This is a gorgeous mod. But sadly I didn't realize its conflicting with falskaar. i'll have to play one then the other. I don't know if anyone already new that.
uh, this mod was started and left unfinished for a year. It's just the starts of a few islands, most of which are unfinished. It's not got a whole lot of gameplay to it
Yeah, I suggested that the boat, which was originally at the Solitude docks be moved to either Dawnstar or Windhelm. I was actually thinking to make TheNoodleGod avoid compatibility issues with already popular mods. I wasn't smart enough, here, my bad. By that time, I hadn't been using Falskaar yet. Now I do, and I have been thinking further about what new lands mods should avoid. I have listed the basic mistakes one can do here :
I apologize to TheNoodleGod as this means probably a few more changes to his plans. TheNoodleGod, if you read me, I hope you're still active regarding the development of you mod, because I don't care for waiting, I have all the time in the world. I just hope you can achieve that one day
My question is mless to the author and more to other players: is it stable enough to run for testing? Or is he still in alpha mode? Happy to run through beta test; dont have a machine speced for alpha, though.
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http://forums.nexusmods.com/index.php?/topic/1338541-some-advice-for-modders-qualifying-under-the-quests-and-adventures-category/
I apologize to TheNoodleGod as this means probably a few more changes to his plans. TheNoodleGod, if you read me, I hope you're still active regarding the development of you mod, because I don't care for waiting, I have all the time in the world. I just hope you can achieve that one day
Hey, I Can't say anything about the Island, else sound great.
Problem: Boat from Dawnstar is at same spot as boat to Falskaar, so can't get the ship.
Happy to run through beta test; dont have a machine speced for alpha, though.