well... if someone wants it ported, you can use the Cathedral Assets Optimizer to open the bsa and use the nif optimizer to handle the meshes. afterwards, repackage it back through CAO and use the creation kit to save the esp to form 44 - forgot to add: thank you for creating this mod, its been almost a decade but skyrim is still going strong because you guys spends time creating mods.
Hi all, I am surprised this mod still gets attention. I was fully intending to port this one to SSE but never got around to it.
This mod is something I am very proud to have been a part of, I miss my more creative days when I would do stuff like this. I really wanted to update this with all of the bows (I dont think we ever released them) and a few new weapons we had finished. I still have the files on my google drive so I might have a dig through them.
For now though, sorry but I can't promise an update or a special edition port. Thank you all for your support and appreciation of our work on this mod, I was just 16 when we released it!
If anyone wants to use this for SSE, its very easy to convert (I tested all the weapons not overwritten by Unique Uniques, and they work flawlessly):
Tools Needed: Bethesda Archive Extractor SSE Nif Optimizer Gimp (you'll need a dds plugin if not using Gimp 2.10 or higher) or Photoshop (these mayb e optional, but better safe than sorry) SSE Creation Kit
Conversion: 1. Extract the BSA with Bethesda Archive Extractor (you can safely delete the bsa after extracting it) 2. Run the meshes folder through the NIF Optimizer 3. Recompress the cubemap found in textures/cupemap to BC1/DXT1 in gimp or photoshop (basically just export the file and they should ask you if how you want to compress it) *I do not know for a fact if the cubemap has to be recompressed, but the other mod I had t convert with a cubemap, Frankly HD Ebony Blade, had a cube map that would CTD the game if it wasn't recompressed* 4. Open the esp in SSE CK, set it as active file, and save it.
Congratulations, you have successfully converted this awesome mod !
Hello, I want to translate this mod into Chinese and publish it in China's Game Forum. OK? In addition, I would like to use the meshes in this Mod to replace the weapon meshes in another mod, okay?
grimsever transformes into a two handed weapon with a unoffical patch but this mod makes it one handed and it gets a wired animation while using it its wired
434 comments
This mod is something I am very proud to have been a part of, I miss my more creative days when I would do stuff like this. I really wanted to update this with all of the bows (I dont think we ever released them) and a few new weapons we had finished. I still have the files on my google drive so I might have a dig through them.
For now though, sorry but I can't promise an update or a special edition port.
Thank you all for your support and appreciation of our work on this mod, I was just 16 when we released it!
I would be releasing a patch for unique uniques and requiem as well.
Tools Needed:
Bethesda Archive Extractor
SSE Nif Optimizer
Gimp (you'll need a dds plugin if not using Gimp 2.10 or higher) or Photoshop (these mayb e optional, but better safe than sorry)
SSE Creation Kit
Conversion:
1. Extract the BSA with Bethesda Archive Extractor (you can safely delete the bsa after extracting it)
2. Run the meshes folder through the NIF Optimizer
3. Recompress the cubemap found in textures/cupemap to BC1/DXT1 in gimp or photoshop (basically just export the file and they should ask you if how you want to compress it) *I do not know for a fact if the cubemap has to be recompressed, but the other mod I had t convert with a cubemap, Frankly HD Ebony Blade, had a cube map that would CTD the game if it wasn't recompressed*
4. Open the esp in SSE CK, set it as active file, and save it.
Congratulations, you have successfully converted this awesome mod !
Don't worry, its easy
OK?
In addition, I would like to use the meshes in this Mod to replace the weapon meshes in another mod, okay?