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<==]THROWING WEAPONS REDUX README[==>
=====================================

<==]CONTENTS[==>
================
1) F.A.Q
2) Trouble Shooting
3) Mod Mechanics

<==]F.A.Q[==>
=============
Q.Is this a final release?
A.No. I plan to update regulary with new features and bug fixes

Q.Do the perks replace any Vanilla perks or trees?
A.If you make use of the Perk Tree plugin then the new perks will merge with the current archery tree.

Q.Do you plan to add new animations
A.As it is not possible to add new weapon animations without replacing existing ones I will not be adding throwing animations.


<==]TROUBLE SHOOTING[==>
========================
Problem - If you have encountered problems after updating there may have a been a change to a script that is not being
refreshed by the game or previous 'residual' elements of scripts is interfering with current code.
Solution - Load skyrim with Throwing Weapons Redux disabled. Load up your character. Make a save and quit. Enable
Throwing Weapons Redux again. Load the previous save and this will create a 'Clean Save. Now try the mod.


<==]MOD MECHANICS[==>
========================
This section is for those who are curious as the how the mod functions

Throwing Mechanic
-----------------
The throwing weapons are technically normal weapons.However when you throw them you actually cast a spell. The spell has
the weapon as the projectile. Once it hits an opponent another script kicks in which is attached to the spell. Within
this script, all damage calculations are performed and applied to the target

Weapon Retrieval
----------------
For some reason Skyrim will always crash if you try to retrieve a projectile fired by a spell. This means that a different
method has to be employed in order to pick up your weapons once thrown. So what happens is when you throw your weapon and cast
the "spell" you actually cast two spells simultaenously. The first is the visible projectile and the second is invisible.
Upon impact this spell causes a weapon to be spawned which is actually an invisible box. This box, via a script, tracks the embedded
projectiles position and moves its self over it. This gives the illusion that you can pick up your thrown weapon. When you actually pick
it up, the hidden weapon is removed from your inventory and replaced with an actual weapon. The embedded projectile is then deleted
from the world. As you can see there is a lot that can go wrong here, hence why you cannot always retrieve your weapons.