I love the idea of this mod, but I would like to extend on it slight. Would is be possible to do the same for the DLC2TrapApoTentacle and TrapBear scripts?
Edit I figured out how to do that myself.
Replace: Bool function checkPerks(objectReference triggerRef) if checkForLightFootPerk
With: Bool function checkPerks(objectReference triggerRef) If Game.Getplayer().IsSneaking() if checkForLightFootPerk
If you want followers to be safe from bear traps, too, AND you are using Traps Make Noise, you can get this by installing the Follower Trap Safety Patch for TMN (you don't need FTS installed). If you walso use WM Trap Fixes, the load order is this: Light Foot Only While Sneaking - Follower Edition, then Traps Make Noise (with FTS patch), then WM Trap Fixes (w/ TMN patch enabled)
Glad to have finally found this mod. There's a puzzle in a dungeon (been a while since I've played, can't remember which) that REQUIRES a pressure plate to be triggered to continue forward...this will be much easier than having to pelt it with arrows til it works.
i just wanted to let you know, that the latest USKP added a fix to the script you modify with this mod. you may want to update it to include the changes, in case you are still supporting it.
I compared the USKP version of the script to the original base game script and the ONLY thing different is the USKP version comments out a Trace() call in the OnMagicEffectApply() event. It's just a function to output text to the log file for debugging purposes. If you don't have the log file enabled it doesn't do anything.
Can't believe this passed me by! I've always been annoyed that you suddenly gain immunity from traps even if you run over them at full speed. Going a little further though, would it be at all possible to set it up to work only when slow sneaking? (when you're in sneak 'walk' mode).
Even if not, this is still a great change, will endorse in an hour.
you sir looked straight in my mind! mean come on man, this should have been in the vanilla game. It's so not realistic if you can only have one or the other. (yes i know i'm a realism wh*%# at some things in skyrim XD)
As i said in the description, the .esp file is completely optional as it just changes the perk text. The actual mod is the TrapTriggerBase script. Are you using a mod a that removes or replaces the Light Foot perk from the sneak tree? If so then, yeah i guess this mod would be pointless
I thought it would conflict with SkyRe and I KNOW it will conflict with Follower Trap Safety. Thing is, this mod is better than FTS imo, and shouldn't conflict with SkyRe upon closer look, so I'm D/Ling .
You use this with Stealth Skills Rebalanced? Okay. I'm downloading. I had planned to test it anyway, but if it works, that's awesome. Thanks for this mod
Well I was really hoping this mod would work, as it seems so smart, you know? It's just smart.
Unfortunately when I use it I can't take the light foot perk anymore. Now I have a pretty complex and lengthy load order, including SkyRe but the instant I de-select this plugin I can take the perk.
You don't need the plugin. All it does is change the perk text. The actual mod is the included script.
I don't use SkyRE, but I seriously doubt the plugin is compatible with it as that mod has massive changes to the perk system. The script should probably still work though.
34 comments
Edit
I figured out how to do that myself.
Replace:
Bool function checkPerks(objectReference triggerRef)
if checkForLightFootPerk
With:
Bool function checkPerks(objectReference triggerRef)
If Game.Getplayer().IsSneaking()
if checkForLightFootPerk
And at the and of that function.
Replace:
endFunction
With:
else
return True
endif
endFunction
i just wanted to let you know, that the latest USKP added a fix to the script you modify with this mod. you may want to update it to include the changes, in case you are still supporting it.
best regards
Gruftlord
I compared the USKP version of the script to the original base game script and the ONLY thing different is the USKP version comments out a Trace() call in the OnMagicEffectApply() event. It's just a function to output text to the log file for debugging purposes. If you don't have the log file enabled it doesn't do anything.
Nothing to really worry about.
Is it still okay to overwrite the changes from USLEEP?
Going a little further though, would it be at all possible to set it up to work only when slow sneaking? (when you're in sneak 'walk' mode).
Even if not, this is still a great change, will endorse in an hour.
As i said in the description, the .esp file is completely optional as it just changes the perk text. The actual mod is the TrapTriggerBase script. Are you using a mod a that removes or replaces the Light Foot perk from the sneak tree? If so then, yeah i guess this mod would be pointless
I personally use this mod with Stealth Skills Rebalanced
Okay. I'm downloading. I had planned to test it anyway, but if it works, that's awesome. Thanks for this mod
Unfortunately when I use it I can't take the light foot perk anymore. Now I have a pretty complex and lengthy load order, including SkyRe but the instant I de-select this plugin I can take the perk.
Thoughts?
You don't need the plugin. All it does is change the perk text. The actual mod is the included script.
I don't use SkyRE, but I seriously doubt the plugin is compatible with it as that mod has massive changes to the perk system. The script should probably still work though.