Skyrim

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VamaAchara

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VamaAchara

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22 comments

  1. ftwranger
    ftwranger
    • member
    • 7 kudos
    appreciate the mod!for the first time ever  in skyrim my frost spells are worthy! but is there a way to edit scripts because I don't really like the slow effect scaling to 80%  , now my frost spells are too op , it's almost free paralyze and paralyze in game was too op already that I don't use them ,now frost both do damage and almost paralyze !really like to know if there is a way to change slow effect to only remain at 50%
  2. Naimadpl
    Naimadpl
    • member
    • 0 kudos
    Still don't do what I really wanted.
    I can't find a mod without bugs that will make Ice/Frost magic viable, too many enemies have resistance to frost element, like 90% of them, even up to 100% frost resistance :/
  3. willky7
    willky7
    • member
    • 2 kudos
    Made obsolete by the skyrim unnoficial patch.
    But it doesn't because the unnofficial patch is a terrible mod that changes things that shouldn't be changed.
  4. laidback99
    laidback99
    • supporter
    • 2 kudos
    This is amazing! Thank you for this mod. But when the enemy hits me with an ice spike, it leaves a frosty remain on my character that damages my health and stamina like a damage-over-time effect. When I use my ice spike however I dont have thus effect on the enemy. Any suggestions? :)
  5. sheltomlee
    sheltomlee
    • supporter
    • 0 kudos
    Anyone know if there's a larger mod which fixes more magic related issues? Or do you think that's already been inculcated into the unofficial patches? With all the logical errors found and fixed by the smithing overhaul mod, there has to be a ton of magic related issues that need fixing as well.
    1. Gabdube
      Gabdube
      • supporter
      • 9 kudos
      http://afkmods.iguanadons.net/index.php?/topic/3636-mods-made-obsolete-by-unofficial-patches/
  6. nottheonlysinner
    nottheonlysinner
    • member
    • 1 kudos
    I had a question about a mod idea and you're the perfect person to talk to about since you've tinkered with the things I'm looking to change. The reason I'm coming to you is because I've never made a mod. I was wondering if you could help me or I guess just make it yourself idk. If you're interested could you please let me know on my youtube channel with the same name? The reply on this site doesn't always work for me for some reason. Thanks for your time.
  7. GiveitaTaunderbolt
    GiveitaTaunderbolt
    • member
    • 2 kudos
    Does anyone know if this fix is compatible with USKP? Will it just override their fix for the blizzard glitch? I hate the way they handled their fix, so I would like to use this instead but... idk if it'll work.
  8. aramil316
    aramil316
    • premium
    • 7 kudos
    Thanks for this.I have been after a targeted Blizzard for ages,great.Only one thing i am using onehanded master casting mod so i have adjusted a few things to allow me to cast it with either hand and removed that ritual spell effect.Hope you don't mind. Great Mod.Endorsed!
  9. portbash
    portbash
    • member
    • 16 kudos
    I Had difficulties in getting the speedmult AV updated. Editing the InventoryWeight trick works excellent. Endorsed. Thx a lot mate.
  10. VamaAchara
    VamaAchara
    • member
    • 2 kudos
    @ Kadaj - Sorry for the 4 month late response, I kinda fell off the grid as far as the nexus is concerned, but if you still need an answer to the question here's the script I use

     
    Scriptname FrostSlowScript extends activemagiceffect
    {A fix that makes the slow effect of your frost spells scale with your destruction, but is never less than 50. It also forces the game to run a speedmult check on affected NPC's by temporarily modifying the target's inventoryweight when being hit by a frost spell.}

    int SlowType

    Event OnEffectStart(Actor akTarget, Actor akCaster)

        If (akCaster.GetActorValue("Destruction") < 50)
            akTarget.SetActorValue("Speedmult", 50)
            SlowType = 1
        ElseIf (akCaster.GetActorValue("Destruction") == 50)
            akTarget.SetActorValue("Speedmult", 50)
            SlowType = 1
        ElseIf (akCaster.GetActorValue("Destruction") > 100)
            akTarget.SetActorValue("Speedmult", 20)
            SlowType = 1
        ElseIf (akCaster.GetActorValue("Destruction") > 50)
            Float CDS = akCaster.GetActorValue("Destruction")
            Float SlowMag = ((2 * (CDS) / 5) + 40)
            akTarget.ModActorValue("Speedmult", -SlowMag)
            SlowType = 2
        EndIf
    Utility.Wait(0.1)
    akTarget.ModActorValue("InventoryWeight", 1)

    Endevent

    Event OnEffectFinish(Actor akTarget, Actor akCaster)

        If SlowType == 1
            akTarget.SetActorValue("Speedmult", 100)
        ElseIf SlowType == 2
            Float TSM = akTarget.GetActorValue("Speedmult")
            Float SpeedMag = (100 - TSM)
            akTarget.ModActorValue("Speedmult", SpeedMag)
        EndIf
    Utility.Wait(0.1)
    akTarget.ModActorValue("InventoryWeight", -1)

    Endevent

    I changed the frost slow effects such as "FrostSlowFFAimed" "FrostSlowConcAimed" "FrostSlowFFContact" and "FrostSlowSelfArea100" to the type "script" and then atttached that script to them.