Skyrim

71 comments

  1. sa547
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    POLICY ON TRANSLATIONS

    Translations with only the plugin, yes, just message me.

    But the whole mod... Nope.

    Regarding Hearthfire Extended by Kinaga

    I cannot guarantee compatibility with both mods since this mod and HExt both change exteriors, nonetheless some objects will clip with others, that there will also be some navmesh problems. 
  2. deleted174540579
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    Any plans of porting the newer updates to here? https://mods.bethesda.net/en/skyrim/mod-detail/4036141
    1. sa547
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      Unfortunately, no, as that will be the last version for the consoles and seeing that the Beth portal as being much less helpful for managing mods and able to obtain feedback.
  3. Aslan444
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    This may be a silly question... But should I install the mod once I'm done building the house?
    1. sa547
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      It's not tied entirely with the Hearthfire carpentry/building framework. You can install the mod at any stage of construction, before or after.
  4. Boxerboy01
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    This mod looks really nice, I'm enjoying what I can use.  Can you do me a favour though please, and update it for survival mode?  The pool is killing me! Also seeing snowfall in the greenhouse, but that's less a problem and more just immersion breaking.

    If it's already updated do you mind pushing that update to Xbox?
    If you don't want to update it for Xbox, can you please change your permissions re: porting to Xbox?

    I like the whole luxury mansion above the heljarchen farm vibe it gives.  If you're taking suggestions, it'd be nice if there was a crafting table to pay for its installment like the farm does.  Sense of accomplishment and all that.

    Thanks for your consideration, and hard work either way!  Hope to see that "update pending". I have it favourited and installed in anticipation for a merchant build I'm doing in a world modified for a difficult economy, and this would be the perfect end game.

    Take care.
    1. sa547
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      ?Can you do me a favour though please, and update it for survival mode?

      Cannot be done as Survival Mode does not have useful features found in Frostfall allowing for warm bathing; Frostfall uses a system of markers which allows mod authors to place hotspots for immediate warmth, something I cannot find in Survival Mode.

      ? If you're taking suggestions, it'd be nice if there was a crafting table to pay for its installment like the farm does.

      It and other mods like it were intentionally done that way because I do not want to tamper with Hearthfire's complicated construction system.
    2. Boxerboy01
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      Oh darn, that makes sense.  Thanks for the heads up!  I'll install frostfall now.

      Oh yeah, I meant like heljarchen farm, which doesn't use Hearthfire as far as I know.  It's NBD, I can just destroy gold setting my own price.

      Thanks for replying.  Have a good one!
  5. Wolfmod
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    Does this mod have auto-strip on the pools? I hope not. I have "Bathing Beauties Luxury Suite" which also has an auto-strip function and I had to uninstall the auto strip function on your Winstad mod because Winstad was completely messed up with it installed. Is there a way I can remove the auto-strip on this mod?

    When you consider the number of modded player homes with baths, pools, spas and water features, there really needs to be a single mod that can auto-strip players and NPCs of any modded player home that references it. That way, we can reduce the CTDs and freezes caused by a lack of standardization within the modding community.

    EDIT: Apparently, it does have auto-strip which makes the greenhouse totally inaccessible for me and anyone who also uses BBS. Any chance of making the auto-strip function an add-on file like Winstad? At least until someone realizes how good it would be to take a bath in Breezehome or swim in the pool of that Vindrell Hall mod without having to go into your inventory to disrobe in such a non-immersive manner.
    1. sa547
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      Sorry but it does have autostrip, starting with Lakeview Pool and Hot Baths. After all those years, this is about the first time I hear that BBLS clobbered this mod. When I made this series of pool mods, I never used BBLS, or planned to use it, nor thought of running a compatibility test with every mod out there including BBLS except for only a few most commonly-used mods, especially Frostfall.

