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CichyXIII

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CichyXIII

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163 comments

  1. Andrewtak
    Andrewtak
    • BANNED
    • 7 kudos
    The recent "Animations" by Genebriss does everything this mod can do and more:


    http://www.nexusmods.com/skyrim/mods/51554/?


    1. Butterfliezzz
      Butterfliezzz
      • member
      • 4 kudos
      Thank you.
  2. Willbigturd
    Willbigturd
    • member
    • 0 kudos
    I wish someone would make a mod like this for fallout
    1. DecerBW
      DecerBW
      • supporter
      • 353 kudos
      Damn i wish it too....
  3. kradus
    kradus
    • member
    • 1 kudos
    There's a few problems. The chain and wall lever animations don't work, The door opening looks like we're grabbing an object, instead of the regular door animation the NPC's use. And most of the animations trigger after the effect, like if I harvest something, the ingredient is taken and then the animation ensues.
  4. M13M
    M13M
    • member
    • 0 kudos
    great mod. thank you~! ^^
  5. rebellionmarch
    rebellionmarch
    • member
    • 0 kudos
    just like the mod animated harvesting, this mod forces me to first peron at the end of every animation, so f*#@ing gamebreaking that i removed it, just like i removed harvest animations, this one issue if resolved would have me playing this mod
    1. terrorofskyrim
      terrorofskyrim
      • member
      • 3 kudos
      Try immersive first person mod. It should make you stay in "first" person (although it technically is still third person but it is so adjusted that it looks like first person).
  6. kaplar
    kaplar
    • member
    • 2 kudos
    Is it possible to use this mod with mainly just the body looting and door opening animations? The only thing that is bugging me is my character crouching every single time to pick up most items that aren't even on the ground, would there be a way to disable that?
    1. talgorvargas
      talgorvargas
      • member
      • 0 kudos
      I second that. I crouch every time I pick up a gold piece, which breaks immersion. Other than that, the mod is awesome. Maybe if individual animations could be enabled/disabled in the MCM?
    2. persephonecharming
      persephonecharming
      • premium
      • 34 kudos
      Seconded so hard, seriously. Pulling rusty old levers and praying before shrines is something that ought to take several moments, but after a while it gets really frustrating to play as an alchemist when harvesting every ingredient has a delay as well. I know, I know, First World Problems, but I really would love to see a configuration menu! Great mod other than that, though~
  7. BetaRick
    BetaRick
    • member
    • 1 kudos
    Huge supported of this idea. Something I have wanted for a long time. Just not flushed out enough for me to use.

    My recommendations to make the mod a must have:
    - Improve custom animations (like the chest one)
    - include animations for while sneaking and not sneaking
    - add the delays you mentioned
    - smooth out used vanilla animations (like the lever one) for first person usage
    - Maybe take a immersive beds approach so if you are some distance from the object, you move to it to make the animations more accurate. Not sure how this would work out. This might be good for some objects and not for others, or even not needed for some.

    Endorsed and I think if you finish it (and perhaps implement some of these changes) this will be a new piece of gold on the nexus. Great work and good luck!

    PS: I agree that there should a version that only contains the animations that work just in time for now. Taking from wardrobes was satisfying too.
  8. hidconsp
    hidconsp
    • member
    • 26 kudos
    I took a look at your script, and using Game.getPlayer() repeatedly is not a good idea.

    Instead, add "actor property player auto", and set it up as "playerRef" in "any" cell
  9. Seshiri
    Seshiri
    • member
    • 3 kudos
    is this mod like other games (tombraider) animation style pickup ammo off ground run around fast interaction. Or like resident evil if there is an item on a shelf in front of you you pick it up fast doesn't disrupt game play to much?
  10. burakcanaksit
    burakcanaksit
    • member
    • 4 kudos
    With the newly released "immersive first person view", this mod is pretty much essential. But you need to improve it. The animations play after the actions are done. I mean you click to harvest ingrediants, they are immediatly harvested and the animation starts afterwards. It is the same for opening doors, lockpicking, etc. Can't you delay the actions a little to make room for animations?
    1. crisandleon
      crisandleon
      • member
      • 3 kudos
      That would require either a load of scripting or some other intricate formula I believe, so no not so easily done man,
    2. CichyXIII
      CichyXIII
      • member
      • 5 kudos
      Someone recommended me to use perks already, but I don't have time to work on this for now.
      And indeed, "Immersive first person view" really solves problems for 1st person lovers.
    3. burakcanaksit
      burakcanaksit
      • member
      • 4 kudos
      I'm sorry to hear that. Anyway, if you could find time, can you upload a version which includes only the animations which work just in time (pulling levers worked & looked really good)?
    4. Vkotis
      Vkotis
      • member
      • 1 kudos
      On the topic of Immersive First Person View, I'm having a problem where it will force me to exit put of Immersive First Person mode after the animation. It doesn't occur all the time but it is random. I tried changing around the load order to no avail. Something I'm possibly missing? Great mod and would like it to work.
    5. CichyXIII
      CichyXIII
      • member
      • 5 kudos
      I only used IFPV for about 5 min to check how it works, never really tested it with DTA. It's probably issue with returning to 1st person view, try unchecking "return to 1st person view" in MCM for my mod.
    6. Vkotis
      Vkotis
      • member
      • 1 kudos
      I must be blind. Thank you.