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  1. StormcloakViking
    StormcloakViking
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    got this mod and it made Dragonborn unplayable. i would crash within moments of arriving at Solstheim, couldn't go further inland, and couldn't do the main quest. in the end, i disabled this mod and suddenly Solstheim was running again.

    i disabled all other mods that affected Solstheim except for Ashes of the Red Mountain, Bijin Warmaidens/Wives (new models for Frea and Morwen), and Enhanced Vanilla Trees. would really love if this weren't so unstable: Solstheim feels so empty. :(
    1. StormcloakViking
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      edit: eventually got it to work (no idea how).

      sorry if this sounds ungrateful (because i really am, and i love that Solstheim feels populated now), but are there any plans to port this to SE?
  2. emieri00
    emieri00
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    Saaaay.... To make things different, would you please add/use Zerofrost's werewolf model for the solstheim encounters? It's where the bloodmoon event had the strongest effect, so, i'd say werewolves there would be a bit different, right?
  3. SaiyanHeretic
    SaiyanHeretic
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    I'm new to modding, so forgive me if this is a no duh question. ESP file goes in the Data folder, right? But what do I do with the CKM file?
    1. KohakuFox
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      Just extract everything to the Data folder.
  4. karios525
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    So does this mod need any delevel/relevel bash tags?
  5. karios525
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    So all the encounters work off vanilla level lists? I only ask as if so should spawn alongside immersive creatures/monster mod/high level enemies scaling version
  6. Mecca778
    Mecca778
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    Have you thought of making the Berzerkers or Fryse Hags from Bloodmoon into this mod? That would make the creature encounters complete!!!!
  7. xXLegitEmpireXx
    xXLegitEmpireXx
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    You should also add like elk and stuff, so that it would make sense for the wolves being able to survive there.
    1. Because
      Because
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      I agree with xXLegitEmpireXx. Combat wise it is way harder/better due to new additions, but the sheer quantity of them and absence of any prey does seem a little immersion breaking. I rarely go a few paces now without running over a bunch of wolves. Would it be possible to add a lite version with a more balanced mix. That said I'm really enjoying as it does liven things up quite a lot especially where multiple Werebears are involved, although they can make it a bit easier too due to their tendency to wipe out most of the other potential enemies that were there as standard : ) (two of them cleared out the outside of fort Frostmoth before I could get there).
  8. daventry
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    It seems these Creatures should've been in Solstheim aswell, is it possible for anyone to make them.

    http://www.uesp.net/wiki/Bloodmoon:Creatures
    http://www.uesp.net/wiki/Bloodmoon:The_Udyrfrykte - You can Easily Mesh a Troll to look like it.
    http://www.uesp.net/wiki/Bloodmoon:Ettiene_of_Glenmoril_Wyrd - There were 3 Witch Sisters in Solstheim, yet they were Evil instead of being Nice and apparently theres a Large Crow.

    Theres also this Creature http://www.uesp.net/wiki/File:BM-creature-grahl-1.jpg that shouldve been IN Solstheim. Did Bethesda forgot to add the Creature and is it possible to make it, since we have a Sload you can even Marry. http://skyrim.nexusmods.com/mods/21771/?
    1. KohakuFox
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      The Udefrykte actually does appear in Skyrim, if you play through the Dark Brotherhood questline.
      Skyrim monster mod lore friendly might add Grahl but I am not sure, though I do not have any experience of working with meshes.
      This mod adds crows, along with other birds, though I do not know if it adds any to Solstheim: http://skyrim.nexusmods.com/mods/17723/?
  9. felaiper
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