      You'll have to open the mod with CK and remove the activators covering the pools, then save. But frankly, I cannot simply modify all the mods I made with the same autostrip function just to make way for BBLS. It has to be Migal's call to fix his mod.
    2. Wolfmod
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      After talking with the guys at BBS they assured me that there is no conflict between the pool and bed stripping in BBS and the pool stripping of this and the Windstad mod. The scripts aren't global and have no effect on anything outside the mods. This leaves me with a problem. Both this and your Windstad mod which I much prefer over any others just don't work in my setup. It is strange. The textures seem fine and there is no mesh distortion but it is as if the object placement of the structures that make up the greenhouse area were all just thrown on top of each other making the area inaccessible. I've left both mods installed hoping that someone has an idea of where I can look for the fault. I see nothing in TESVEdit that would indicate a damaging conflict and any suggestions no matter how left field would be welcome.

      And, BTW, in my Skyrim SE installation, I have BBS, and the Bath and Pools Ex mods for this and Winstad and they work just fine.
    3. sa547
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      but it is as if the object placement of the structures that make up the greenhouse area were all just thrown on top of each other making the area inaccessible.


      Try re-downloading the mod; I insist that you show me a screenshot or two of what happened there.

      Apparently, it does have auto-strip which makes the greenhouse totally inaccessible for me and anyone who also uses BBS.


      The greenhouse does not have auto-strip trigger boxes, only the pool and the tub. Dunno what happened on your side, but you still have an apparent mod conflict.

      As a last resort short of discontinuing the use of this mod, you'll have to perform some surgery by removing the trigger boxes through xEdit; find the activators prefixed with "_*strip", then references; drill down to the referred trigger boxes and remove.
    4. Wolfmod
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      Sa, I'll get some screen shots for you but when Migal over at BBS explained to me how these stripping mods worked only upon the contents of the mod without any global variables (and he checked your mods) I was pretty convinced that the fault lies elsewhere. Let me also add that you do really awesome stuff so it's your fault that I am annoying you - LOL. The point is that it could be a number of things... LIke https://www.nexusmods.com/skyrim/mods/26851 (the title is too long) that makes a lot of additional plants like the yellow mountain flowers and the gloambells from the core and the DLCs, Hearthfire - plantable - which really goes well with your planter boxes. Or, it could be something totally unrelated. If I can work it out, it becomes a known issue. Let me do some mod dropping and I'll get back to you.
    5. sa547
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      If all other options fail, you may have to remove the autostrip by means of xEdit.

      https://www.nexusmods.com/skyrim/articles/51366

      I could also use an uploaded Modwatch profile to see what went wrong. Could be Follower Live Package, or anything. Normally I use only EFF without any other addons.
    6. Wolfmod
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      Hi, Sa, I know you think it may all be due to the autostrip function but when I look at where the corruption occurs and the fact that the "plant all the glowey, DLC and modded plants in your Hearthfires planter boxes' carries with it the following warning:

      "Potential conflicts with anything editing the house planters or adding any of the plants I've added." as well as "To do: Work out how to make Poison Bloom work (currently being problematic)"

      Given that A) all my homes have planter boxes or planter areas and are magnificent displays of modded blueberries, Yellow Mountain Flowers and Gleam blossom.B) Only in your greenhouses did I plant Poison Bloom and some of the more exotic plants.C)This "additional plants" mod was last updated in early 2013 and appears abandoned.And D) my SSE installation uses your mods and the new "additional plants" mod that was ported and rebuilt from scratch by someone else with remarks on the many things that were fixed. AND, they work together beautifully.

      Here is what I know and it took a while to figure this out. I first got BBS outside of Whiterun. Then I got Breezehome Upgraded and used the "additional plants" mod with its garden. Later I built the Hearthfire homes and activated your mods. I enabled the wall, the street lamps, checked out the new stuff like a kid at Christmas, jumped into the pool with the stripping function active and entered the perfectly good greenhouses to plant my gardens. At this stage I got adventurous with Ash Creeper and Jarrin Root and who knows what else and left these houses with no issues. On my return to see how the plants had grown I found your mods messed up. THEREFORE! (LOL) The issue is with an outdated "plant anything" mod and to fix it I'm going to have to look at changes that were made in the SSE version.

