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Chesko and Ninivekha

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Chesko

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642 comments

  1. Chesko
    Chesko
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    This mod is provided as-is, no requests. I will not be modifying it based on requests.

    Eliminating all clipping from all armor from all sexes and all races with all quivers and all cloaks is 100% impossible.

    Please read the entire front page before posting a question. Thank you!
  2. Chesko
    Chesko
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    The development status of this mod is: Final version
    The support status of this mod is: Unsupported

    Please consult other knowledgeable users who may be able to address issues you may have. I have verified that this mod works as described in an unmodded development environment. If the mod is not working as expected, it is most likely due to an incompatibility issue.

    Permissions: There has been an important change in permissions. All mod files, including the animations, can be redistributed freely without permission. Have fun!

    Mod Developers: If you would like to make a compatibility patch for your crossbow bolts, all instructions are included in the readme file.

    Thank you for your endorsements and support for this small contribution. I hope you continue to enjoy it.
  3. GeneralLC
    GeneralLC
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    Been going back and forth on this one for a bit now - what is the proper load order for belt fastened quivers and AGO to play nice? I currently have it installed in the priority list as follows in Mod Organizer:

    Belt-Fastened Quivers
    AGO
    FNIS w/ selected AGO patch + XMPSE w/belt quivers patch
    Belt-Fastened Quiver support from the AGO page.
    Currently, all the animations are working properly, but my quiver is still on my back and not on my belt. What's up?
    1. EvilOssie
      EvilOssie
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      Did you select belt-fastened quivers in XMPSE's MCM menu?
    2. iulenny
      iulenny
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      I did. Same problem. Researching. Using Vortex FYI. Worked once not now.
  4. Tsewe
    Tsewe
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    I have a weird glitch with this mod (I'm using XPMSE skeleton too) : when I open any menu, my quiver shows on my hips, but when I quit any menu, the quiver shifts back to my back (when I'm playing basically). Any idea why?
    1. EvilOssie
      EvilOssie
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      A guess - are you using the whole mod or the animations only option? In my game w/XPMSE set for Frostfall Quiver XP32 and just the animations from this mod, everything's fine.
  5. 666SoulEater666
    666SoulEater666
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    this is amazing i don't have frostfall but i have a backpack mod that adds very similar backpacks
  6. Urbanetto0001
    Urbanetto0001
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    Could someone please, for the love of human evolution, give me a custom skeleton replacer for, only, this mod and realitic ragodolls - realistic force.
    1. YatsukaShikaru
      YatsukaShikaru
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      ok, the xp32 this is the mod link: http://www.nexusmods.com/skyrim/mods/68000
      and use FNIS is bery important, you can see a tutorial in the mod page
      PD. use the 3.94 version and don't select a combat animation overhaul in the final part
  7. itsbooby
    itsbooby
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    Included readme in the non-animation version claims that "this is the animation only version of the mod"...
    How could this happen? Is it a mistake?
    1. Adeith1993
      Adeith1993
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      Not a mistake. You're useing XP32 Maximum Skeleton Extended - XPMSE by Groovtama "http://www.nexusmods.com/skyrim/mods/68000/?"

      use XP32 Maximum Skeleton - XPMS by xp32 "http://www.nexusmods.com/skyrim/mods/26800/?" instead of XP32 Maximum Skeleton Extended - XPMSE by Groovtama "http://www.nexusmods.com/skyrim/mods/68000/?"

      Unfortunately "Maximum Skeleton Extended - XPMSE by Groovtama" does not work with the current version of Belt-Fastened Quivers AND probably NEVER will.

    2. Gvertin
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      Adeith1993 - XPMSE allows you to change quiver position in MCM menu to "frostfall" one and works with any animation as long as you run fnis after. It just every new game you'll have to configure it. That's it. It is officially compatible with belt-fastened quivers animations.
    3. 8hooves
      8hooves
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      Since so many people use XPMSE now, it seems this could be explained on the main mod page. Thank you for clarifying this.
  8. Aznar97
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    I've a problem. I have installed the mod by using the NMM, as always. But in my version SSE the quiver is still appearing in the normal position while the animation take the arrows from de bottom. ¿Any solutions? Thanks
    1. zombiegone
      zombiegone
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      I have the same problem, possibly due to several archery/hunting overhaul mods I've installed for my current build, still no fix.
    2. zombiegone
      zombiegone
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      Just fixed it, it was a conflict between this mod and Realistic Force and Ragdolls
    3. bananasteps
      bananasteps
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      Hey, how'd you fix it?
    4. frostryder
      frostryder
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      I realize this is a pretty old question, Bananasteps, but I just had to figure this out myself. Simply load this AFTER Realistic Ragdolls and Force. Assuming you're using MO, of course. If using other mod organizers, make sure you install this after Realistic Ragdolls and Force.

      Have fun, y'all! :)
  9. ladyonthemoon
    ladyonthemoon
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    Sorry, inadequate or useless comment.
  10. Keith1233
    Keith1233
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    Does this work with Nock to tip fletched arrows? Thanks in advance.
  11. Dragonfangpt
    Dragonfangpt
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    Hey guys big question , Im using the XP32 maximum Skeleton by xp32 , would that be compatible with this mod or not ? I cannot find Frostfall by chesko , nor by xp32 anywhere.. I've been looking for a week in a row. Please If you know the answer help me out here.
    1. antoca
      antoca
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      This mod is included into XPMSE, so maybe you would want to upgrade.
  12. ronacs2009
    ronacs2009
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    I do installed a Mod - Become a Bard.

    The lute is placed the same as the quiver position.
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