This page was last updated on 07 September 2013, 6:23PM
Changelogs
Version 1.31
Fixed a bug where a bounty notification would be displayed even if your bounty was 0.
Fixed misidentified Bethesda-provided locations:
* Wilderness cell 1,-15 (SW of Riverwood near Embershard Mine) belonged to PurewaterRunLocation, changed it to None.
* HillgrundsTombLocation belonged to PaleHoldLocation, changed it to WhiterunHoldLocation, as it was far, far south of the border with the Pale.
* SnaplegCaveLocation belonged to EastmarchHoldLocation, changed it to RiftHoldLocation. This one is border case (yes, ha ha), but it's squarely between two places that are in the Rift and it's not at the low elevation that I think of as marking the southern border of Eastmarch.
Version 1.30
Added optional bounty notifications.
Version 1.20
Several different levels of notifications have been added.
* Immersive (Default) - Tells you not only which hold you are nearing/entering, but how the player knows that (landmarks, weather, smells, vegetation, etc).
* Detailed - Tells you what hold you're in, and what hold you just left. Optionally, tells you which direction the border is from your location.
* Basic - Minimalist notifications that tell you what hold you just entered, nothing more. When border proximity notifications are disabled, this behaves almost exactly like Oblivion's location system.
Added the ability to turn off border proximity notifications, so you are only notified when you actually cross a border.
Completely rewrote much of the location detection script to be a bit more reliable, and infinitely easier to manage from a coding standpoint.
Fixed a bug that prevented Winterhold from being properly detected
Version 1.10
Made notification sound effect more audible
Version 1.01
Well it's not gonna work without the ESP file, now is it, Vert?