This page was last updated on 19 October 2023, 11:09AM
Changelogs
Version 1.51
Added low level dremora to randomized bandit gear and weapons
Reduced likelihood of common and CW clothing (especially for higher levels).
Version 1.5
Added high chance of torches to many bandits (no more seeing in the dark)
Fixed some mercenaries/guards outfits
Version 1.4
Some minor tweaks and fixes
Silverhand no longer uses the new random outfits, they use their original biz
Version 1.3
v1.3
reduced frequency of common items (pickaxe, wood axe, etc)
further reduced frequency of common items at higher levels
tweaked distribution of armors and robes for bandit mages
bandages have lower chance to spawn but are now separate from helmets
dual wielding at higher levels has been increased in frequency
Version 1.2
Further decreased frequency of clothing at higher levels
Added varying types of robes to bandit mages
Fixed a mistake that gave boss armor to non-bosses
Version 1.1
Made a few small changes to ensure compatibility with any and all mods that add new items to the leveled lists