you'll need to install the enbeffect.fx file corresponding to your mod configuration. If you're using Vanilla or Predator Vision by Gopher, pick the file and overright the one in ENBSeries Folder. You'll also need to install the esp from Enhanced ENB Night Eye if you're using Vanilla nighteye or Predator Vision Nighteye.
If you don't do the above you might get blurry nighteye.
If you like the new nighteye, head over to Scegielski's mod and give it an endorsement.
P.S. - It may look fine but if the distant interior fog looks too bright or weird for some reason, use Remove Interior Fog V2. I've been using it and it was turned on when I tweaked the nighteye settings.
Update: 3.2.2 Had to adjust the nighteye settings to make the presets compatible with ENB v0.266. Nighteye now will look a little easier on the eyes and won't be bloomy.
Vibrant Edition v1.1 - I've adjusted the sky lighting for night and day. Sunrise and sunset clouds should be more prominent. Night sky should be more darker and not have a teal sky color. Also sunrise and sunset sunrays were increased slightly.
One mod I do recommend is Dramatic Clouds. It really improves the texture quality of the clouds and improves the shadows for sunrise and sunsets.
EDIT: If any of the presents look "washed out" or have lack of color, make sure you have Revamped Exterior Fog installed. This is highly recommended by most ENB mods and is actually required by others, like Tundra ENB.
I want to reinstall Skyrim with mods again,and this Enb looks stunning.Can anyone tell me how is it in terms of character "screenarchery",like compared to Snapdragon?And it looks like it supports water subsurface scattering like the "Watercolor for Enb" mod?Thank you.
This is one of my most fav enbs I've ever tried before. I've been using this enb almost 3 years and still could rival most of modern enbs. The enb is flexible to custom most of aspects without stalling the enb itself. I tried 3 of em and my favorite so far is warm.
Great ENB, great colors! But unfortunately, there absolutely no any DOF, however, DOF option is enabled in settings. Does anybody knows how to add DOF effect?
This looks like it might be just what I'm looking for. Unfortunately, I'm getting a pretty serious neck seam. It has to be from Tundra, since I've tested other ENBs that haven't had that problem. I've also tried out about 4 different body textures, all of which have neck seams.
i've just installed your ENB, it is beautiful, well done. but the frame rate counter on top is killing me, please let me know how to remove it. thank you for your work.
Thank you for this ENB. I've been using it for some time now and I don't plan on swapping it out. I finally found one I enjoy all around without that little "this one or two things bother me". I have tried so many ENBs. I believe over 30 of them... then I found this one. YAY!! I'm using the cooler weather version and I love it.
I use to use Winterheart II ENB and it was my favourite of them all, but the author doesn't update it anymore and it still has the bug where the mountains in the distance may appear white. I wish someone would make another ENB like it (Bleak ENB doesn't come close, its not the same at all), but I'm happy with this cold weather ENB of yours.
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Other updates I've made were to the weather. Solstheim ash-lands have more of the vanilla look (gold atmosphere). Fog weather has stronger fog thanks to the new mist settings. Snow weather should look good for all presets now (previously I had the problem with blue fog. Should look more white now.)
Other things: the new chilly and warm versions may not have as strong of bloom for daytime exteriors as the old versions. Vibrant, however, is still.... vibrant and bloomy. If the image is too sharp or has a shimmer, enable FXAA.
Thanks for the support and liking Tundra ENB!
UPDATE: V3.0.1 - I adjusted the fog weather for all versions. Previously I had the ambient lighting curve too high along with the bloom which made ambient light appear light blue. Hopefully I've remedied that. Also I fixed the skylighting shadows for Warm Edition; now each weather has its own shadow settings.
UPDATE: V3.0.4 - Again, I adjusted the fog weathers since for some areas (like Riften) it looked bad due to high mist density and darkness. Hopefully fog weathers transition well through the days now. Also added a weather type for the map when it is opened which removes mist. I mainly added this because I use Warburgs 3D Paper Word Map and with previous versions mist would fog up the entire map when zoomed out.
UPDATE: V3.1 - Added Scegielski's Nighteye effect to Tundra ENB. I did some tweaking today and I mostly wanted to have the traditional nighteye look with the blue overtone like Oblivion and Skyrim. So most of the other effects from the nighteye code aren't used. It might be pretty bright in areas where there's light which I thought was more realistic and it encourages to you to only use nighteye when you really need to.
Update V3.2.1 - Updated Scegielski's Nighteye code to the latest version fixing the interior nighteye inconsistencies. With this new version you'll need to install the enbeffect.fx file corresponding to your mod configuration. If you're using Vanilla or Predator Vision by Gopher, pick the file and overright the one in ENBSeries Folder. You'll also need to install the esp from Enhanced ENB Night Eye if you're using Vanilla nighteye or Predator Vision Nighteye.
If you don't do the above you might get blurry nighteye.
If you like the new nighteye, head over to Scegielski's mod and give it an endorsement.
P.S. - It may look fine but if the distant interior fog looks too bright or weird for some reason, use Remove Interior Fog V2. I've been using it and it was turned on when I tweaked the nighteye settings.
Update: 3.2.2 Had to adjust the nighteye settings to make the presets compatible with ENB v0.266. Nighteye now will look a little easier on the eyes and won't be bloomy.
One mod I do recommend is Dramatic Clouds. It really improves the texture quality of the clouds and improves the shadows for sunrise and sunsets.
EDIT: If any of the presents look "washed out" or have lack of color, make sure you have Revamped Exterior Fog installed. This is highly recommended by most ENB mods and is actually required by others, like Tundra ENB.
What other do you recommend using as an alternative for Tundra enb?
Revamped Exterior Fog
But unfortunately, there absolutely no any DOF, however, DOF option is enabled in settings.
Does anybody knows how to add DOF effect?
but the frame rate counter on top is killing me, please let me know how to remove it.
thank you for your work.
I use to use Winterheart II ENB and it was my favourite of them all, but the author doesn't update it anymore and it still has the bug where the mountains in the distance may appear white. I wish someone would make another ENB like it (Bleak ENB doesn't come close, its not the same at all), but I'm happy with this cold weather ENB of yours.
Thank you very much.