Thanks to DJojjo for allowing me to use his Nordic Crossbow Mesh, the Hunting Grounds Weapon set is complete as it will ever be complete. I believe this mod is now finally finished off in it's entirety. I don't think anymore work needs to be done other than bug fixes. So if there are any other bugs that do exist please Report them...
Also a note for everyone that does have either weapon or armor disappear, this version as well as version 2.5a and 2.7b, are all based upon a custom ESP I had worked on to incorporate a custom white version of The Hunting Grounds Outfit with Crown, cloak, and belt into it. Due to it being added before the fixed version of 2.5a and the addition of the shield in 2.7b I had to delete out the extras and the custom white version of the armor.
I did this with TES5Edit and in doing this caused the formID's and NumID's to be renumbered on both the original Armor and the weapons themselves. This is going to cause armor and weapons to disappear, if you were using v2.0 of the weapon pack.
If these are not in your inventory anymore, an easy way to remedy this is to use the console to re-add the armor and weapons you had to your inventory.
just type "Help Grounds" without quotations.
then look for the weapon and armor piece you want, type in "player xxxxxxxx 1 " without quotations and xxxxxxxx being the ID of the weapon and armor pieces you want. This advice is only for game saves that used version 2.0 before 2.5a, 2.7b, or the recent 3.0.
This shouldn't affect brand new games or games that haven't had either The Hunting Grounds Outfit from Nimezi's and The Hunting Grounds Weapon Pack v2.0 installed in there game.
I am currently in the process of requesting permission from Nimezis to allow an Xbox One port of his "Hunting Grounds Outfit by Nimezis" mod ( http://www.nexusmods.com/skyrim/mods/30466/? ) to be uploaded to Bethesda.net, for Xbox One Skrim SE players to enjoy. Assuming Nimezis grants permission, would you be willing to allow someone who has experience porting mods to Xbox One to port your "Hunting Grounds Weapon Pack by Foxia" mod to Bethesda.net for Xbox One as long as you are properly credited in the Mod's Description, a linkback to the original nexus page is included, the mod is provided "free-of-charge", the only changes made are those necessary to get it to work properly on Xbox One (meaning no new content added) and you are provided with a link to the Xbox One version on Bethesda.net assuming I can get permission from DJjojo since your mod uses his Nordic Crossbow mesh? Xbox One players currently have a few Female Body mods to choose from. One of the more popular is the Seraphim Female Body Replacer Mod (https://mods.bethesda.net/#en/workshop/skyrim/mod-detail/2963509 ) by AlpineYJ, which is a UNP-variant and is very compatible with CBBE-type armor mods. AlpineYJ has a separate mod that converts the vanilla armors to support the body mod and has also ported several armor related nexus mods, with permission, to support the Seraphim Female Body Replacer mod. His Bethesda.net profile can be viewed here (https://community.bethesda.net/people/AlpineYJ). He also has a few mods hosted at nexus. His nexus profile is also AlpineYJ. If AlpineYJ is unavailable or too busy, I should be able to find another MA with experience porting mods to Xbox One. Many Xbox One players (myself included) would be very happy to have your weapon pack mod available for Skyrim SE on Xbox One to complement the "Hunting Grounds Outfit by Nimezis" mod. Please let me know. Thanks!
I'm having this really annoying bug right now. When I have this installed, the armor disappears. It says it's equipped, but it has no visuals. I'm naked. The weapons work just fine with that. But as soon as I uninstall this, the armor comes back. It's making me choose whether to have one or the other, basically, because of some ESP issue.
Have you tried using the console command "Help Grounds" ? It was suggested by Foxia, the mod author. I believe that the updated ESP changed some of the item id's which would cause this issue.
This is an essential mod for all of my werewolf characters....because we all know that armor without weapons to match it is useless lol xD Great work Foxia! Endorsed!
Hello, I tried to install your mod (version 3, the only one listed under downloads) and when it asks to overwrite the Hunting Grounds.esp from the original mod I choose no and the weapons are not added into the game. If I choose to overwrite the .esp then the Hunting Grounds armor is invisible when worn but I have access to your mod. I am using the most up to date NMM installer and not sure what to do to get them to play nice together.
Oh I still play Skyrim from Time to time. I'm playing it nowadays again and modding. The modding is helping me keep my blood pressure down, though the community.... Not as much. xD Spending my time slamming my head against walls, slamming it against desks, sighing, etc etc...
Though my most recent one being my modifications to the Lykaios race (legacy) to make females into foxes with HDT tails but it's private. Anyway enough about that.
I'll look into it. From what I see, all nimezi's did was change the variables so instead of the hood taking up the hood slot, it takes up the circlet slot instead. Something people can easily do with TES5Edit or the creation kit.
If I were to incorporate it, I'd probably do it differently. I'd probably keep the original hood as is, and instead make a duplicate hood, change the variables on it, and add (hwh) to the name so people know it's the hood with hair version when either crafting or getting it through the console. This way you got some compromise.
does not not mean that ... I use a patch of hair with the hood of the author hunting ground you can see what I mean these weapons can work with these patches
No, I do not get what you mean, and now your just not making sense. If your talking about the hoods that have the single apachii hair incorporated into it... that already exists within this mod.
