Skyrim

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Stroti and Tamira

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Tamira

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17 comments

  1. Tamira
    Tamira
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    Please read the readme and the description first before you ask questions.

    For those who do not know how to add modder's resources, here is a tutorial:
    http://tesalliance.org/forums/index.php?/topic/5460-skyrim-workshop-using-modders-resources/
  2. theblackpixel
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    You truly are a gem to the community
  3. dredd3110
    dredd3110
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    Thanks for all your resources and your work Tamira
  4. mALX1
    mALX1
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    I downloaded this from TESA; re-downloaded here to give this mod the endorsement it deserves! Heartily Endorsed!
  5. Heaventhere
    Heaventhere
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    I had gotten this before but redownloaded here so could endose as soon as it allows me........ I posted a few shots of what I have done with it so far....... will make an amazing home... so much room on the 3 floors ...... will post more shots as I work on it ......... Thank you so much for your hard work and the lovely place to make the home I always wanted but could not find
  6. SkyriManiaK
    SkyriManiaK
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    It's pretty good! The mill looks great. I'm not crazy about the interiors though. My player is 6'3" and can barely fit in there lol

    Nice textures and animations
    1. Heaventhere
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      I just scaled it in Ck the whole house to be a bit taller and worked great as my girls follower is huge and works great.........
  7. Witcher5688
    Witcher5688
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    Gute Arbeit von euch beiden
    Hoffe die Animationen werden bald funktionieren und dass du weiterhin diese einzigartigen Ressourcen konvertierst
  8. JDcrafter
    JDcrafter
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    Oh Tamira thank you so much for porting this I have wanted the mill for so long thank you
  9. kuhlserv
    kuhlserv
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    Mal wieder genial.
    Danke Tamira.
    Dank Dir benötige ich mittlerweile kaum noch ressourcen von Skyrim selbst. :-)
    Ich freu mich schon auf den nächsten upload von Dir.

    Ach. Noch was.
    Kann es sein das auf der Treppe des Toolsheds sowas wie eine Collision fehlt ? Denn wenn ich auf die letzte Stufe trete, sacke ich ab auf den Boden und komme dann nur noch mit einem Sprung in den Shed.
    1. Tamira
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      Es fehlt dort keine Collision (du kannst sie dir ja mit F4 im CK sichtbar machen). Die Collision ist mit NifUtils 1:1 vom Original übertragen. Abgesackt bin ich dort nicht, allerdings "hakelt" die letzte Stufe etwas, wie überhaupt allgemein fast alle bisher von Oblivion konvertierten Treppen mehr oder weniger Probleme machen in Skyrim.
    2. kuhlserv
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      ahh. Wieder was gelernt. F4 und so. Ich glaub ich sollte mich mal mehr im CK umschauen.
      Aber is auch egal. Ich spring auch da rein. :-)
  10. Tamira
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    I just noticed that in the demo esp for the mill the doors exit to the wrong directions. The door where the millgear is, must of course open to the waterside with the millwheel. Sorry for that slip but on the other side this is only a demo for a quick overview, so delete it when no longer needed.
  11. LABTECH
    LABTECH
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    Excellent, there are windmills and wood mills but in the real world flour mills came in both wind and water variations as did forges such as in china they had water powered blast furnaces that used a water wheel to power a great set of bellows, Love your conversion's and would love to see a town built using them and your fort conversion, Hmm maybe on an island with two statues and a seemingly abandoned mage guild hall, I believe that they started making that city but instead used the textures for windhelm yet the book is still in the game.

    An alternative to the sky forge making water steel a high quality variant on the steel category with higher damage and value but requiring iron ingot's and charcoal.

    This is cool thank you again.