Update: version 1.1 now includes all Dawnguard skeletons. The mod has now been tested for use with Skyrim, Dawnguard and Dragonborn. Two separate versions are included in the download. One file for Dawnguard users, one file for everyone who does not play with Dawnguard installed. The mod does not affect any other creature besides the skeletons and armoured skeletons (Dawnguard only) including their variations. The creatures Mistman, Boneman, Wrathman or Corrupted Shades (both Imperial as well as Stormcloak) are not affected as well.
I have been playing with this mod active for over 40 hours and can confirm that it's working perfectly It is also fully compatible to every other mod unless you have a mod installed that also modifies the spells of the skeleton "races" in the game. Have fun!
I'm taking a look at these right now, thanks! Will write back as soon as I got something
Edit: Alright, based on what I just found in the Creation Kit, it looks like all of those three use their own effect spell(s). They do not use the "Draugr Eyes" effect/spell either, though. So all of them will have their original eyes.
@LJGB: Did you already encounter one of those ingame with the mod active? I'm not that far into Dawnguard yet.
By the way, I finally got Dawnguard from Steam and the mod is working just fine I encountered a higher level Skeleton somewhere in the tundra and it had some armour on (should be one of the newly added) and they didn't have the glow. All the Draugr I encountered had the normal glow as intended If any of you has encountered some more of the additional Skeletons from Dawnguard, feel free to post here
Hm, I did not try it with that mod. It should work if the mod does not alter the spells for the normal skeletons. If the special beast skeletons have glowing eyes and use separate spells to achieve that effect (and if they are different from the vanilla spells), the glow will probably be unchanged for those.
Be more confident; for example, something like "Draugr are not affected" instead of "no draugr should be affected...". If you aren't sure, you probably shouldn't have released it yet. Downloading and will take a look.
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I have been playing with this mod active for over 40 hours and can confirm that it's working perfectly
I think those three would probably look better with the glowing eyes.
Edit: Alright, based on what I just found in the Creation Kit, it looks like all of those three use their own effect spell(s). They do not use the "Draugr Eyes" effect/spell either, though. So all of them will have their original eyes.
@LJGB: Did you already encounter one of those ingame with the mod active? I'm not that far into Dawnguard yet.
ill also test it with dragonborn dlc and see if it works properly.
Great job!