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Rogue Shadow

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6.16.2013

Craft Infinite Charge Weapons v1.0

By: Rogue Shadow

I. Description

The player can use either Azura's Star or the Black Star to upgrade the atronach forge in the College of Winterhold's Midden. The upgraded forge can grant infinite charges to a variety of unique weapons. Place either star in the pedestal. In the offering box, place a daedra heart and either a filled black soul gem or a filled grand soul gem with your weapon of choice. Pull the lever.

II. Installation

Drop the contents of this readme's folder into your skyrim/data directory. Choose only one .esp to use (your choices: skyrim, s+dawnguard, s+dragonborn, s+dawnguard+dragonborn).

III. Currently Supported Weapons

----SKYRIM

Blade of Woe
Bolar's Oath Blade
Chillrend
Dawnbreaker
Dragonbane
Eye of Melka
Mace of Molag Bal
Mehrune's Razor
Nightingale Blade
Nightingale Bow
Pale Blade
Red Eagle's Bane
Rueful Axe
Sanguine Rose
Skull of Corruption
Staff of Magnus
volendrung
Wabbajack
Windshear

----DAWNGUARD

Aetherial Staff
Auriel's Bow
Harkon's Sword

----DRAGONBORN

Bloodscythe
Champion's Cudgel
Dwarven Black Bow of Fate
Hoarfrost
Miraak's Sword
Miraak's Staff
Soulrender

IV. Known Issues

I designed this mod to conflict as little as possible. That said, there are some unavoidable problems with this kind of endeavor.

1) I rewrote the atronach forge scripts, so any mod that also makes changes to those scripts will conflict. Any mod that adds recipes to the forge will be compatible, however.

2) Any weapon you choose to craft will lose any tempering (ie, your "Legendary Volendrung" will become a base "Volendrung" again). This is unavoidable. Fortunately, I made new tempering recipes, so you can go re-temper any weapon.

3) If you use a mod that replaces the weapon's model with a new model from a non-default directory (for example, InsanitySorrow's Unique Uniques), the NEW weapon will not reflect that mod's changes. The vanilla weapons, however, will be left modified. Your options: a. simply play with that vanilla weapon and limited enchantments, b. make a patch (very easy to do), c. ask me politely to make a patch. Same goes for any mod that changes the base values of a weapon - weapon speed, damage, etc - texture and enchantment changes should be fine, though.

V. Permissions

You're free to re-upload this mod anywhere, make patches, translate, etc. No need to ask for permission. If you're feeling polite, drop me a PM on the BethSoft or Nexus boards to let me know what you're planning, and I'll add it to the mod's page. Thanks!

If you'd like to see support for another weapon added from Skyrim, Dawnguard, Dragonborn, or a popular mod, please ask, but I won't guarantee I'll do it. Same goes for any patches with regard to Section IV part 3.

VI. Credits

You! For being so damn sexy.