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Chesko and Ninivekha

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Chesko

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634 comments

  1. Chesko
    Chesko
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    This mod is provided as-is, no requests. I will not be modifying it based on requests.

    Eliminating all clipping from all armor from all sexes and all races with all quivers and all cloaks is 100% impossible.

    Please read the entire front page before posting a question. Thank you!
  2. Chesko
    Chesko
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    The development status of this mod is: Final version
    The support status of this mod is: Unsupported

    Please consult other knowledgeable users who may be able to address issues you may have. I have verified that this mod works as described in an unmodded development environment. If the mod is not working as expected, it is most likely due to an incompatibility issue.

    Permissions: There has been an important change in permissions. All mod files, including the animations, can be redistributed freely without permission. Have fun!

    Mod Developers: If you would like to make a compatibility patch for your crossbow bolts, all instructions are included in the readme file.

    Thank you for your endorsements and support for this small contribution. I hope you continue to enjoy it.
  3. itsbooby
    itsbooby
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    Included readme in the non-animation version claims that "this is the animation only version of the mod"...
    How could this happen? Is it a mistake?
    1. Adeith1993
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      Not a mistake. You're useing XP32 Maximum Skeleton Extended - XPMSE by Groovtama "http://www.nexusmods.com/skyrim/mods/68000/?"

      use XP32 Maximum Skeleton - XPMS by xp32 "http://www.nexusmods.com/skyrim/mods/26800/?" instead of XP32 Maximum Skeleton Extended - XPMSE by Groovtama "http://www.nexusmods.com/skyrim/mods/68000/?"

      Unfortunately "Maximum Skeleton Extended - XPMSE by Groovtama" does not work with the current version of Belt-Fastened Quivers AND probably NEVER will.

    2. Gvertin
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      Adeith1993 - XPMSE allows you to change quiver position in MCM menu to "frostfall" one and works with any animation as long as you run fnis after. It just every new game you'll have to configure it. That's it. It is officially compatible with belt-fastened quivers animations.
    3. 8hooves
      8hooves
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      Since so many people use XPMSE now, it seems this could be explained on the main mod page. Thank you for clarifying this.
  4. Aznar97
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    I've a problem. I have installed the mod by using the NMM, as always. But in my version SSE the quiver is still appearing in the normal position while the animation take the arrows from de bottom. ¿Any solutions? Thanks
    1. zombiegone
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      I have the same problem, possibly due to several archery/hunting overhaul mods I've installed for my current build, still no fix.
    2. zombiegone
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      Just fixed it, it was a conflict between this mod and Realistic Force and Ragdolls
    3. bananasteps
      bananasteps
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      Hey, how'd you fix it?
    4. frostryder
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      I realize this is a pretty old question, Bananasteps, but I just had to figure this out myself. Simply load this AFTER Realistic Ragdolls and Force. Assuming you're using MO, of course. If using other mod organizers, make sure you install this after Realistic Ragdolls and Force.

      Have fun, y'all! :)
  5. ladyonthemoon
    ladyonthemoon
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    Sorry, inadequate or useless comment.
  6. Keith1233
    Keith1233
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    Does this work with Nock to tip fletched arrows? Thanks in advance.
  7. Dragonfangpt
    Dragonfangpt
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    Hey guys big question , Im using the XP32 maximum Skeleton by xp32 , would that be compatible with this mod or not ? I cannot find Frostfall by chesko , nor by xp32 anywhere.. I've been looking for a week in a row. Please If you know the answer help me out here.
    1. antoca
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      This mod is included into XPMSE, so maybe you would want to upgrade.
  8. ronacs2009
    ronacs2009
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    I do installed a Mod - Become a Bard.

    The lute is placed the same as the quiver position.
  9. corsairmechanic
    corsairmechanic
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    Apologies if this has already been asked and answered: This mod causes the Elder Scroll on Serana's back from the Dawnguard expansion to move to the same new position as quivers, i.e. to the lower back and almost horizontal, which looks a bit strange. I believe the game treats the Scroll as an arrow quiver in this case. Is there a patch or a way to use TES5Edit/BSAOpt to move the Scroll back to it's old position? I love the mod and I have already edited newly added crossbow bolt quiver meshes with BSAOpt as described in the Readme. I just don't want to mess with core game meshes (like the Elder Scroll) without asking for advice first. Any suggestions?
  10. Fox101pl
    Fox101pl
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    hello , mod not working on Nord child race form RS Children Overhaul
  11. zombiegone
    zombiegone
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    Tips on making this compatible with Realistic Ragdolls and Force?
    1. Gvertin
      Gvertin
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      Just use XPMSE instead, and change position of quiver manually in its MCM menu. You will still need animations from here though.
  12. Letho2486
    Letho2486
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    Nice mod, although the quiver should have been turned by 45° (look at authentic medieval quivers) as this way of carrying arrows will make them fall out when moving^^
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