This page was last updated on 03 January 2015, 9:14PM
Changelogs
Version 2.0.1
Fix: corrected Channel Magicka so that it is properly applied and shows in the UI
Fix: RedGuard ability descriptions are now accurately displayed
Fix: Sandstorm Charge now works as it should
Version 2.0.0
Fix: renumbered most formids to resolve injection conflicts with Unofficial Skyrim Patch and Dawnguard
Version 1.3.1
corrected High Born Weakness description
Version 1.3
Conformed to SkyRe Races 1.3
removed Argonian claw attack poison due to some reported spamming issues and conflict with apply spell on hit perk entry point
New race names inspired by Immersive Race Names
Argonian and Khajiit unarmed damage now operate without scripts! Argonian toxic claw damage is simulated with keywords and conditions to avoid spell on hit perk entry point conflict
fix:Redguard Skills were not consistent with description
separated Pedagogy effects so that detriments show up as red in active magic effects
separated Highborn bonus and weakness so they show up differently in active magic effects
doubled pedagogy facilities and tripled pedagogy inaptitudes for greater racial diversity
boosted Altmer weakness to magic
Version 1.2
removed dependencies on SkyRe (Thank you, T3nd0, for permission to merge with SkyRe-Races!)
Thank you, Erkeil, for explicit permission to use race settings from Vanilla Races Redone!
reworked and scripted Khajiit claws - should now scale more smoothly and dependably
reworked and boosted Argonian claws - poison should not work if attack blocked, damage done is now 2% of each of health, magicka, and stamina
Argonian Histskin (now called Hist Blood) now passive ability (conformed to SkyRe Races 1.3 design)