Request that I beg you will consider. Could you make version where blacksmith in Solitude sells imperial version and vice verse in Windhelm? I rather dislike that all mods add their items through crafting menus. This makes them quite cluttered. Adding them to merchants makes them more part of game world and also adds much needed gold sinks in Skyrim, since gold is easy to get and you dont need it for anything.
The gauntlets have a weird and ugly bug when combined with other pieces of armor/clothing. With gauntlets type 1, part of the right forearm is invisble and with gauntlets type 2 the texture is all messed up. I'll pop in some screenshots to let you know what I mean....
hmm.... looks interesting for the invisible bug, the gloves aren't created for skrim vanilla clothes, they're created for the models from cdprojects witcher2 game. for the textures.... is the thexture path ok? look into the nif file's texture path: textures\armor\witcher5688\marksman\Gloves2.dds textures\armor\witcher5688\marksman\Gloves2_n.dds
and in the texture folder and open the texture to look if they're ok.
Just like I thought Witcher; there is a problem with the textures being used in medium settings. The downscaling will screw them up. When used in high texture detail, the gauntlets type 2 look just fine.
Great! Do you have an idea why do these bugs happen? I've had them before. I once created a pair of boots that made invisible a part of the calf. The texture bug has happened because of texture downscaling, but only to specific textures; like yours. Perhaps the filters used before exporting the texture to dds.
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The author has locked this comment topic for the time being[size=+2]This mod WILL be portet over to the Skyrim Special Edition (SSE), I just need to find some hours to work on it. Got some stuff to do in rl
Again, this is a Nexus Exclusive mod so I'll be hosting it only on nexusmods.com/skyrimspecialedition and not on bethesda.net[/size]
Only with vanilla Bodys, i dind't use costum Bodys like unp, cbbe, SOS of the Rest for modding
wird schon noch kommen
for the invisible bug, the gloves aren't created for skrim vanilla clothes, they're created for the models from cdprojects witcher2 game.
for the textures.... is the thexture path ok? look into the nif file's texture path:
textures\armor\witcher5688\marksman\Gloves2.dds
textures\armor\witcher5688\marksman\Gloves2_n.dds
and in the texture folder and open the texture to look if they're ok.
thanks for the information, I'll create a new bug section on the front page
http://skyrim.nexusmods.com/mods/2819//?
The iv Legion
http://skyrim.nexusmods.com/mods/30141//?