      With my limited modding experience I have spent the last few months writing patches for outdated mods and restarting my game. Since Skyrim was first released I have only finished it once in spite of dozens of attempted playthroughs. Knowing what the issue is I'm going to leave it until I finished the DLC content and then I'll see if I can come up with a workaround that makes the "Plant anything" mod, an extremely useful beautifying mod, as well as being useful for the cooks and the poisoners, to at least function without upsetting the rest of the modding community. I'll get back to you with the patch once I've done it.
    7. Wolfmod
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      This is embarrassing but in my defense, I think you need to re-label your 90Kb "CLASSIC" "Patch" which it isn't as the "Old File" - "HF_Heljarchen_Pool.esp" that it is. Normally, an "Optional File", especially when it is considerably smaller than the main file, is a patch that adds something to the main file. I must have thought it would give the house a "classic" look and I make no excuse for not reading it thoroughly. I actually didn't remember installing the old file and completely missed it in my search. Still, by uninstalling the second esp, I got both your Heljarchen and Winstad homes back looking magnificent. Sorry for my idiocy.
    8. kandelai
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      Kind of an old post, but adding my two cents. Your issue is BBLS, period. That mod conflicts with a lot of mods. It has a ton of scripts running and a lot of issues. I have ALWAYS had problems when using it, CTDs, etc. I would suggest uninstalling it.

      I have used this mod in several builds, and never an issue (and I use a lot of mods.) I love the author's work, use all three of the homestead versions.
    9. sa547
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      Ok, that made sense. Looks it's a script filename conflict. -_-
  6. LegendLegacy
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    This looks awesome, well done!
  7. evgirunslaad
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    Is it possible to stop deer from spawning inside the walls? My only gripe with this mod is every time I come out of the house there seems to be another darn deer running around after I've put up barriers. Maybe a spawn point or two should be moved.
  8. qa1886
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    i see in the second picture you have a wall around the property how can i ge that?
    1. sa547
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      The wall is already with the mod, you just flip a switch.
  9. Strother
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    Hi!
    Could I translate this MOD (only plugin)?
  10. Cuddlemeister
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    is there anyone that plays survival mod and that gets warm when the heater valve is turned while out of the water, but will get cold when being in the pool
    1. sa547
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      This mod was made with Frostfall in mind but not Survival Mode for SE, which may function differently.
    2. Cuddlemeister
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      damn bethesda well thanks

      got atleast a free alchemy area and a sauna
  11. travelmedic
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    I absolutely LOVE the new layout!!! It's got everything I wanted for the Heljarchen exterior - fortifications/a wall that isn't over the top, lights, extra planting plots, and of course the pool. You really exceeded my hopes and expectations for your new 2.0 update.

    I hate to bring it up, since I love your new work, but I have a question about the auto reequip for NPCs after bathing. My follower didn't get dressed again after coming out of the pool - I don't know if that's a small mod oversight, or just Skyrim voodoo acting up again.

    Finally a note for users of the Heljarchen Hall Lights mod: I had that installed at the same time as I activated the exterior lights for this mod. For the most part they complement each other, but you will notice one light sticking up through the pool deck (which actually doesn't look too bad) and one light in front of the door to the sauna (cosmetic only, can still access the door). You could run both, but I'll probably use only the lights included with this mod (the pool) and save myself the esp slot.

    Voting for file of the month!
    1. sa547
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      I hate to bring it up, since I love your new work, but I have a question about the auto reequip for NPCs after bathing. My follower didn't get dressed again after coming out of the pool - I don't know if that's a small mod oversight, or just Skyrim voodoo acting up again.


      Let me check, since the trigger boxes should be aligned other than 90 degrees, and I added the trigger boxes in the middle of the night.

      The only other measure is to bring the follower inside the house to reequip.

      Otherwise, depending on the follower management mod that you're using, some may override the autostrip system and/or cause a conflict.
    2. travelmedic
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      I'm not using a follower management mod, so it wasn't a conflict with that. Auto re-equip has generally worked for me in other places, but as we all know sometimes Skyrim acts a little weird.

      The only possible thing I could add for a wishlist to your mod now, if you decide to make another update, is to add one more exterior light by the carpenters bench where you build your house. That's the one light from the exterior light mod that I would miss, but I can certainly live without it.