Skyrim

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berticus0001

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berticus0001

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34 comments

  1. Kollseaum
    Kollseaum
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    Hello, i would like to use the free standing stairs from this mod in my Skyrim SE modding project, but you specified that modification is only allowed with your approval.
    The texture of the stairs doesn't really fit with i am doing so i want to re-texture them to better fit my interiors, and i would like to ask you for permission for this.
    I am not sure if this is a right place to ask, i tried to send you a PM but i cant find that feature on your profile.
    I Hope i can get your permission :)
    1. berticus0001
      berticus0001
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      Permissions changed.
      Check the Author Notes at the bottom.

      bert :-)
    2. Kollseaum
      Kollseaum
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      Thank you for pointing it out, i should have read it more carefully :)
  2. KiokothePirate
    KiokothePirate
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    Is there a way to get these resources over to SE? I'm trying to get a custom activator to act much like the For Sale signs, but I have no idea how to write the script. I'd like to try using your script as a base (or basically just swap out the model for the signs and use your script), but I'm not sure how to get these resources ported over.
  3. orlando1969
    orlando1969
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    I've used the 'Fully Collisioned, Free-Standing Stairs' mesh in my 'Solitude Attic Loft' mod. Thanks for making these files available for use.

    https://www.nexusmods.com/skyrimspecialedition/mods/16973
  4. AndreeaA
    AndreeaA
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    I've used your masks displays (and scripts) and the trinket pillar here: Lakeview. Manor - as it should be.
    Thank you for sharing them!
  5. tsunshine
    tsunshine
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    Thank you Berticus0001 for these resources. Can you find a moment to look at One issue?
    With the Amulets Pillar only, I get this error:
    "Assert
    File: ..\..\bbhkRigidBody.cpp
    Line:2051
    Motion Type not in known valid set."
    Visually the Amulets Pillar has a Silver-purple stripe between the Red Velvet and the Wood frame which by your screenshot above should be wooden textured. (Shown in screenshot I just uploaded).

    Please help me fix this. Otherwise, the other pillars look and work great as custom containers.
    Thanks in advance.
  6. ladyaurora
    ladyaurora
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    Do the Trinket Pillars need a script?
    1. tsunshine
      tsunshine
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      I am learning to mod. Yesterday tried the Trinkets Pillars following Bert's instructions dated 8 October 2013 (pg 1) to add each Pillar as a Container, then created a [T]rigger around them. That seems to work just fine in game. I don't think they were/are intended to display your particular trinkets like a bookcase or a display case. Perhaps an update exists elsewhere?
  7. katanyx
    katanyx
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    I don't know how I somehow managed to overlook the climbing roses resource before... but oh my gosh, THANK YOU. They're perfect and beautiful and just what I wanted!
  8. somnomania
    somnomania
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    I'm trying to do the refilling food displays, and I'm having a really difficult time. For starters, assigning a static .nif to the particular trigger doesn't seem to do anything; I've refreshed multiple times and it's still just an empty box (although if I change .nif models, the box will change very slightly in size). I'm finding the whole tutorial a little unclear with so many pieces involved, and I don't have enough experience with triggers and scripts to be able to sort it out myself. /)_(\ Can anyone help?
  9. bamani71
    bamani71
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    I can't get the for sale sign to work for me. I follow the tutorial, but in game there are no message options at all. Can anyone assist?

    NVM, I moved the sign away from the wall and it worked. Thank you!
  10. Galadreal
    Galadreal
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    I am having a bit of a problem. I am recoloring the roses, in my new mod all the houses are color coded. Unfortunately the ones that have to be turned around to curve over the other side of the window get really dark. Is there any way to fix this?
    1. berticus0001
      berticus0001
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      Will be looking into this soon, sorry for the wait!