As of 7/7/2016 his mod is "final" and free to modify and redistribute. If I have left things broken or you want to "improve" or expand upon this mod, please do. All permissions are granted.
Requires resources from version 1.7 as well as RS Children master file and esp (or Prince and Pauper esp) REQUIRES UNOFFICIAL LEGENDARY EDITION PATCH Must be placed low in your load order due to changing race forms
2.0 has tons of features I have forgotten about, many fixes (such as kids in levelled npc list they should not be in like silverhand or bodyguards), optimized a lot of things to reduce conflicts with stuff like killmove mods, improved ai packages for the added kids, fixed problem with kids being stuck due to installing Immersive Citizens
nice mod! are there werewolf npcs in the mod? if not, is it possible to make them? if they can't transform when they are children, you can make them so they could transform on a specific age, like 18 or 20. idk if this is possible but it's worth a try
the fact that the player is affected doesn't really make sense to me from a logical standpoint unless somehow a headpart formlist got goofed, which is not impossible
I'm having the same issue. I'm using Mod Organizer and this mod is neither being underwriten or overwriten and I'm using LOOT. One of my characters eyes bugged out of her head, which is hilarious, and the others face looks caved in. oh well, can't get too sad that I'm not crushing the skulls of children, bandits or no.
I think ECE is the cause of my character's face looking younger. Also.. when should I expect to run into children? I just did a speed run into several caves and didn't run into any kids
I have to report, I have this issue and after much extensive trial and having only Kids of skyrim (RS Children Version) installed, I get this bug wherein my character (not kid race) cannot get into any carriage. When I want to travel via carriage, I talk to the carriage driver, who tells me to climb in back and when I choose to climb in back, the PC moves slightly and does not board the carriage at all, then the screen goes dark and I am at the other location, except that now the PC is stuck in third person, with reverse motion for keys. No matter what i try, I cannot get the PC to first person and cannot save the game as well. The only thing that works is if there is a tanning rack, smelter, alchemy table etc. nearby and I select to use it and stop using it. That breaks this animation freeze and the PC is back to normal
if another mod edits adult races (which i had to do on v2 to get around a separate conflict with immersive citizens) make sure it is below this mod on your load order
but if you don't use immersive citizens, i recommend downgrading to 1.7
I do use Immersive Citizens and this mod, I had it above that, I shall check again my mod list and set Kids of Skyrim above other mods and see if that helps
Is this still an issue you are having? I would like to download this mod, but I do not want to cause issues with carriage travel and, especially saving.
okay so... interesting issue... one of the bandit girls was so adorable I couldn't kill her, so I added her to the adoptable faction and adopted her. I came home a few days later to see that she is now a fully grown adult male orc. I HAVE NO IDEA WHAT TO DO IN THIS SITUATION.
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Requires resources from version 1.7 as well as RS Children master file and esp (or Prince and Pauper esp)
REQUIRES UNOFFICIAL LEGENDARY EDITION PATCH
Must be placed low in your load order due to changing race forms
Load order:
kids_of_skyrim_RS.esp
kids_of_skyrim_RS_DG.esp (OPTIONAL, Dawnguard features)
kids_of_skyrim_RS_DB.esp (OPTIONAL, Dragonborn features)
kids_of_skyrim_RS_NOPLAYERKILLCAM.esp (OPTIONAL, disables killcam against player)
2.0 has tons of features I have forgotten about, many fixes (such as kids in levelled npc list they should not be in like silverhand or bodyguards), optimized a lot of things to reduce conflicts with stuff like killmove mods, improved ai packages for the added kids, fixed problem with kids being stuck due to installing Immersive Citizens
I'd keep only the young apprentices of winterhold and db but kid guards? Forswornn? Warlocks? Jezz
Here's hoping that some of them will know better than to try a killer vampire.
EDIT: After installing, I've noticed that my character's face is very child-esque, as if she were twelve.
Normal townsfolk seem unaffected.. bandits don't seemed to be spared however. Oh, and I'm using your Bandit Module mod too.
and are you using body mods?
the fact that the player is affected doesn't really make sense to me from a logical standpoint unless somehow a headpart formlist got goofed, which is not impossible
It would be nice, tho
But at the time I was using the default Reguard race and using UNP HDT
but if you don't use immersive citizens, i recommend downgrading to 1.7
as for what to do in this situation, i have no answer