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omega2008

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909 comments

  1. TheInquisitor
    TheInquisitor
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    The only feature I miss in this version compared to the Oldrim version is the list of preset options. That was a very handy starting point to get a feel for what all the various different camera options do and the magnitude of each of their individual scales. Still, I love this mod, and am immensely grateful that you took the time to port it to SE, so a sincere thankyou from this mod user.
  2. IlHermesIl
    IlHermesIl
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    I've seen quite a bunch of negative posts here and I'm going to say that your camera mod works very nicely for me and does what I want it to do, I absolutely love it the most compared to the others I used.

    I do have one little gripe, this is the first camera mod I've used that has an FoV option. In the MCM, I saw that to make changes take effect, you have to use the Tween Menu. Forgive my stupidity, but I never heard of that, how do I enable that or what is the hotkey for it?
    1. omega2008
      omega2008
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      Tween menu is how it's called the menu when you press Tab to bring the one with Map, Items, Magic, Skills
    2. JoseSnake
      JoseSnake
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      What's stopping me from using this MOD is exactly the FOV configuration.

      The game has 3 FOV settings, and this MOD sets the same FOV for all those 3 settings (which is something I don't want).
  3. vlaka
    vlaka
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    works out of the box and does what it says.
    10/10
    ;)
  4. lovemetal626
    lovemetal626
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    mod doesnt work for me, installed correctly. when changing FOV nothing happens, when trying out the features nothing happens.

    complete garbage
    1. killerbunny51
      killerbunny51
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      Clearly, you didn't install it right.
    2. vlaka
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      "complete garbage"
      thats a nice way of describing your post.
  5. Mez558
    Mez558
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    This kinda broke my game, well at least some saves.
    Firstly, I think it is only fair to mention I have a heavily modded game with over 10k animations so I am not going to pretend to have installed it on a stable platform and I understand the risks in applying Mods :D

    I think it was something to do with the settings I had used and possibly that I had adjusted the camera settings manually before this but I started getting CTD's on using smithing crafting stations, then on exiting buildings then just couldn't load half the time. Finally I removed the mod and cleaned saves. No good, all of them were CTD after a couple of seconds or less.

    I reinstalled the mod but the issue was still there so I went back to a save where I had just installed this but had not left the area. Reset everything to default in the MCM . This was then my last stable point. Tried again but with a little more restraint with the settings and I'm running stable now... Well as stable as a script heavy, 10k animation game can be.

    Recommend, if you are getting CTD issues (and I don't blame this mod for them) that before you uninstall you make sure you default all the settings in the MCM.
    1. Reianor
      Reianor
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      "Recommend ... that before you uninstall you make sure you default all the settings in the MCM."

      And this is how people start getting wrong ideas about removing mods.
      Completing a 100% clean removal of a mod requires also rolling back to a save made before installing the mod (that, or a new game).
      Obviously there are exceptions to that (mostly mods that only ever bring visual changes, the kind that don't have anything for you to enable/disable in launcher), and I'm getting an impression that the person who's post I'm replying to knows what I'm talking about, but the point is still a point.

      And the point is - a save made with a mod is a save stuck with a mod. Get used to that mentality if you want stability.
      You can reduce the damage done by such "operations" in various ways, but don't ever start thinking that it's somehow "safe" to do them.
      If you want to "try" a new mod and still retain a playable run after your trial goes south, keep a pre-installation save around.

      Sometime when I see "this mod broke my game" it make me wanna go sarcastic on a poster and say: "Yes, it hacked your computer, installed itself there and deleted your old saves, all by it's lonesome self no doubt.". I mean I get the reality behind the message, but it's a wrong mentality to adopt. The right one would be "I broke my game with this mod", because the one person most responsible for keeping all the mod-induced problems away from your game is always you.

      P.S. And don't get me wrong, I'm NOT saying that this mod is causing any problems in games. To the best of my knowledge (which, let's be honest, isn't all that great) it doesn't. The above rant was about skyrim modding in general.
  6. IAmDarkPhoenix
    IAmDarkPhoenix
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    I wasn't going to comment but I see some negative ones so I have to say something. I think a lot of issues people are having are user errors. I have a heavily modded game and this mod has never given me any issues and works great for me.
    At the beginning, I played with the settings to find out what I like and got to a perfect place. Then wrote down those settings and apply it to my new games and various play-throughs. Maybe some of you need to do the same or simply ask for help as opposed to saying the mod is "garbage" and not explaining the issue you're having.
    1. omega2008
      omega2008
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      Most of their issues are most likely a mod conflict or slightly less likely, user errors indeed. I've been playing with this since its very inception and I never had issues, save for some minor bugs I fixed long time ago, but otherwise no crashes or blowing up playthroughs. I'd have fixed that already if that was the case.
      Also,, some issues are coming from the game itself such as arrow hitting ledge when doing crouched archery or centered camera being offset by -5 despite being 0.0, this one is caused by some animations I believe.

