Hey was wondering if there was anyway u could make a scoped crossbow version, maybe with 2x zoom? I have the trait that zooms in just would like a sniper variant of sorts is all thought it could be cool! thanks man hope u decide to take this on!
Isn't that similar to the mod 'Scoped Bows'? Scoped bows are incompatible with archery overhaul. I'd love to use this mod if I knew whether or not it works with Archer overhaul. :3
Sorry if this question is obvious or dumb, but I'm fairly new to Skyrim modding. What do I do with the mesh and texture folders? I just dragged the esp into my data folder and ingame the bows are invisible. Please help!!!
Amazing mod, and one of my all time favorites. Though on thing I've noticed is the "milldots" on the larger of the two sneak scopes are kinda useless since the arm holding up the smaller of the two right in the way. They look awesome though and I (and many others) appreciate the attention to detail on this mod.
Version 1.8 is now available! All craftable bows have changed reticles (more unique and more dwarven looking) and zephyr is now included in the main file. Besides of that this update comes with a few minor improvements.
Thank you for your work on this! It's gorgeous, and fun to use.
Wanted to mention: the scope fogs up if you're sneaking while wearing anything with the Boethiah's Mail enchantment. Not just the usual view-obstructing smoke -- the lens actually goes opaque.
P.S. the bow was a little hard to find; wasn't sure which of the "back rooms" of the Dwemer Museum to look in while sneaking around. Turns out it's in the kitchen area. I believe that's through the entrance on the left side (from the front door) of the main Museum hall.
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For an up to date version use the Scoped Bows mod.
-KorTheRed
Greetings,
Outlaw
Wanted to mention: the scope fogs up if you're sneaking while wearing anything with the Boethiah's Mail enchantment. Not just the usual view-obstructing smoke -- the lens actually goes opaque.
P.S. the bow was a little hard to find; wasn't sure which of the "back rooms" of the Dwemer Museum to look in while sneaking around. Turns out it's in the kitchen area. I believe that's through the entrance on the left side (from the front door) of the main Museum hall.