got this mod and it made Dragonborn unplayable. i would crash within moments of arriving at Solstheim, couldn't go further inland, and couldn't do the main quest. in the end, i disabled this mod and suddenly Solstheim was running again.
i disabled all other mods that affected Solstheim except for Ashes of the Red Mountain, Bijin Warmaidens/Wives (new models for Frea and Morwen), and Enhanced Vanilla Trees. would really love if this weren't so unstable: Solstheim feels so empty. :(
Saaaay.... To make things different, would you please add/use Zerofrost's werewolf model for the solstheim encounters? It's where the bloodmoon event had the strongest effect, so, i'd say werewolves there would be a bit different, right?
So all the encounters work off vanilla level lists? I only ask as if so should spawn alongside immersive creatures/monster mod/high level enemies scaling version
I agree with xXLegitEmpireXx. Combat wise it is way harder/better due to new additions, but the sheer quantity of them and absence of any prey does seem a little immersion breaking. I rarely go a few paces now without running over a bunch of wolves. Would it be possible to add a lite version with a more balanced mix. That said I'm really enjoying as it does liven things up quite a lot especially where multiple Werebears are involved, although they can make it a bit easier too due to their tendency to wipe out most of the other potential enemies that were there as standard : ) (two of them cleared out the outside of fort Frostmoth before I could get there).
It seems these Creatures should've been in Solstheim aswell, is it possible for anyone to make them.
http://www.uesp.net/wiki/Bloodmoon:Creatures http://www.uesp.net/wiki/Bloodmoon:The_Udyrfrykte - You can Easily Mesh a Troll to look like it. http://www.uesp.net/wiki/Bloodmoon:Ettiene_of_Glenmoril_Wyrd - There were 3 Witch Sisters in Solstheim, yet they were Evil instead of being Nice and apparently theres a Large Crow.
Theres also this Creature http://www.uesp.net/wiki/File:BM-creature-grahl-1.jpg that shouldve been IN Solstheim. Did Bethesda forgot to add the Creature and is it possible to make it, since we have a Sload you can even Marry. http://skyrim.nexusmods.com/mods/21771/?
The Udefrykte actually does appear in Skyrim, if you play through the Dark Brotherhood questline. Skyrim monster mod lore friendly might add Grahl but I am not sure, though I do not have any experience of working with meshes. This mod adds crows, along with other birds, though I do not know if it adds any to Solstheim: http://skyrim.nexusmods.com/mods/17723/?
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i disabled all other mods that affected Solstheim except for Ashes of the Red Mountain, Bijin Warmaidens/Wives (new models for Frea and Morwen), and Enhanced Vanilla Trees. would really love if this weren't so unstable: Solstheim feels so empty. :(
sorry if this sounds ungrateful (because i really am, and i love that Solstheim feels populated now), but are there any plans to port this to SE?
http://www.uesp.net/wiki/Bloodmoon:Creatures
http://www.uesp.net/wiki/Bloodmoon:The_Udyrfrykte - You can Easily Mesh a Troll to look like it.
http://www.uesp.net/wiki/Bloodmoon:Ettiene_of_Glenmoril_Wyrd - There were 3 Witch Sisters in Solstheim, yet they were Evil instead of being Nice and apparently theres a Large Crow.
Theres also this Creature http://www.uesp.net/wiki/File:BM-creature-grahl-1.jpg that shouldve been IN Solstheim. Did Bethesda forgot to add the Creature and is it possible to make it, since we have a Sload you can even Marry. http://skyrim.nexusmods.com/mods/21771/?
Skyrim monster mod lore friendly might add Grahl but I am not sure, though I do not have any experience of working with meshes.
This mod adds crows, along with other birds, though I do not know if it adds any to Solstheim: http://skyrim.nexusmods.com/mods/17723/?