mira por si esto te funciona, yo reinstale todos los mod y este no me andaba ni en personaje ni en los npc, finalmente asi quedo en mi lista de MO2 y funciona en el personaje con la voltereta artistica (juego con mujer) y en los npc con esquivar rodando 1ro -TK Dodge 2do -TK Dodge replacer for DAR https://www.nexusmods.com/skyrim/mods/108438 3ro -todo lo de FNIS espero te sirva aunque la respuesta viene mas de un mes despues saludos
as much as i like this mod. but the mod itself is causing some serious problems with mods like immersive citizens that overhauls NPC's a.i. in short mod that make non-combatant npc's will bum rush the enemy instead of running for their lives.
Anyone else having issues with Enemies not using all the combat animations? Everything else is fine. Human enemies can dodge and perform some combat animations, but not all of them. Giants on the other hand, do not perform any combat animation that this mod adds. Does anyone know why this could be?
Anyone else having issues with Enemies not using the Dodge mechanic? Everything else appears to be working. They just never use the dodge. Do I need to hae Tk dodge installed for the NPCs to use the dodge feature?
first search up FNIS (mod) in nexus , and download , and watch a video to install it , and then download the animation mod , when installing the animation mod, FNIS will pop up update the FNIS for new animations and exit , and the mods will be deployed
I have 'Player Killmove Immunity' enabled and I'm still getting hit by killmoves from npcs. I'm using the Auctus - Gameplay Overhaul collection. Does anyone know what might cause this? Is it possibly a mod order issue?
1999 comments
1ro -TK Dodge
2do -TK Dodge replacer for DAR
https://www.nexusmods.com/skyrim/mods/108438
3ro -todo lo de FNIS
espero te sirva aunque la respuesta viene mas de un mes despues
saludos
Is it my problem?