Skyrim

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tktk

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tktk1

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1999 comments

  1. wgalonzo1978
    wgalonzo1978
    • member
    • 0 kudos
    nada mas funciona con los npc, pero mi personaje no hace ninguno de los mivimientos, que puedo hacer?
    1. rodr1ss
      rodr1ss
      • member
      • 4 kudos
      mira por si esto te funciona, yo reinstale todos los mod y este no me andaba ni en personaje ni en los npc, finalmente asi quedo en mi lista de MO2 y funciona en el personaje con la voltereta artistica (juego con mujer) y en los npc con esquivar rodando
      1ro -TK Dodge
      2do -TK Dodge replacer for DAR
      https://www.nexusmods.com/skyrim/mods/108438
      3ro -todo lo de FNIS
      espero te sirva aunque la respuesta viene mas de un mes despues
      saludos
  2. Psydeffexclone
    Psydeffexclone
    • member
    • 40 kudos
    as much as i like this mod. but the mod itself is causing some serious problems with mods like immersive citizens that overhauls NPC's a.i. in short mod that make non-combatant npc's will bum rush the enemy instead of running for their lives.
    1. talkdown
      talkdown
      • member
      • 1 kudos
      I don't have that kind of problem. I have Immersive Citizens.
    2. SigmaTrax
      SigmaTrax
      • BANNED
      • 0 kudos
      Maybe he's referring to "run for your lives" mod?
  3. dip95000
    dip95000
    • member
    • 0 kudos
    can install middle of game ?
  4. LordChiris
    LordChiris
    • member
    • 0 kudos
    Anyone else having issues with Enemies not using all the combat animations? Everything else is fine. Human enemies can dodge and perform some combat animations, but not all of them. Giants on the other hand, do not perform any combat animation that this mod adds. Does anyone know why this could be?
    1. LordChiris
      LordChiris
      • member
      • 0 kudos
      Forget what I said, apparently I lacked giving him more time to be able to check all the animations.
  5. Balverine1
    Balverine1
    • supporter
    • 0 kudos
    Anyone else having issues with Enemies not using the Dodge mechanic? Everything else appears to be working. They just never use the dodge. Do I need to hae Tk dodge installed for the NPCs to use the dodge feature?
    1. caileangibson
      caileangibson
      • member
      • 0 kudos
      yeh, did u find a fix
  6. KarasuRen
    KarasuRen
    • member
    • 3 kudos
    What means timed block Effective Time ? Like time of effect timed block after you press block ?
  7. NoahAxel
    NoahAxel
    • member
    • 0 kudos
    Can anyone help me to install? I don't know anything about those mods that change the animations.
    1. YasirRIMS12
      YasirRIMS12
      • member
      • 0 kudos
      first search up FNIS (mod) in nexus , and download , and watch a video to install it , and then download the animation mod , when installing the animation mod, FNIS will pop up update the FNIS for new animations and exit , and the mods will be deployed
  8. ErebusCalling
    ErebusCalling
    • supporter
    • 0 kudos
    I have 'Player Killmove Immunity' enabled and I'm still getting hit by killmoves from npcs. I'm using the Auctus - Gameplay Overhaul collection. Does anyone know what might cause this? Is it possibly a mod order issue?
    1. LegendofCrueltyAngel
      LegendofCrueltyAngel
      • member
      • 0 kudos
      I've got the same problem here. I m using this mod and CGO (loaded after UC), and no other mods messing with combat or animations.
  9. spaceshw
    spaceshw
    • member
    • 0 kudos
    Is it normal for my bow to be drawn too fast? I have AGO installed. And how can I dodge? Help pls







  10. xfzjbdh12315
    xfzjbdh12315
    • member
    • 0 kudos
    I found NPC‘s  arrow a little too strong?its too easy too cause imbalance.like the giant
    Is it my problem?