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28 comments

  1. Arkanidasus
    Arkanidasus
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    When this two-handed sword weight 6+ a warhamer weight 20+. Many thing don't change and sometime, some of this change look's like you want just end this project and push crap on Nexus.
  2. DiaborMagics
    DiaborMagics
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    Do you also (re-)weigh gold, arrows and lockpicks? I want to have a more realistic weight system, but I already use 3 separate mods that re-weigh septims, arrows and lockpicks. It would be nice if this mod would do all that, too. And if not, I dont know if those weight mods would be compatible with this mod? As you state in the description that it wont be very likely.
  3. DarkDurza
    DarkDurza
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    83000 for a mammoth tusk? This is just a get rich quick mod in disguise.
    1. Ossuarium
      Ossuarium
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      Shipping records from Medieval England showed over 80,000 lb of ivory shipped to England, from 700 elephants, meaning around 57 lb per tusk. However, mammoth tusks are much heavier with the largest mammoth tusk found weighing in at 243 lb. However, mammoths in Skyrim are slightly smaller than real life bull mammoths and have two smaller tusks rather than one thick tusk. Medieval English records show a lb of elephant ivory costing over 1800 pence. I personally think its balanced because mammoths are hard as hell to kill if you aren't exploiting the AI with water.
    2. ekRapid
      ekRapid
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      Until the reign of King Henry III of England (1216–1272), any need in England for coins worth more than one penny , at the time a silver coin, was met by the use of Byzantine or Arabic gold and silver coins which circulated among merchants and traders. However as commerce increased, so did the need for higher value coins. In 1257 Henry instructed his goldsmith, William of Gloucester, to produce a coinage of pure gold.

      The Gold penny was introduced, with a value of twenty pence. The coin's obverse showed the king enthroned, with the legend HENRICUS REX III (King Henry III), while the reverse contained a long cross extending to the edge, with a flower in each quarter, and the moneyer's name in the legend, thus WILLEM ON LUND (William of London).

      20 pence = 1 gold.
      And England wasn't india the origin of the elephants which would lower the costs for those tusks significantly. they should be more expensive than in the game but not so much.
    3. ENTSLAVER
      ENTSLAVER
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      skyrim is not england... and by the price you will never get it sold so its balanced... i personally think its a nice price and its a treasure! a nice reward after killing the beast. You dont need to sell it... you can use it for crafting.
  4. baleog92
    baleog92
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  5. thetag
    thetag
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    This mod changes the weight of the items, correct? But the type of measure used in the game are Ounces. 300 ounces is equivalent to 18.75 pounds or 8.5kg.
  6. rubberducksucker
    rubberducksucker
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    The mod is not wotking, the game is not launching ?????
  7. Lehcar
    Lehcar
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    This made my items heavier, not the weights they should be (no dagger IRL weight six pounds). When I installed this, all of the stuff in my inventory altogether was about 3000 pounds heavier. Sorry, but that's just not good... not what I was looking for.
    1. Ossuarium
      Ossuarium
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      You need to reinstall the mod, something is overwriting my own mod. All daggers in my mod weigh 0.5 units.
  8. Elysiummm
    Elysiummm
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    The only reweight/revalue thing that you did which I have a problem with is the dwarven clutter (plates, etc.), and that is that they're too cheap. I mean, bandits use the ruins as hideouts and there are no active excavations other than Markarth, but for an ancient, lost civilization, their unique clutter is far too cheap. They should be repriced more along the lines of silver, or a little higher.
    1. Ossuarium
      Ossuarium
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      I've been updating them. I've gotten a price list of black market prices for Egyptian artifacts excavated during the revolution, but even then they would not be equivalent to the prices along silver goods. For example, a face chiseled off of a several thousand year old statue was sold for only $320 USD.

      Even in medieval societies, gold and silver were vastly more valuable than historic artifacts.
  9. AwkwardPsyche
    AwkwardPsyche
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    Regarding books, I think this comment from the description of Book Covers Skyrim rationalises it well:

    "The books of Nirn are bound and dispensed in a way that indicates mass production. Although you may not see a printing press. It's there somewhere. So if one really takes time to analyze the Literary Culture of Nirn, it is much more similar to Colonial America or Victorian England than it is to Medieval Earth."
    1. jackowonderful
      jackowonderful
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      that's because they'd use magic, right?
  10. Valridagan
    Valridagan
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    On the list of changes at the location you posted the URL of, some items are marked with asterisks, or are things that I do not recognize as being in the base game- "impersonator's hide", in the "Hircine" subcategory, for instance. Could you explain this?

    Also, you say that this mod uses kryptopyr's Armor & Weapon Fixes as its base, but does this mod require that one to function?
    1. ZeroSbr1
      ZeroSbr1
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      I'm very sure he stated that they were incompatible. Read the rest of the description bro.
    2. Valridagan
      Valridagan
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      Oh, dang, I'm sorry, I thought I had read all of it.... My eyes must have skipped a line, heh. I'm still really confused about the asterisks, though....
    3. Ossuarium
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      Ignore the impersonator stuff, they are planned for a future smithing module and aren't included yet. I'll be adding an optional smithing module for duplicate unenchanted daedric items. An arrow weight module as well (this has to be done by setting dummy arrows to appear in the inventory with weight, via scripts).
    4. Valridagan
      Valridagan
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      Ooooh, okay... But, what about the, uh... it said something like, "Deathlord helm"?