Skyrim
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Erundil

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erundil444

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34 comments

  1. Farazon1234
    Farazon1234
    • supporter
    • 43 kudos
     User_4881675 Is correct.

    And For those having problems with the batch files not working, DON'T put them in the Data folder. Put them in the Skyrim installation folder (steam/steamapps/common/skyrim) where the Skyrim.exe is located. I know that the files are in a folder named "Data" after you unzip them, but that's simply not how they work.
  2. User_4881675
    User_4881675
    • account closed
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    Good mod, endorsed.

    For those having problems with the batch files not working, DON'T put them in the Data folder. Put them in the Skyrim installation folder (steam/steamapps/common/skyrim) where the Skyrim.exe is located. I know that the files are in a folder named "Data" after you unzip them, but that's simply not how they work.
  3. Maxor97
    Maxor97
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    Everytime I use the mod, the game crash when I open the spell menu after doing "Unlockshouts" :/ Anyone can help ?
  4. Randy3644
    Randy3644
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    Can someone please help.......?
    I have tried several different BAT mods for these all shouts and none of them are working? I have the 7zip program and when I use it to extract the file the only thing that is extracted is the "text" file and nothing else. I thought there was supposed to be an ESP file or something. So anyways when I copy or extract or drag and drop the "text" file into the skyrim folder nothing happens when I do the console command and I don't even see the modified file in my computer skyrim/data folder so it is like I didn't even do anything?
    1. Ceruulean
      Ceruulean
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      • 41 kudos
      Type into the console:

      bat addshouts
      bat unlockshouts

      Something should happen if you installed it correctly. Also it's in the data folder along the the .exe.
    2. Randy3644
      Randy3644
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      That is what i am doing but it keeps saying batch command not found or not valid. I keep trying to find a walkthrough video for this because I have over 50 mods and this is the only one I can't seem to get to work. Is the 'text file with all the shouts that is literally called (allshouts)" the file that you put into the skyrim folder within the steam app location or is there more? When I extract the files that is all that is extracted.

      UPDATE: I got the "bat addshouts" to work and I see all the shouts in my magic menu but now it doesn't recognize "bat unlockshouts"
    3. lued123
      lued123
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      You have to drop the text file into your Skyrim directory's DATA folder. That's your problem. The full file path is C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data. Batch files are basically long lists of console commands that are triggered by typing bat "filename here". That is why you don't need an esp or bsa or whatever, and that's why this isn't really a mod per-se. It's basically just a way of shrinking a long list of commands into one. Bethesda would have used batch files for testing while they were developing the game.
    4. Iballisticsloth
      Iballisticsloth
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      i have the same problem and put the zip file in correct file in the correct file path but i still get the same message
    5. darthjordan81
      darthjordan81
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      Took me awhile to get. Extract those text files and place em in the Skyrim folder, not the data folder.
  5. janlevkoff
    janlevkoff
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    • 15 kudos
    I've found that knowing all parts of fus ro dah before meeting the greybeards, causes them to not recognize my ability at all. Is there a way to fix that? I've just been advancing the quest in the console, but that causes other problems later.
    1. RussEfarmer
      RussEfarmer
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      • 0 kudos
      just use the first word of the shout, it should work
    2. lued123
      lued123
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      They are triggered by the first word alone. If you use all three, it's not a "spell" they recognize as what they're looking for. If you don't know how to use just the first word (That seems like something most people would know to try.) just press the button rather than hold it.
    3. pacoth
      pacoth
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      i'm giving you a hug :/
  6. MebzAdventures
    MebzAdventures
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    It makes it easier to download the nexus program and that does everything that u need without need to download the zip it downloads on the nexus thing its at the top of the page install NMM file so get that its good....

    Really really it has to be done manually :C
  7. Godmezenger
    Godmezenger
    • supporter
    • 14 kudos
    Keep in mind that if you do not have USKP then it will not work correctly. You have to download the one under "old version"
    Other than that, it should work just fine.
  8. WydfMyx
    WydfMyx
    • BANNED
    • 0 kudos
    MOD MOVED TO ANOTHER SITE. WHAT YOU SEE HERE IS OUTDATED AND WILL STAY THIS WAY (because author was banned from Nexus).
    Can't provide link, because Nexus rules forbid it, but you can google "BAT SCRIPTS COLLECTION BY ERUNDIL". There are a lot of changes and some fixes.
  9. WydfMyx
    WydfMyx
    • BANNED
    • 0 kudos
    MOD MOVED TO ANOTHER SITE. WHAT YOU SEE HERE IS OUTDATED AND WILL STAY THIS WAY (because author was banned from Nexus).
    Can't provide link, because Nexus rules forbid it, but you can google "BAT SCRIPTS COLLECTION BY ERUNDIL". There are a lot of changes and some fixes.
  10. mincartoon
    mincartoon
    • supporter
    • 14 kudos
    I think it's alright to add already unlocked shouts in your bat files.
    If you have Fus Ro Dah before main quest line, it won't screw up your quest.

    For me clicking unlock to every shout is quite bothersome. (I restart game quite often)
    1. erundil444
      erundil444
      • BANNED
      • 18 kudos
      I think you misunderstand me. My script already includes Fus-Ro-Dah.
      Shouts are locked, because it's impossible to unlock them via console commands.

      I could create an ESP file to do the job, but it won't be worth the trouble. Compatibility issues with DLCs, savegame issues... Also it would be one more script to run for the game, and people are complaining about lags from scripts anyway.

      I know it may be bothersome to click 50 times in the menu, but it's still much less time consuming than finding all the word-walls scattered throughout the world...
    2. jllllll
      jllllll
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      you can unlock them via console using the command "player.unlockword <id>"
    3. erundil444
      erundil444
      • BANNED
      • 18 kudos
      Thanks. I'll try that out and see if the resulting BAT is short enough to be processed by game engine.

      Edit:
      Well, thanks for the hint. It works as intended.
    4. amborgeson
      amborgeson
      • supporter
      • 4 kudos
      Yes Jilllll, but having a bat file makes it easier, and you only have to type one command per game.