If your talking about having custom hair from hair mods appear with the hood, that is not incorporated into this mod. And nimezis (creator of hunting grounds outfit) never created a seperate patch for such a thing. She created a duplicate esp file with all the same data except for modified hoods that use the circlet slot of the body.
And incase you do not know what I mean about slots, that is a part of the skeleton that the body uses to tell it where certain armor pieces and animations like the head decapitation should go.
The head slot is used for helmets and hoods in game and tells the body that the hair needs to be removed when a hood or helmet are equipped, the circlet slot is used for circles and tells the body the hair should not be removed when a circlet is put on.
I get the solution edit the option in hood and competible with khs hairdos mod...and my charakter hair appear and he's not bald enymore thnks foxy i like your weapon pack
i've got one problem i downloaded the mod said no to overiding the armor and nothing shows up in the console or even when i tied on a new game nothing shows up in the console is there something i'm missing? or is there a place i need to get them?
Can't help with that if they disappear. About the only thing I can tell you is to either remake them from the forge late at night, or re-add through the console.
just press ` to bring up console, type in " help grounds " and it should bring up results of the weapons.
Non enchanted weapons are listed above each enchanted weapon. then once you get what you want, just get your smithing stuff together and re-upgrade the weapons at the sharpening stone.
I updated again and now everything disappeared (the HG armor and weapons). uninstalled everything, installed the Nimezi's mod, the yours, and the weapons are invisible.
Thanks for pointing it out. Seems I forgot to copy the Hircines Glory, Huntinggroundsoutfit, and huntinggroundsweapons folders into the NS folder. Will reupload with the fix.
thanks for your effort, but, it didn't change anything. as soon as I install version 2.7a, the armor and weapons already crafted disappear. when I try to craft or get them using console, they're invisible.
I'll keep using the version 2, hoping that this be fixed someday. I'd love to use the shield.
For the missing armor, that sounds like you installed with NMM and told it yes to rewrite everything, that's wrong, tell it no. Telling it yes literally will remove nimezis armor meshes and make them disappear. Just hit no and it will copy everything to the right folders. (Reason for this is because shield is placed in the same folder as the armors, Way I created it with the Meshes and didn't think a seperate folder was entirely needed.)
I don't know what mod manager your using, so I'm assuming NMM.
Also, after finally getting some sleep I finally found what caused the weapons to disappear, seems when I recreated the file structure seperate I screwed up royally besides forgetting one folder I forgot to add the h to one of the others. Just shows shouldn't stay up late to finish work on a mod and upload it... meh.
Anyway 2.7b should be uploaded in a bit. If you don't wanna redownload it, a quick easy fix is to delve into the mesh folder manually. Should be located in C: --> Program Files (x86) --> Steam --> Steamapps --> Common --> Skyrim --> Data --> meshes --> NS
There should be 3 folders in the NS folder. Hrcines Glory, HuntingGroundsOutfit, and HuntingGroundsWeapons. You'll notice That the wapons folder is missing an H at the start of it, just right click, rename, add the missing H and weapons should appear.
Well I've gone back over everything that needs to be checked. Everything is working as it should. So I imagine it's limited to your install only since no one else is reporting any problems at the moment. Try and reinstall but instead of using the save your using. Test it with a new save, get the armor and weapons with the console and see if they appear that way. If they still don't show do a manual install of the textures and meshes. If it still doesn't work, I honestly don't know what to tell you. Other than I might end up doing a BSA option and see if that helps limit hassles.
Hello, I tried to install your mod (version 3, the only one listed under downloads) and when it asks to overwrite the Hunting Grounds.esp from the original mod I choose no and the weapons are not added into the game. If I choose to overwrite the .esp then the Hunting Grounds armor is invisible when worn but I have access to your mod. I am using the most up to date NMM installer and not sure what to do to get them to play nice together.
is this compatible with skyre? when i tried the skyre reproccer it caused an null error,it would be nice if you keep a list of old versions that we can revert to.
60 comments
Thanks to DJojjo for allowing me to use his Nordic Crossbow Mesh, the Hunting Grounds Weapon set is complete as it will ever be complete. I believe this mod is now finally finished off in it's entirety. I don't think anymore work needs to be done other than bug fixes. So if there are any other bugs that do exist please Report them...
Also a note for everyone that does have either weapon or armor disappear, this version as well as version 2.5a and 2.7b, are all based upon a custom ESP I had worked on to incorporate a custom white version of The Hunting Grounds Outfit with Crown, cloak, and belt into it. Due to it being added before the fixed version of 2.5a and the addition of the shield in 2.7b I had to delete out the extras and the custom white version of the armor.
I did this with TES5Edit and in doing this caused the formID's and NumID's to be renumbered on both the original Armor and the weapons themselves. This is going to cause armor and weapons to disappear, if you were using v2.0 of the weapon pack.
