Dangerous. Compleatly works as intended, but breaks your skeleton if you uninstall it, leading to immediate CTDs the moment you move. Reinstalling your skeleton may fix the issue, but be very leery of messing with foundation stuff like that.
imo, reducing the human form and khajiit fall damage wouldn't make much sense because they still have the same human body. So yeah, it's only werewolf for me. Vampires would make more sense because they have the special powers and whatnot, unless the werewolves in human form have something similar..
Ok, after testing all 3 versions of the mod one at a time I have figured an idea of the issue. The khajiit and werewolf values are the same, but the file "Altered joints and Khajiit Air Control" does not affect werewolves, just khajiit. The main file "Altered Joints" works fine for werewolves. "Khajiit Air Control" also only affects khajiits, but works fine for them.
Either the wrong file was uploaded or the combined version is not working in it's current state.
I'll look into this. It might not happen, because that would mean adding files for every option (vampire + werewolf, khajiit but no vampire but werewolf, etc.). I'll look into things, but no promises.
As it stands there's -- I believe -- a few other mods around this site that'll give you what you want.
Also, I'm just now realizing the plural of Khajiit is not "Khajiits." Shit.
If you use Better Vampires http://www.nexusmods.com/skyrim/mods/9717/? there is already a scaled reduction to falling built in for your character as a vampire. As a level 60 vampire, at the highest level of vampire my character can jump from almost as high as they want.
I would love to see a video of a character running then jumping off of a ledge, falling down stairs, flopping all the way down and about halfway down have an anger problem because of it and rage out and turn into a Werewolf and kill everyone in town, then calm down and cry - the end lol
Great idea, I will definitely track this. Maybe this mod could be expanded to include Khajiit (since they are known for their natural agility and unmatched acrobatics ability).
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Compleatly works as intended, but breaks your skeleton if you uninstall it, leading to immediate CTDs the moment you move. Reinstalling your skeleton may fix the issue, but be very leery of messing with foundation stuff like that.
Ok, after testing all 3 versions of the mod one at a time I have figured an idea of the issue. The khajiit and werewolf values are the same, but the file "Altered joints and Khajiit Air Control" does not affect werewolves, just khajiit. The main file "Altered Joints" works fine for werewolves. "Khajiit Air Control" also only affects khajiits, but works fine for them.
Either the wrong file was uploaded or the combined version is not working in it's current state.
As it stands there's -- I believe -- a few other mods around this site that'll give you what you want.
Also, I'm just now realizing the plural of Khajiit is not "Khajiits." Shit.
I WARNED YOU DOG
(Nice mod, by the way.)
My big orc jumping off castle in heavy armor is a little off putting. xD
I would love to see a video of a character running then jumping off of a ledge, falling down stairs, flopping all the way down and about halfway down have an anger problem because of it and rage out and turn into a Werewolf and kill everyone in town, then calm down and cry - the end lol