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Reblonk

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25 comments

  1. kukekokaki
    kukekokaki
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    • 95 kudos
    I’m not good at English.
    Can you do it to harvest bones from the enemy who did a respawn again?
  2. fallenangemon0
    fallenangemon0
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    Does this patch work with Perkus Maximus?

    Mark of Decay is seriously bonked. Most of the time the dead thrall just dies mid-resurrection animation, and the spell remains active to level your Conjuration for 4000 hours or something. Does this patch fix that?
  3. deleted10460550
    deleted10460550
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    this would be great if could use the skyre necromancy as a standalone mod.
  4. Roxus13
    Roxus13
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    Added compatibility (on the "Reanimation" spell) with Necromancy 101 built on top of this mod:

    Anonfiles:
    https://anonfiles.com/file/48fb7bcf18517693a29b74ec1363fa43

    Mediafire:
    https://www.mediafire.com/?0v12479pjajxq63

    You may add it to this mod if you wish.
  5. Nodim
    Nodim
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    is it possible to make it so that minions act like follower, in a sense that you could tell them to wait or follow? even if with spells, that would be nice...
  6. Mortadella
    Mortadella
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    Hy,

    are you still on it?
    i use your mod and there are some issues, if i harvestet an body and they become a ash pile, sometimes it happens that after a reload, on top of the ash pile the origninal body appears.
    and could you pls fix the skeleton minion fast travel issue? every time i use fast travel, my minions die right after the loading screen.
    your fix to the doors bug with minions is working most of the time, but 5/10 times i have to reload the last savepoint to get all minions back, if i don't, the lost minions lying dead on the other side of the door (if i go back to the door).
  7. P1Gvenom
    P1Gvenom
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    Is this patch still relevant? I haven't played a necro in a while, so I don't know if those issues were fixed.
  8. Parod
    Parod
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    Is this still compatible with the newest SkyRe version?
  9. kaizersoze27
    kaizersoze27
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    My char. is a Vampire and I use the Better Vampire mod. There is a little oddity that I can "Feed" on the Ash that is left behind once I have Harvested the bones from the dead body. Not a major issue, just a little mod breaking. Is it possible that the body remain as it is rather than becoming ash pile?
    1. Reblonk
      Reblonk
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      The reasoning behind the ash pile is to make it so you can't resurrect a body you've harvested. I'll see if I can find a workaround this though.

      Edit: I was under the impression you could only feed on living bodies though. Is this something the mod changes? The ash pile that is put on the ground is done with a built-in function. If you can feed on that, then you can feed on any other instance of bodies turning into ash piles. You might want to mention this to the mod author of the better vampires mod instead.
    2. kaizersoze27
      kaizersoze27
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      Umm...not sure if this is true, I think I cannot feed conjured up then turned into ash bodies, but I have to confirm that. Let me check and then inform that author or you about this.
    3. kaizersoze27
      kaizersoze27
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      I tested and can tell you that it is not Better Vampire issue. I fought some draugrs in the Aesir armor mod and there was an ash pile after the end of the fight and I see that I cannot 'feed' on it (well, by default, I cannot feed on draugrs), but then if all ash piles are the same, then I should be able to 'feed' on all of them right?
    4. kaizersoze27
      kaizersoze27
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      I tested and can tell you that it is not Better Vampire issue. I fought some draugrs in the Aesir armor mod and there was an ash pile after the end of the fight and I see that I cannot 'feed' on it (well, by default, I cannot feed on draugrs), but then if all ash piles are the same, then I should be able to 'feed' on all of them right?
    5. Reblonk
      Reblonk
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      Not true, the ash pile is an extension of the actor that was killed. There is no actual "type" of classification for an ash pile. It just acts as the middle man for retrieving the information of the host actor. When an ash pile spawns, it actually just turns the real actor invisible. I'm not sure if there's a check for "is my target an ash pile", but if there is then that mod author needs to add one.
    6. kaizersoze27
      kaizersoze27
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      Okay, will check with Better Vamp. Author then..thanks
  10. 1mpr0vinG
    1mpr0vinG
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    Seven Souls spell is not working as intended and might require a fix. The spell summons 7 random npcs and then it should reanimate them as minions all at once, except it doesn't. On one occasion it reanimated just one of the 7 npcs, rest of the time it doesn't reanimate any.

    1. Reblonk
      Reblonk
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      Haven't gotten that far into the game yet on my character. I'll get it solved once I'm there
    2. Reblonk
      Reblonk
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      I decided to test it and I can't seem to duplicate this error. The spell seems to be working as intended. You may have another mod conflicting with it perhaps. Having none/one of them spawn seems like it's running into a conflict with the summon cap (which is temporarily raised to +7 while the script is running, then set back to the default amount).