If these are not in your inventory anymore, an easy way to remedy this is to use the console to re-add the armor and weapons you had to your inventory.
just type "Help Grounds" without quotations.
then look for the weapon and armor piece you want, type in "player xxxxxxxx 1 " without quotations and xxxxxxxx being the ID of the weapon and armor pieces you want. This advice is only for game saves that used version 2.0 before 2.5a, 2.7b, or the recent 3.0.
This shouldn't affect brand new games or games that haven't had either The Hunting Grounds Outfit from Nimezi's and The Hunting Grounds Weapon Pack v2.0 installed in there game.
I am currently in the process of requesting permission from Nimezis to allow an Xbox One port of his "Hunting Grounds Outfit by Nimezis" mod ( http://www.nexusmods.com/skyrim/mods/30466/? ) to be uploaded to Bethesda.net, for Xbox One Skrim SE players to enjoy. Assuming Nimezis grants permission, would you be willing to allow someone who has experience porting mods to Xbox One to port your "Hunting Grounds Weapon Pack by Foxia" mod to Bethesda.net for Xbox One as long as you are properly credited in the Mod's Description, a linkback to the original nexus page is included, the mod is provided "free-of-charge", the only changes made are those necessary to get it to work properly on Xbox One (meaning no new content added) and you are provided with a link to the Xbox One version on Bethesda.net assuming I can get permission from DJjojo since your mod uses his Nordic Crossbow mesh? Xbox One players currently have a few Female Body mods to choose from. One of the more popular is the Seraphim Female Body Replacer Mod (https://mods.bethesda.net/#en/workshop/skyrim/mod-detail/2963509 ) by AlpineYJ, which is a UNP-variant and is very compatible with CBBE-type armor mods. AlpineYJ has a separate mod that converts the vanilla armors to support the body mod and has also ported several armor related nexus mods, with permission, to support the Seraphim Female Body Replacer mod. His Bethesda.net profile can be viewed here (https://community.bethesda.net/people/AlpineYJ). He also has a few mods hosted at nexus. His nexus profile is also AlpineYJ. If AlpineYJ is unavailable or too busy, I should be able to find another MA with experience porting mods to Xbox One. Many Xbox One players (myself included) would be very happy to have your weapon pack mod available for Skyrim SE on Xbox One to complement the "Hunting Grounds Outfit by Nimezis" mod. Please let me know. Thanks!
Great work Foxia! Endorsed!
Basically this issue.
Though my most recent one being my modifications to the Lykaios race (legacy) to make females into foxes with HDT tails but it's private. Anyway enough about that.
I'll look into it. From what I see, all nimezi's did was change the variables so instead of the hood taking up the hood slot, it takes up the circlet slot instead. Something people can easily do with TES5Edit or the creation kit.
If I were to incorporate it, I'd probably do it differently. I'd probably keep the original hood as is, and instead make a duplicate hood, change the variables on it, and add (hwh) to the name so people know it's the hood with hair version when either crafting or getting it through the console. This way you got some compromise.
If your talking about having custom hair from hair mods appear with the hood, that is not incorporated into this mod. And nimezis (creator of hunting grounds outfit) never created a seperate patch for such a thing. She created a duplicate esp file with all the same data except for modified hoods that use the circlet slot of the body.
And incase you do not know what I mean about slots, that is a part of the skeleton that the body uses to tell it where certain armor pieces and animations like the head decapitation should go.
The head slot is used for helmets and hoods in game and tells the body that the hair needs to be removed when a hood or helmet are equipped, the circlet slot is used for circles and tells the body the hair should not be removed when a circlet is put on.
never mind i found the problem
just press ` to bring up console, type in " help grounds " and it should bring up results of the weapons.
Non enchanted weapons are listed above each enchanted weapon. then once you get what you want, just get your smithing stuff together and re-upgrade the weapons at the sharpening stone.
Thanks for pointing it out. Seems I forgot to copy the Hircines Glory, Huntinggroundsoutfit, and huntinggroundsweapons folders into the NS folder. Will reupload with the fix.Uploaded updated file.
I'll keep using the version 2, hoping that this be fixed someday. I'd love to use the shield.
I don't know what mod manager your using, so I'm assuming NMM.
Also, after finally getting some sleep I finally found what caused the weapons to disappear, seems when I recreated the file structure seperate I screwed up royally besides forgetting one folder I forgot to add the h to one of the others. Just shows shouldn't stay up late to finish work on a mod and upload it... meh.
Anyway 2.7b should be uploaded in a bit. If you don't wanna redownload it, a quick easy fix is to delve into the mesh folder manually. Should be located in C: --> Program Files (x86) --> Steam --> Steamapps --> Common --> Skyrim --> Data --> meshes --> NS
There should be 3 folders in the NS folder. Hrcines Glory, HuntingGroundsOutfit, and HuntingGroundsWeapons. You'll notice That the wapons folder is missing an H at the start of it, just right click, rename, add the missing H and weapons should appear.
edit: nothing happened. still using the version 2, which works =/
if i recall reproccer used to work with 2.7