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Solarcow

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aysigago

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37 comments

  1. kemott11
    kemott11
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    Don't download it, it is full of bugs, all the effects of artifacts like less bladed weapon damage/no stagger are active on the player all the time.

    Great idea, poor execution
  2. Yohannas
    Yohannas
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    This mod is awesome, however, I've been having an issue for the past few months - I never receive fall damage at all. I finally narrowed it down to this mod alone, even adding this mod alone to a clean install causes the bug.

    I notice the saviour's hide has an effect which negates fall damage: for some reason this doesn't appear to be working properly. I hope this can be fixed, but for now unfortunately I have to leave this mod behind!
  3. Diablo1976
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    Nice this is just what i was looks for one request when you do the wepons can you make them compatible with Uniques Uniques mod http://www.nexusmods.com/skyrim/mods/33292/? Oh and i just found this one too http://www.nexusmods.com/skyrim/mods/31102/?
  4. Morganyonce
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    This is a really cool mod and now I'm anxious to see what the wabbajack would be like!
  5. Jago99t
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    I really like the ideas for the defensive gear. I feel like the Targe of the Blooded and Spellbreaker both get the buffs and usefulness it deserves, and especially the Savior's Hide and Ebony Mail, which were both epic artifacts in Morrowind. If I could make a suggestion, could you categorize the weapons, defensive gear, and clothing and place them in separate them into standalone files? Not that I don't like all the ideas, I would just rather use the armor and like to leave the weapons untouched.
    1. kemott11
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      Yeah, I would also like that. Don't like the idea of having to use Clavicus Mask to make weapons feel unique.

      Also, about Spellbreaker, maybe a chance to reflect spells like in the mod Chrysamere http://www.nexusmods.com/skyrim/mods/20496/?

  6. patrokolos
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    Could you try adding silence to the ebony blade?(stops mages from spell casting)
  7. Maeve
    Maeve
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    I installed this mod the ebony blade doesn't seem to absorb health once I get the 10 victims, any ideas how to fix this?
  8. Isphus
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    May i give some suggestions?

    Blade of Woe: Bonus sneak damage. Its an assassin's blade, and should be used as such. Bonus damage vs humans would also be pretty immersive.
    Bolar's Oathblade: The note next to it asks you to "take up this blade and die with honor". I have no idea if this is possible, but if this could become more powerful as you become more honorable it would be just perfect. Maybe your honor can be measured by how many quests you completed or whether or not you have bounties on your your head.
    Ghostblade: Should completely ignore armor, or at least ignore blocking enemies.
    Nettlebane: Bonus damage against beasts, after all it is supposed to be a weapon against nature.
    Okin and Eduj (weapons from the boss in Volunruud): Should have a bonus when wielded together, or at least a bonus when dual wielding. A stacking armor debuff could work too.
    Red Eagle's Bane: Should be a weapon to defeat armies, not undead. Regenerating health and stamina after each kill would probably be the most balanced way to do it. As long as you keep killing them you can keep fighting, even if it is against a whole army.
    Old Gods set: Its meant to be the powerful version of forsworn gear, but it contradicts itself by giving some magic and some archery bonuses. I'd say just give it some full set effects, like the Deathbrand armor, to either dual wielding, magic or archery (the forsworn ways of combat).
    Kyne's Token: The reward of a decently long quest, the gift from the god of the hunt... Is quite "meh". I think it should give a permanent version of the "Voice of the Sky" blessing.
  9. Isphus
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    The Rueful Axe: This was given by Clavicus to a guy who wanted to cure his son. The axe was supposed to just kill a dying child, so dealing bonus damage to low hp opponents seems like the more lore-friendly way to do it.

    Targe of The Blooded: Great changes, but the armor rating still makes it quite useless. Maybe making it orcish-level or ebony-level would suffice.

    Does Wuuthrad work on falmer as well? Ysgramor was famous for killing them by the thousands, it would make sense for his hammer to work on them.

    Other than those i think you are doing a great job here! I personally dont like the night/day effects very useful, but they ARE insanely lore-friendly. Keep it up!
  10. friendofvampires
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    Definitely an awesome looking mod. i love what you've done with the artifacts, insta sub! i was wondering if you'd make the mask work for the armors too? also an idea for the mace of molag bal, maybe it makes the person your ally or puts fear on them and vampires get a bonus?