      I can't do much about any of this. People are free to say anything they want, I do read them all, but I can't reply to everyone.
    2. MajorSteuben
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      I have the arrow hitting the ledge issue for as long as I can remember. I've never installed this mo. (yet ;) My issue is probably a mod conflict. May others have a similar problem?
    3. igotnousername
      igotnousername
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      That arrow hitting ledge bug is vanilla.
  7. KingGrande
    KingGrande
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    can it zoom out further than 1000 so that it can be view like overhead map, kinda like reverse google map
  8. sandnix
    sandnix
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    REQUEST:

    Can you add three hotkeys:
    - Increase FOV
    - Decrease FOV
    - Reset FOV to standard

    I did a lot of diggin and no mod does this reliably and the mods that can do this do not work *aaargh

    Since Cusomizable Camera is the only camera mod that I use that never had any issues, you are my last hope :D
    1. omega2008
      omega2008
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      Unfortunately there's no way to update FOV automatically as far as I know, that's probably why a mod like you want doesn't exist. The mods that manage to do it are doing it through DLLs and that's knowledge I don't have. That's why you have to press Tab when changing FOV in Customizable Camera. :/
  9. Dexter1996
    Dexter1996
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    This cannot customise first person camera, only third person.
    1. TheXa0sfact0r
      TheXa0sfact0r
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      Nothing can customize the first person camera, because it's not actually a camera. In first person your hands (and weapons) don't actually exist, they're just overlayed on to the shot..

      If you tell me what you're looking for though, I might be able to help you find it.
    2. Rpkiller1
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      It seems like when i install your mod the first person fov is changed for some reason.
  10. sanaret
    sanaret
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    I've found a bow aiming bug. It turns out to be a bug in vanilla skyrim, not your mod. However I was wondering, if you can reproduce it, is it a bug you could include a fix for in this mod? I'm not sure but I thought I may as well ask. No pressure.

    How to reproduce: Be in third person. Use your bow from a steep ledge or cliff. Aim downward at a steep angle. When standing, you can aim successfully. When sneaking, the arrow will hit the ground beneath you. This makes a lot of sneak archery impossible from high vantage points =(

    Reproduced in vanilla:
    https://youtu.be/OZIRrwjBSGY

    Reproduced with Customizable Camera:
    https://youtu.be/Z253D5D_NNU
    1. omega2008
      omega2008
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      I know about this issue, it's annoying as hell. :/
      Unfortunately, I don't know how to fix that at all. I suspect it has to be fixed by changing the animation and moving whatever part is responsible for arrow starting point in the trajectory. That's just a theory, I don't know if it's even like this.
    2. Jayson23
      Jayson23
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      Hello, I have the same issue as well, everything else, as I’m being able to configure it so far, went without a hinch, like a charm, is just the first person bow hold animation when I attempt to los an arrow, it points to the far left from the screen,... and the arrows shoots from top left corner of the screen giving almost no chance to aim accurrately!! I’m no modder but, and maybe you already tried it, gather configuration info from original files regarding animation, position, stance, and idle movement while having the bow withdraw! I don’t know, just giving an idea of that suggestion! Away from that, I enjoy this mod more than I expected to be honest!! So, Cheers, hope you find the issue soon!!
    3. TheXa0sfact0r
      TheXa0sfact0r
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      Hey Sanaret!

      I've taken a look at this myself, and I'm sorry to say but I don't actually think it's a bug. When you nock an arrow in Skyrim, it actually becomes an active projectile (though it's still stationary, on the bow). When you crouch like you did in your video, you're actually putting the edge of the cliff in front of your arrow.

      It's not really a bug. Unfortunately, a lot of meshes in Skyrim (especially for landscape items like rocks) protrude out passed the visible part of their respective texture. The reason for this is to make the ground that player walks on more flat, and therefore make the view less jittery overall. I do want to stress though:

      that bug has nothing to do with this mod, or the camera in general, it's because of unnecessarily wide meshes and completely unrelated to this mod.

      Now for a bit of science. There's actually a number of good reasons why the collision meshes for some objects in Skyrim are larger than the object actually appears, and there's one really good reason why they shouldn't be, this one. The most common culprit for meshes wider than the object itself however are landscape objects, like rocks. The main reason why the collision mesh of rocks is larger than the actual rock appears is because of walking. You see, in real life, your knees (and waist) will adjust your body to nullify a lot of the bounce from varying ground levels, keeping your viewpoint relatively still. Skyrim doesn't have knees that are smart enough to account for that, so you'd end up with your head slamming up and down like crazy any time you walked anywhere. That's why the meshes have been made "boxier", they're generally flatter that way the only sudden shifts in altitude happen when moving across surfaces, which believe me, is a good thing. (Imagine walking up a staircase in Skyrim that was not meshed as a ramp, your head would jolt up with every single step, and you'd be literally nauseous by the time you got the top). However, one side effect of this feature is you end up sometimes shooting the ground where it doesn't exist. I know it sucks, but it's one of those trade off's we have to take as gamers in order to maintain an enjoyable experience.
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